Kanan and dash

By kgwradford, in X-Wing

So with the new year coming up soon and new stuff coming out with wave 8 I'm starting to think on what I wanna do for next year's store champ season. And I am probly gunna be doing dash and and a-wings as I wm don't wanna just do the regulag super dash and corn list like every one else.

So I would like to see what people think and touch on the I think kanan can be better on dash them kyle.

Here on my thoughts and reasons why I think this. Opens up the dial for the dash to take compete advantage of. Also I don't think with Kanan u need engine upgrade since u have the dial fully open to u to use (other then k-turns). So in which brings his points down and frees up for for your other stuff.

This is the list idea I was thinking of running may be tweaked a little but I like how it is so far.

YT-2400: · Dash Rendar (36)

Push The Limit (3)

Heavy Laser Cannon (7)

· kanan (3)

· Outrider (5)

A-Wing: Green Squadron Pilot (19)

Push The Limit (3)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Wired (1)

A-Wing: Green Squadron Pilot (19)

Push The Limit (3)

Chardaan Refit (-2)

Autothrusters (2)

A-Wing Test Pilot (0)

Wired (1)

So what do the dash players think of kanan on there 2400 instead of kyle? Can it work will it be viable or am I just to far left field and crazy.

Kanan will help Dash become a bit more unpredictable in his movements for sure. Katarn and his free focus will be missed though. Kanan might fit into other's play style more though. Run it and see how it fits you.

It definitely works and should making him stupidly maneuverable. I think the extra movement options makes him well worth the lost focus token from Kyle. I'd probably still want Engine Upgrade on him, though, as it'd make keeping up with him nearly impossible for enemy ships. A hard 3, followed by a boost and barrel roll, and you still have access to an unmodified 4-dice attack?

Sounds worth a good test. I agree missing the 'free' focus is a shame but having full access to that sweet sweet dial will make him so hard to donut hole , even for the high PS guys Dash tends to hate.

I'm only just starting out with the 2400 so would be very interested in how it goes for you.

You are trading a focus token (Kyle) with more maneuverability (you can do your "dashy" moves more effectively...yes even more). Important against TLTs to stay in range (1 turn) and shot at other targets range 2-3

For me, if I would play YT-2400, Kanan would definitively be the first choice.

Kanan Jarrus:

"Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

Dial YT-2400:

image.jpg

Ok, I am only a casual player at the moment, but reading the text on Kanan, is everyone thinking that he can remove stress on Dash?

Kanan Jarrus:

"Once per round, after A friendly ship AT RANGE 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

To me that reads any ship but Dash, because he is at range 0.

You also don't have to run Kanan on Dash. You could possibly run Standard 58 Dash with Kyle and then perhaps HLC Vrill with Kanan. At range 1-2 Dash will get a benefit from both upgrades.

Edited by bmf

Ok, I am only a casual player at the moment, but reading the text on Kanan, is everyone thinking that he can remove stress on Dash?

Kanan Jarrus:

"Once per round, after A friendly ship AT RANGE 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

To me that reads any ship but Dash, because he is at range 0.

It's been covered in FAQs before, but a ship is considered to be within range 1 of, and friendly to, itself. Kanan would have to say 'after another friendly ship' for it to not also apply to the ship he is on.

Ok... thanks for clarifying that. ☺

Kanan allows free access to PTL on what's probably the best dial in the game on a ship that's only weakness is a range 1 blind spot.

Yeah, Kanan Dash is going to be pretty legit.

Wow, that's ******* broken.

Cause that's what the game needed, a large base 4 die turret with exactly 1 maneuver that isn't green. All hail large base interceptors.

You do lose dice manipulation, though. 4 dice average roughly 2 hits, right?

Of course, the harder you are to actually target, the better you can run in a timed game.

Well, brobots are more accurate for talking about large base interceptors.

Kanan dash seems waaaaaaaay more mobile than those slow pieces of slag!

Dash ignores obstacles. He doesn't ignore blocking.

You do lose dice manipulation, though. 4 dice average roughly 2 hits, right?

Of course, the harder you are to actually target, the better you can run in a timed game.

Except Boost/BR + TL/F on the Push is a pretty real possibility. Maybe even TL+F if your opponent messes up/ignores him.

I expect his damage output will be no worse than the LW+Recon Builds of old, possibly even higher.

The loss of focus affects the HLC dramatically, especially against phantoms and interceptors. I'm still convinced the standard 58pt Dash is better, if less mobile.

