Just something fun I came up with using three Imperial ships with alternative barrel roll options. Not all cards are released yet.
"Echo" (30)
+ Advanced Cloaking Device (4)
+ Sensor Jammer (4)
+ Outmaneuver (3)
+ Agent Callus (2)
Lieutenant Lorrir (23)
+ Royal Guard TIE (0)
+ Shield Upgrade (4)
+ Autothrusters (2)
"Zeta Ace" (18)
+ Engine Upgrade (4)
+ Comm Relay (3)
+ Push the Limit (3)
"Echo" uses her crazy decloaking options to Outmaneuver and really pour the hurt on foes, especially Kallus' target. You can have re-rolls via Target Lock, mini Focus via Kallus, and Agility reduction via Outmaneuver all in one turn. Sensor Jammer, Outmaneuver, and Advanced Cloaking Device all combine to give TLT's no hope.
Lorrir sadly doesn't have many options in the way of upgrades. But Shield gives him 4 health like the other pilots, and Autothrusters is an obvious inclusion. He's not the most competitive pilot (lacking action efficiency) but his drifting barrel roll is a lot of fun on the table. Now if they'd just fix Yorr so absorbing the stress would work with pilots like Lorrir...
"Zeta" can carry an Evade until she needs it thanks to Comm Relay, effectively being a reusable Shield Upgrade. PtL and Engine allow a hard 1 into a boost into a super barrel roll that puts him behind his starting position and facing the other way. Sure it's just 2 Attack, but it sure is unexpected!
You could also trim down the upgrades quite a bit to squeeze in an Academy for extra firepower and blocking.