Dawn of Defiance Update

By WillisRBC, in Star Wars: Force and Destiny RPG

Hi all. I'm wanting to use the main ideas from dawn of defiance to run a campaign for a group of new players. That being said if I set it in he current timeframe of the books, the secret weapon (super star destroyer) wouldn't be so secret since they're already in service. Any ideas of what I could change this to?

Maybe the Eclipse form the EU? Or another Capital Ship superweapon of your own design?

Maybe they are resurrecting and enhancing the Malevolence project from the Clone Wars.

The malevolence wasn't big enough for fighters to fly inside of like a super star destroyer was it?

Phooey on consistency! If the Empire's going to all the trouble to make another one, they'll make it BIG!

The malevolence wasn't big enough for fighters to fly inside of like a super star destroyer was it?

Phooey on consistency! If the Empire's going to all the trouble to make another one, they'll make it BIG!

Pretty much.

Or give them a jumpstart on the Death Star II. Have them be the ones to take the Emperor out.

I don't remember where it showed up, but there was a ship called the Conqueror which was a Star Destroyer mounting a superlaser on it. It was apparently supposed to be a Death Star-level weapon, but I might scale it back to being basically a really big anti-capital ship weapon, sort of like the composite beam the prototype B-Wing used on Rebels. Then you've got a great moment for your players to fly starfighters in to attack, A New Hope-style, dodging the giant death beam as it tries to swat you out of space.

I'm not sure if in the game it has to be a big ship but maybe a Sun Crusher?

I'm not sure if in the game it has to be a big ship but maybe a Sun Crusher?

A pox on that Mary Sue superweapon. It's not nearly big and epic enough for a Showdown of Ultimate Destiny like the end of DoD

Edited by Desslok

Have it be an early prototype of the Eclipse-class super star destroyer/dreadnought

http://starwars.wikia.com/wiki/Eclipse-class_dreadnought

From Legends, it was pretty much a mobile Death Star, not quite able to blow up a planet but certainly devastate one with it's axial superlaser.

And this would certainly be one Imperial project that the PCs' benefactor would like to see brought to a catastrophic halt...

Why set it in the timeframe of the corebooks? Run Dawn as written. Not that I think the Dark Times are better, per se, but why do that work? Bail Organa is dead, so who's their patron? Can of worms, and that might be more work than it's worth, but that's up to you.

Admittedly, I've been thinking of running Dawn as well using FFG rules, but setting it in the comic book timeframe from Legacy. The work will be worth it, mostly because my play group would want something without a defined ending. Luke being in the same galaxy ruins some of their enjoyment by taking away from their significance, not that it ever has impacted them.

The Star Forge from KOTOR :)