Would changing the Blaster turret to Require a Focus make is usable again?

By eagletsi111, in X-Wing

So would changing the Blaster Turret to require a focus, not spend it, make it usable again. Or does the Dorsal turret truly make the blaster turret obsolete?

The 1-3 range band on the DT does it for me. I'm going to burn my Blaster Turrets.

It would certainly help. But once the Dorsal comes out, I don't even know if that would stop the Blaster Turret from becoming completely worthless. You can still block the ship with the BT and deny a shot altogether.

I think it would make it usable. Still, if you don't have the Focus (stress or bump) then you can't shoot. Both are not bad options, in my humble opinion.

The 1-3 range band on the DT does it for me. I'm going to burn my Blaster Turrets.

@OP: your proposed change would certainly make the Moldy Crow Title + Blaster Turret a thing. That would be good. :)

Edited by Herowannabe

The 1-3 range band on the DT does it for me. I'm going to burn my Blaster Turrets.

You may want to read that again....it's range 1-2.

The Gozanti's unique turret is range 1-3, but that's a hardpoint weapon.

At the same time, 3 dice without focus is the same as 2 dice with - it only really works if you've got some sort of trick up your sleeve (like an R4 Agromech)

Edited by Magnus Grendel

The 1-3 range band on the DT does it for me. I'm going to burn my Blaster Turrets.

DT only has range 1-2, same as the Blaster Turret.

@OP: your proposed change would certainly make the Moldy Crow Title + Blaster Turret a thing. That would be good. :)

I always feel like I'm paying too much for the Moldy Crow title, but realistically, the issue is just that all the things the Moldy Crow title are good for are overcosted and seemingly priced as if you had the title all the time.

The 1-3 range band on the DT does it for me. I'm going to burn my Blaster Turrets.

DT only has range 1-2, same as the Blaster Turret.

@OP: your proposed change would certainly make the Moldy Crow Title + Blaster Turret a thing. That would be good. :)

Bummer.

It would be an option on a HWK with Moldy Crow, but still with a range of 1-2 i'm not sure it's worth 4 points, not with the other options out there.

I am under the impression that, similar to what Youngster does for the awful Action header EPTs, there will be a turret platform in the future that does the same for Blaster Turret. A pilot that has some ability like "When you spend a token to perform an attack, you may assign a token of the same type to your ship". Probably not that restrictive (as the pilot ability would only apply to blaster turret pretty much), but something along those lines.

Its one of those early cards FFG swung and missed on. Throw it in the back of your book and just plain forget about it.

I am under the impression that, similar to what Youngster does for the awful Action header EPTs, there will be a turret platform in the future that does the same for Blaster Turret. A pilot that has some ability like "When you spend a token to perform an attack, you may assign a token of the same type to your ship". Probably not that restrictive (as the pilot ability would only apply to blaster turret pretty much), but something along those lines.

We already have that with Agromech. Scum blaster turret Y-wings still aren't exactly good, though it is decent on Kavil.

I am under the impression that, similar to what Youngster does for the awful Action header EPTs, there will be a turret platform in the future that does the same for Blaster Turret. A pilot that has some ability like "When you spend a token to perform an attack, you may assign a token of the same type to your ship". Probably not that restrictive (as the pilot ability would only apply to blaster turret pretty much), but something along those lines.

We already have that with Agromech. Scum blaster turret Y-wings still aren't exactly good, though it is decent on Kavil.

Ya, but for some reason, Mechs that look to fix earlier issues just don't seem to work for one reason or another (much like how the EPT mech didn't quiet the complaints about Horton and Dutch not getting EPTs). Having a pilot that has some synergistic ability with Blaster turret would maybe give it just enough umph to be usable in at least that one side case. I'm not saying I have that formula myself, but, using Youngster as an example, it could be done I'm sure.

I think it still has a home on Palob. Of course, he's an extremely unique case whose ability can be overlooked because of hypermobile ships not being in range for him to strip tokens. With Opportunist, K4 and his ability, though, Palob can make a Blaster Turret pretty mean.

There may be some ship in the future that can take advantage of Turret upgrades where the Blaster Turret might find a home once more. Until then, it'll be drifting in the ether. The space ether, that is.

I think it would make it usable. Still, if you don't have the Focus (stress or bump) then you can't shoot. Both are not bad options, in my humble opinion.

True, But I was thinking moldy crow. Plus if you don't have to spend it to shoot, you can spend it for other things, modify dice, calculation, etc. Just trying to make it worth while again. Also, if you don't have to spend it to shoot. You can bump one and shoot the other.

Edited by eagletsi111

Doesn't r4 Agromech fix blaster turrets? It's basically worded to work with blaster turret. That's only scum ywings, rebel ywings can get a focus from other places, garven/kyle. As for hawks? Recon moldy crow was ok when it came out. It's a support ship, not an ace dogfighter.

I think now with Dorsal turret, the Blaster turret is not useful even with "require focus". I think it needs range 1-3 to be useful again and still spend focus, making it not a turret ship primary but making it still useful but more situational and hard to use.

Edited by CheapCreep

Its one of those early cards FFG swung and missed on. Throw it in the back of your book and just plain forget about it.

Though true it would be nice to have every card useful in some way.

Im sure FFG will find away, they are good like that

I think it still has a home on Palob. Of course, he's an extremely unique case whose ability can be overlooked because of hypermobile ships not being in range for him to strip tokens. With Opportunist, K4 and his ability, though, Palob can make a Blaster Turret pretty mean.

There may be some ship in the future that can take advantage of Turret upgrades where the Blaster Turret might find a home once more. Until then, it'll be drifting in the ether. The space ether, that is.

Palob Godalhi is pretty mean with that combo, but if you spend 2 points more, switch out the Blaster Turret for an Auto Blaster Turret and give him Engine Upgrade, he turns into a real nasty mother.

Get within 1 of Poe Dameron and the Rebel player will be wishing he took Integrated Astromech instead of the useless Autothrusters.

The named Scum HWK-290s are all pretty evil.

Edited by Vulf

Doesn't r4 Agromech fix blaster turrets? It's basically worded to work with blaster turret.

It helps, but there's times I'd rather have a focus then a TL.

rebel ywings can get a focus from other places, garven/kyle.

Now you're trying to build a list to overcome the shortcomings of a single upgrade. Which even in the best of cases is only ok. I mean even if they removed the requirement to spend a focus, the blaster turret would still be at best an ok option at 4 points.