Someone please prove this wrong?

By WWPDSteven, in Star Wars: Armada

Wait. Is measuring an attack really cardboard to cardboard? Doesn't it include the defender's plastic base as well?

In short.

You measure Hull Zone to Hull Zone

Hull Zone is only Specified as the Cardboard component.

Wait. Is measuring an attack really cardboard to cardboard? Doesn't it include the defender's plastic base as well?

In short.

You measure Hull Zone to Hull Zone

Hull Zone is only Specified as the Cardboard component.

This is for range? and being in arc?

Edited by Blail Blerg

This is for range? and being in arc?

(Italic Emphasis mine)

RRG, Page 6, "Hull Zone"

Hull Zones

A hull zone is a section of a ship token delineated by the two firing arc lines that border it. It does not include any part of the plastic base.

• Each ship has four hull zones: front, left, right, and rear.

• Squadrons do not have hull zones.

• A hull zone is adjacent to another hull zone if those zones share a firing arc line.

Measuring Fire Arc and Range:

To measure attack range from a ship, measure from the closest point of the attacking hull zone. To measure attack range to a ship, measure to the closest point of the defending hull zone. To measure attack range to or from a squadron, measure to or from the closest point of the squadron’s base.

ALSO, Found the Confirmation I was after for the OP:

Pg 7 "Measuring Firing Arc and Range"

• When measuring non-attack range or distance between two components, measure from the closest point of the first component to the closest point of the second component.

Define "Ship" as including the Plastic Base.

Edited by Drasnighta

Rules lawyers, start your engines. I want to be wrong here.

by my interpretation... Consider this scenario. You've got a ship equipped with Phylon Q7 Tractor Beams at extremely long range. We can just barely balance the range ruler between our two ships, but the range ruler does not touch either of our hull zones.

Assuming you have red dice... when you activate you could slow me down, but not shoot your red dice at me.

Someone please prove or disprove this.

Hello, Lyraeus,

In response to your question:

Rules Question:

Does the plastic portion of the base count for measuring range for attacks and other things that require Hull Zone? Hull Zones in the Rules Reference Guide reads "A Hull Zone is a section of a ship token delineated by the two firing arc lines that border it. It does not include any part of the plastic base." This question comes up because several people from GenCon have stated that they were told that the base counts for attacking.

The plastic base (excluding the shield dial frames) does block line-of-sight and is used when measuring for a non-attack measurement (such as for a card effect that requires another ship be at distance 1–3). Attack measurement is the special case because the specific hull zones matter; during attack measurement, you must measure to and from the ship tokens.

Thanks for playing!

James Kniffen

Game Designer

Fantasy Flight Games

[email protected]

/facepalm

to be honest this ruling flabbergasts me. This is a place in the game engine that uniformity was needed not a 2mm difference. I don't care which way they went with it but delineating a 2mm difference when measuring imo for intents and purposes the same thing seems silly. Not to be a Nancy naysayer great game great company hope this doesn't stick.

Edited by Tirion

Here's my question. When you say balance the cardboard. Remember that you have to go on the same side of the ruler. Not corner to corner.

My playgroup errs on the side of "yes". Much more fun to have a few extra shots and the law of big numbers means it's not an advantage for any one strategy or side.

/facepalm

to be honest this ruling flabbergasts me. This is a place in the game engine that uniformity was needed not a 2mm difference. I don't care which way they went with it but delineating a 2mm difference when measuring imo for intents and purposes the same thing seems silly. Not to be a Nancy naysayer great game great company hope this doesn't stick.

I agree. This is one aspect of this game that I think they seriously screwed up on. When making an attack, there are 3 different determinations that need to be made, each based on multiple factors that all behave differently, for no good reason. This is an area that every effort should have been made to make it as simple and intuitive as possible.

It makes some sense though. Attacks and things like attacks happen from their origin of attacks so the cardboard. While abilities and squadrons happen from the ship body itself. Makes sense.

Edited by Lyraeus

Ignore me move on...

Move along, nothing to see.

Edited by DWRR

You must be "at" Distance 1-5 for Phylom Q7s

Measuring Fire Arc and Range:

• When measuring firing arc, range, or distance, ignore squadrons’ activation sliders and ships’ shield dials and the plastic portions of the base that frame the shield dial.

How does this interact?

You must be "at" Distance 1-5 for Phylom Q7s

Measuring Fire Arc and Range:

• When measuring firing arc, range, or distance, ignore squadrons’ activation sliders and ships’ shield dials and the plastic portions of the base that frame the shield dial.

How does this interact?

Measure from the base not the dials. It is how it works for all distance bases measurements

I know.

I was trying to stir things up without reading what I was quoting, hence why I edited out my comment well before you hit submit on your reply.

My personal preference would be to just measure everything from the card.

Arc lines don't extend onto the plastic bases so it keeps it far more simple to just measure everything from the cardboard.

Then say that the whole base dials and all count for overlapping.