Can you change yaw by 1, then change speed by an additional 0+1?
Nav Team + Ozzel
With a token? Frankly I don't see why not.
Edit: he says you can change speed but an additional 1, exchanging a speed for a yaw, leaves you with 0 speed change, add one to that if you want.
Edited by DerErlkoenigNo.
No.
No reasoning?
No.
No reasoning?
Not my role really. Others do the quoting etc.
But yeah, the Nav Team let's you do EITHER an extra click or change speed, not both. Ozzel lets you change speed by an ADDITIONAL 1.
So either you do the extra click, or you change your speed by up to two (instead of just 1).
First you change the speed THEN add a click to the clicks possible from the new speed. So it is not possible to change speed after adding a click.
Yes you can do it. His card is a paid for effect. It doesn't say "only if you used a manuver command to change your speed ".
• If a dial, token, die, or other component is spent as part of a card effect’s cost, that component does not also produce its normal effect.
However, Ozzel only requires you to resolve the command for some purpose. So yes you can use Ozzel since his ability only piggybacks the command.
• If a dial, token, die, or other component is spent as part of a card effect’s cost, that component does not also produce its normal effect.
However, Ozzel only requires you to resolve the command for some purpose. So yes you can use Ozzel since his ability only piggybacks the command.
Yeah, I specifically read his card looking for "you can change your speed by up to 2" or something like that, rather than the "one additional" that it's worded as.
• If a dial, token, die, or other component is spent as part of a card effect’s cost, that component does not also produce its normal effect.
However, Ozzel only requires you to resolve the command for some purpose. So yes you can use Ozzel since his ability only piggybacks the command.
Very interesting.
• If a dial, token, die, or other component is spent as part of a card effect’s cost, that component does not also produce its normal effect.
However, Ozzel only requires you to resolve the command for some purpose. So yes you can use Ozzel since his ability only piggybacks the command.
Very interesting.
Just remember that it is at the point you spend the token not resolve the effect of the card
This needs FAQing...
I see the argument both ways, but I suspect that Ozzel was not meant to allow nav tokens to double up like that.
The fact that his card says "additional" tells me that they always meant it to be included with a speed change.
Still, not sure how badly this could really screw things up. I have no idea who would take Nav Teams over Engine Techs on a Glad with Ozzel. You can already pull some insane maneuvering shenanigans including a speed 2 90 degree turn.
This needs FAQing...
I see the argument both ways, but I suspect that Ozzel was not meant to allow nav tokens to double up like that.
The fact that his card says "additional" tells me that they always meant it to be included with a speed change.
Still, not sure how badly this could really screw things up. I have no idea who would take Nav Teams over Engine Techs on a Glad with Ozzel. You can already pull some insane maneuvering shenanigans including a speed 2 90 degree turn.
Not really.
Engine Techs does not require the Nav command as part of a cost.
Under Effects Use and Timing
"Effects with a command icon as a header, such as “N:,” can be resolved once while the ship is resolving the matching command."
("N:," is the Navigate icon)
Ozzel resolves when you use a Navigation command and Nav Team has a Nav command Header.
This needs FAQing...
I see the argument both ways, but I suspect that Ozzel was not meant to allow nav tokens to double up like that.
The fact that his card says "additional" tells me that they always meant it to be included with a speed change.
Still, not sure how badly this could really screw things up. I have no idea who would take Nav Teams over Engine Techs on a Glad with Ozzel. You can already pull some insane maneuvering shenanigans including a speed 2 90 degree turn.
Not really.
Engine Techs does not require the Nav command as part of a cost.
Under Effects Use and Timing
"Effects with a command icon as a header, such as “N:,” can be resolved once while the ship is resolving the matching command."
("N:," is the Navigate icon)
Ozzel resolves when you use a Navigation command and Nav Team has a Nav command Header.
...
I didn't say anything about Engine Techs having a nav command as a cost rather than a trigger...
What I said was I don't see why anyone would want to take the very limited benefit that Nav Teams brings to a Gladiator under Ozzel when they have the choice of Engine Techs, which provides a greater amount of flexibility off a nav command anyway.
This needs FAQing...
I see the argument both ways, but I suspect that Ozzel was not meant to allow nav tokens to double up like that.
The fact that his card says "additional" tells me that they always meant it to be included with a speed change.
Still, not sure how badly this could really screw things up. I have no idea who would take Nav Teams over Engine Techs on a Glad with Ozzel. You can already pull some insane maneuvering shenanigans including a speed 2 90 degree turn.
Not really.
Engine Techs does not require the Nav command as part of a cost.
Under Effects Use and Timing
"Effects with a command icon as a header, such as “N:,” can be resolved once while the ship is resolving the matching command."
("N:," is the Navigate icon)
Ozzel resolves when you use a Navigation command and Nav Team has a Nav command Header.
...
I didn't say anything about Engine Techs having a nav command as a cost rather than a trigger...
What I said was I don't see why anyone would want to take the very limited benefit that Nav Teams brings to a Gladiator under Ozzel when they have the choice of Engine Techs, which provides a greater amount of flexibility off a nav command anyway.
You said it Needa FAQ img and that you can see the argument both ways. There is only one way to read it.
Nav Team and Engine Techs don't "cost" anything.
As for the Benefits, being able to drop down to speed 1 or to speed 3 is pretty amazing.
This needs FAQing...
I see the argument both ways, but I suspect that Ozzel was not meant to allow nav tokens to double up like that.