The loss of focus affects the HLC dramatically, especially against phantoms and interceptors. I'm still convinced the standard 58pt Dash is better, if less mobile.

I think throwing average of 2 hits and being able to escape the interceptor just dropping into the donut trivially is not crazy. Soontir fel should currently be able to solo 58 dash every time in a 1v1. Much harder to do when dash has the full dial.

Dash has the same problem he always had, which is that he dies very quickly.

So shoot him, and move on with your lives.

Ok, I am only a casual player at the moment, but reading the text on Kanan, is everyone thinking that he can remove stress on Dash?

Kanan Jarrus:

"Once per round, after A friendly ship AT RANGE 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

To me that reads any ship but Dash, because he is at range 0.

As long as the card does not specify ANOTHER FRIENDLY SHIP it can also affect the ship the upgrade card is attached to even with specifying an actual range ships ARE considered range 1 of themselves.

The loss of focus affects the HLC dramatically, especially against phantoms and interceptors. I'm still convinced the standard 58pt Dash is better, if less mobile.

I think the thing to consider is that current 58 point dash most turns has a dial that is 1 & 2 straight and 1 banks.

If you drop the EU you get 4 points back in the rest of your list.

Now a 1 straight + a 1 boost is actually a 4 straight with a big ship.

A 1 bank + a 1 bank boost is only a bit further than a 3 turn.

So in reality by getting rid of the EU and playing Kanan you're getting the same effect but for 4 less points.

Yes you lose some of the more extreme mobility (bank left, BR left, Boost left), but you gain the flexibility of not needing to use boost as 1 of your actions to get distance, effectively gaining back the 'action' that you lose from dropping Kyle Katarn.

The way I see it you have a virtually identical ship but for 4 less points, sounds like a bargain to me. (as long as you can put those freed up 4 points to good use of course)

The way I look at it, why not keep the EU and PTL with Kanan? You may lose out on 1 modifier, but the amount of board you can now cover is insane, unless I'm reading the card wrong and you don't get your action the turn you activate Kanan's ability.

The loss of focus affects the HLC dramatically, especially against phantoms and interceptors. I'm still convinced the standard 58pt Dash is better, if less mobile.

How is he losing anything? Super Dash had to boost/roll every turn because he was constantly locked into 4 maneuver choices so he had to have Kyle to give him some offensive token.

Kanaan+Dash will typically not have to boost and BR because he'll have full range of his dial at all times. In many situations, he may not have to do either. It will play more like the Lone Wolf/Recon builds that way. So using an action to TL/F is much more likely.

I could also debate the need for EU in this build, but that's another topic entirely. 54pt Dash + 46pt Corran may make a comeback. Especially since Kanaan can help Corran as well in the right situation.

Strikes me that Kanan's best friend is R3A2

The loss of focus affects the HLC dramatically, especially against phantoms and interceptors. I'm still convinced the standard 58pt Dash is better, if less mobile.

I think the thing to consider is that current 58 point dash most turns has a dial that is 1 & 2 straight and 1 banks.

If you drop the EU you get 4 points back in the rest of your list.

Now a 1 straight + a 1 boost is actually a 4 straight with a big ship.

A 1 bank + a 1 bank boost is only a bit further than a 3 turn.

So in reality by getting rid of the EU and playing Kanan you're getting the same effect but for 4 less points.

Yes you lose some of the more extreme mobility (bank left, BR left, Boost left), but you gain the flexibility of not needing to use boost as 1 of your actions to get distance, effectively gaining back the 'action' that you lose from dropping Kyle Katarn.

The way I see it you have a virtually identical ship but for 4 less points, sounds like a bargain to me. (as long as you can put those freed up 4 points to good use of course)

The loss of focus affects the HLC dramatically, especially against phantoms and interceptors. I'm still convinced the standard 58pt Dash is better, if less mobile.

How is he losing anything? Super Dash had to boost/roll every turn because he was constantly locked into 4 maneuver choices so he had to have Kyle to give him some offensive token.

Kanaan+Dash will typically not have to boost and BR because he'll have full range of his dial at all times. In many situations, he may not have to do either. It will play more like the Lone Wolf/Recon builds that way. So using an action to TL/F is much more likely.

I could also debate the need for EU in this build, but that's another topic entirely. 54pt Dash + 46pt Corran may make a comeback. Especially since Kanaan can help Corran as well in the right situation.

You're right. What I want to know is this. Do I still use Corran/Poe with this build, since 46 points gets me a choice of two B-wings or two TLTs.