A question from a 2nd Edition game master: HEALING & WOUNDS

By GRAAK, in Warhammer Fantasy Roleplay

Hi, since I don't have time to study the 3rd Ed ruleset here's the question:

In 3rd edition how healings, criticals and wounds relates to the 2nd edition?

In particular: are critical injuries "heavier? Are healings slower? Are there penalities in acting/fighting wounded/injuried?

Thank you!

In 2nd ed. You get into trouble once you run out of wounds, and start taking critical wounds immediately after that. So everything is fine until you run out of wounds and then everything starts going downhill fairly rapidly thereafter.

In 3rd ed. You can pick up crits from almost anything. The crits themselves don't affect your combat abilities as severely(most of the time) but they still build up over the course of combat, so if you start taking crits, you wind up with a slow build of bad things over time.

Also, it's worth bearing in mind that you can't use fate points to save you in WFRP3. So when your dead, your dead!!!

And what about healings?

If you roll well on healing rolls when resting you may remove one critical.

If you ever have more criticals than toughness and go under 0 Wounds, you die.

The idea in WFRP3 is that the world keeps grinding you down. So the character gets more and more insane, sick and wounded until one of them kills him. While it is extremely rare for a character to just go from "completely fine" to "dead" in one combat unless the GM has thrown in something really dangerous.

Also, you don't heal 1d10 wounds when someone heals you. You heal based on the number of successes you roll. Which if you consider how many challenge dice you are rolling for a critically wounded character, that may not be a lot of wounds.