I'm sure I'm not the only one to think this. I'm currently working on a campaign set against the backdrop of Heir to the Empire. Its a bit of a challenge, but I think with some work I can keep it low enough level that it could work (Grand Admirals dont get in punching matches, that would be as silly as the players getting in a sword fight with the Emperor). I would have to repurpose some of the minis. I could use the trandoshans as stand-ins for noghri, and use the repulsor tank as a chariot command speeder (both would have to have custom deployment cards), and hopefully use the new alliance smuggler as our buddy Aves (Karrde's right hand dude)
I'm thinking the missions would look like
1) skirmish at the library of Obroa skai
2) Ambush in a crater in Bpfassh
3) assist the rescue at Hyllyard on Myrkr
4) defend a boarded capital ship in the battle of Sluis Van
With assorted optional missions sorted in.
Unfortunately I am coming up solid blank on how the plot should go *optionally if the fecal matter hits the oscillating unit, so to speak. In order for that plot to be followed, the good guys always win, and that's pretty dull. I'm hoping for some community suggestions on that.
Also the technical details im working on. How do I represent a map so that other players could play my campaign? Do I build it and photograph it? I looked over at board game geek and I didn't find any tools for making custom anything, and my PhotoShop is crap. I was hoping for some community ideas on the technical side as well.
So, there you have it.