5 Ship Ackbar. Fast and Furious!

By Churry, in Star Wars: Armada Fleet Builds

Hey guys,

So I've been trying to find a list that uses Ackbar but doesn't use a conga line strat. With Ackbar scaling better with a fleet that has a lot of ships, I decided to go with a 5 ship fleet to get the most out of his bonus.

http://armadawarlords.hivelabs.solutions/view_list.php?token=3092

My plan:

The 3 cr-90s can serve as either flankers or bait. If my opponent chooses to try and focus the corvettes, then it'll give the mc 80 an easier time to set up boardside shots all day. If the enemy chooses to focus the MC80, then corvettes can easily flank ships.

The MC30 will be used to escort the crovettes since it has the speed to keep up. If the corvettes are not in any danger, then the shrimp can switch to defending the MC80's blind spots and/or finish off any weakened ships.

MC80: Throw red dice

I'm hoping 7 points is a strong enough bid for initiative.

Thoughts/suggestions?

I'm always concerned about a complete lack of fighter cover, and I would like to get TRC's onto the 'vettes, but all told it looks like an effective list.

You could drop 1 CR for TRCs on the other 2.

Leaving 30 (+7) points for a fighter cover.

2 A wings? 15 points left.

I'd put ordnance experts on the Shirmp, going to 11 and leave it at that.

The CR90 needs TRC. Pretty close to an auto-include if you ask me.

0 fighter cover = lots of dead ships if you opponent runs any number of bombers. What do you do if Rhymer and friends hit the table?

Edited by Green Knight

The CR90 needs TRC. Pretty close to an auto-include if you as me.

0 fighter cover = lots of dead ships if you opponent runs any number of bombers. What do you do if Rhymer and friends hit the table?

Cry

Lots of good points! I only have 2 TRC's, so I guess I'll drop one vette and so the mc30 and one of the vettes can have TRC. Also, after thinking about it, how good is Home one in this list? I'm expecting since my cr90s will be trying to flank, they will often be caught outside of range 5 from the cr80. Do you think it'd be a good idea to drop the Home One title?

Also, should I use the torpedo rather than the scout variant shrimp?

Edited by Churry

Lots of good points! I only have 2 TRC's, so I guess I'll drop one vette and so the mc30 and one of the vettes can have TRC. Also, after thinking about it, how good is Home one in this list? I'm expecting since my cr90s will be trying to flank, they will often be caught outside of range 5 from the cr80. Do you think it'd be a good idea to drop the Home One title?

Also, should I use the torpedo rather than the scout variant shrimp?

Just keep in mind, Torpedo Variants will only get to use Ackbar when they're in Blue Dice Range. If they're outside of that, they have nothing, because you have nothing to gather in your pool to add Red dice too... Same for CR90Bs...

Has anyone tried Ackbar and kitting one CR90As, with Tantive IV and Enhanced Arm. and using the other two as buffers for the font and rear of the MC80, which in turn acts as a meat shield? Maybe try to position the CR90s in a triangle with the MC80 in between the two points

Lots of good points! I only have 2 TRC's, so I guess I'll drop one vette and so the mc30 and one of the vettes can have TRC. Also, after thinking about it, how good is Home one in this list? I'm expecting since my cr90s will be trying to flank, they will often be caught outside of range 5 from the cr80. Do you think it'd be a good idea to drop the Home One title?

Also, should I use the torpedo rather than the scout variant shrimp?

Just keep in mind, Torpedo Variants will only get to use Ackbar when they're in Blue Dice Range. If they're outside of that, they have nothing, because you have nothing to gather in your pool to add Red dice too... Same for CR90Bs...

Oh geez...really?! I guess I should keep him as a scout then as I don't want the shrimp getting in too close unless it has to.

Oh geez...really?! I guess I should keep him as a scout then as I don't want the shrimp getting in too close unless it has to.

Thems the Breaks.

The exception is if you take the Torpedo Frigate and give them Enhanced Armament.

That makes your Broadsides permanently have 1 Red Die, that forms the initial pool, that Ackbar can add to...

I have a theory that if your fleet is fast enough, like slowest boat is speed 3, and if you fly right you should be able to mitigate enemy squadron effectiveness. Note, I am not saying you will be able to avoid it all together but it wont be the curb stopping it would be if you had say a bunch of Vics faceplanting into a B-wing formation for instance.

I have a theory that if your fleet is fast enough, like slowest boat is speed 3, and if you fly right you should be able to mitigate enemy squadron effectiveness. Note, I am not saying you will be able to avoid it all together but it wont be the curb stopping it would be if you had say a bunch of Vics faceplanting into a B-wing formation for instance.

Against B-Wings that's a possibility. With Independence in the mix, it's less likely. After all, you have to close to within a certain distance to engage. A good player will know hoe to usr that. Against Imperial Bombers, there is no out running them. Speed 4 combined with Rhymer and/or Boosted Comms means you pretty much have to deal with them.

Alright. Well, I've decided to drop one corvette and keep the shrimp as a torpedo variant. I've also decided to give one of the remaining vettes TRC.

What I'm decided today is if I need Home One. The way I vision this fleet, the cr-90's aren't going to be that close to the mc80 to take advantage of the title. I'm also debating if I should put Engine Techs on at least one of the vettes for even better maneuverability. This will leave me room for 4-5 A wings for a fighter screen and a 7 point init bid.

I have a theory that if your fleet is fast enough, like slowest boat is speed 3, and if you fly right you should be able to mitigate enemy squadron effectiveness. Note, I am not saying you will be able to avoid it all together but it wont be the curb stopping it would be if you had say a bunch of Vics faceplanting into a B-wing formation for instance.

Against B-Wings that's a possibility. With Independence in the mix, it's less likely. After all, you have to close to within a certain distance to engage. A good player will know hoe to usr that. Against Imperial Bombers, there is no out running them. Speed 4 combined with Rhymer and/or Boosted Comms means you pretty much have to deal with them.

Never said anything about out running them. I said "mitigate their effectiveness". Did not mean taking yourself out of the game to try and avoid them.

I have a theory that if your fleet is fast enough, like slowest boat is speed 3, and if you fly right you should be able to mitigate enemy squadron effectiveness. Note, I am not saying you will be able to avoid it all together but it wont be the curb stopping it would be if you had say a bunch of Vics faceplanting into a B-wing formation for instance.

Against B-Wings that's a possibility. With Independence in the mix, it's less likely. After all, you have to close to within a certain distance to engage. A good player will know hoe to usr that. Against Imperial Bombers, there is no out running them. Speed 4 combined with Rhymer and/or Boosted Comms means you pretty much have to deal with them.

Never said anything about out running them. I said "mitigate their effectiveness". Did not mean taking yourself out of the game to try and avoid them.
Edited by Truthiness

Okay, but I'm not sure why we are talking about out running things.

Okay, but I'm not sure why we are talking about out running things.

I'm probably just not understanding your vision of mitigating squadrons with speed. In my mind, that means attempting to blow by then quickly before they can cause major damage. I don't see that being possible in the current wave.

If I played this list I would be worried that my MC80 would be able to keep up with the rest of my really fast fleet.

If I played this list I would be worried that my MC80 would be able to keep up with the rest of my really fast fleet.

You mean wouldn't keep up? I know this fleet can kind of leave the mc80 all alone, so I'd probably keep the mc 30 behind all the cr-90s to see what direction my opponent is flying to. If they do concentrate on the mc80, then they're just leaving themselves open to the cr90s and the mc30.

Make him keep up with Engine Techs :D