The fact that his card says "additional" tells me that they always meant it to be included with a speed change.
Still, not sure how badly this could really screw things up. I have no idea who would take Nav Teams over Engine Techs on a Glad with Ozzel. You can already pull some insane maneuvering shenanigans including a speed 2 90 degree turn.
Not really.
Engine Techs does not require the Nav command as part of a cost.
Under Effects Use and Timing
"Effects with a command icon as a header, such as “N:,” can be resolved once while the ship is resolving the matching command."
("N:," is the Navigate icon)
Ozzel resolves when you use a Navigation command and Nav Team has a Nav command Header.
...
I didn't say anything about Engine Techs having a nav command as a cost rather than a trigger...
What I said was I don't see why anyone would want to take the very limited benefit that Nav Teams brings to a Gladiator under Ozzel when they have the choice of Engine Techs, which provides a greater amount of flexibility off a nav command anyway.
You said it Needa FAQ img and that you can see the argument both ways. There is only one way to read it.
Nav Team and Engine Techs don't "cost" anything.
As for the Benefits, being able to drop down to speed 1 or to speed 3 is pretty amazing.
What needs FAQing is not Nav Teams or Engine Techs, it's just that Ozzel needs clarifying as per his interaction with Nav Teams. I say this because his wording indicates that you can change speed by an "Additional" one.
"Additional" heavily implies that you are ALREADY changing speed.
There is a legitimate argument to be made either way. I believe he probably functions as described above, but I'd very much like FFG to clarify the interaction.
Of course, It'd also be super if they got back to us on ANYTHING ELSE in Wave 2.
Well if you use a token for its effect you can choose to increase your speed by 0 so why not 0+1.
Nav Team does not cost you anything, it can happen as long as a nav command was used.
So really, the problem is people's conceptions of what is actually going on.
Example:
I am going to use my Nav token to produce no effect (as per the FAQ). This triggers both Ozzel and Nav Teams (or engine techs). Since I increased my speed by 0, Ozzel let's me add an additional 1 to that if I want.
Now let's say I did the same thing but instead I increased my speed from 0 (dead stop while I blocked a ship letting them ram me while I blasted them). So resolving the Nav command dial and using a token I can activate Nav Team and gain +2 Yaw while increasing my speed by 2 for the token and dial AND to 3 for Ozzel.
I'm not arguing about how it works, I'm just saying a quick, official, "this is how it works" would be nice.
If Ozzel was conditional on you actually changing your speed then he would be worded as "while resolving a Navigate Command when you change your Speed you may change it by an additional 1" as is there isn't that conditional statement the only condition is that you are resolving a Navigate Command.
I think that while the wording lends itself to technical possibility, FFG's ruling could certainly go either way. Asking them, and hopefully getting a response at some point, is a good idea. Until that time, however, nothing indicates that it is an illegal maneuver. You can add a yaw to a "-" yaw maneuver, I don't see why adding one to 0 would be different in this case.
And it isn't as if Nav Teams restricts your ability to change your Speed, it simply replaces what you can do with a Nav Token for another effect.
Edited by ScottieATFAnd it isn't as if Nav Teams restricts your ability to change your Speed, it simply replaces what you can do with a Nav Token for another effect.
Please reread the "Effects Use and Timing" 3rd bullet
Edited by LyraeusWrong. It does not replace.And it isn't as if Nav Teams restricts your ability to change your Speed, it simply replaces what you can do with a Nav Token for another effect.
Please reread the "Effects Use and Timing" 3rd bullet
I think what he meant was that it gives you the option to replace the standard effect with an alternative one.
Lyraeus, Nav Teams gives you the option to either do what a Nav Token normally does or instead get a different effect. Either you choose the 1 +/- in speed or you opt for that to be replaced with an extra yaw. If a player is actively utilizing the Nav Team they are replacing the normal effect with another, otherwise if they aren't doing so they aren't utilizing Nav Teams and they wouldn't figure into the conversation.
And again as it relates to the subject, it (Nav Teams) does not bar you from altering your speed if utilized, you'd just have to get that +/- from another source rather then the Nav Token you are now utilizing with the replacement effect. Such as from say Ozzel, or a simultaneously spent Nav Dial. Or both.
Well if you use a token for its effect you can choose to increase your speed by 0 so why not 0+1.
Nav Team does not cost you anything, it can happen as long as a nav command was used.
So really, the problem is people's conceptions of what is actually going on.
Example:
I am going to use my Nav token to produce no effect (as per the FAQ). This triggers both Ozzel and Nav Teams (or engine techs). Since I increased my speed by 0, Ozzel let's me add an additional 1 to that if I want.
Now let's say I did the same thing but instead I increased my speed from 0 (dead stop while I blocked a ship letting them ram me while I blasted them). So resolving the Nav command dial and using a token I can activate Nav Team and gain +2 Yaw while increasing my speed by 2 for the token and dial AND to 3 for Ozzel.
Walk me through that last bit?
You are saying you start at speed zero
You have a Nav dial and token
you use the nav token (via nav team) to give you +1 yaw (instead of speed) since its an either/or resolution from the card text
the dial gives you +1 speed and +1 yaw
Ozzel gives you "an additional 1 speed"
So I count +2 Yaw and +2 speed, but you seem to be saying +2 yaw and +3 speed?
How are you using the token twice? the card says "your Nav tokens can EITHER change your speed OR increase 1 yaw value by 1"
Am I missing something here?