I see once in a while posts that ask "why do I need this and that", "this doesn't work for my style"... First and foremost, this game is built as a closed system with every element in place for a reason. At least in my point of view...
Usually it comes from experienced GMs (and sometimes experienced players) who bring their way of playing from other games. This isn't like other games... "why should I use obligation? I already include the player's background into the story", "this mechanic is broken".
If you play tabula rasa, without presumptions from other games, the game will show you why you need every element in it, especially when using printed encounters and adventures.
This isn't a rant, this is a suggestion how I think you can play the game properly, and enjoy what the developers put out for us to play with... Obviously, if something doesn't work for your group or your style you can always change it, or maybe just maybe, this game isn't for you as intended ![]()