First the list:
Wes Janson [R2 Astromech, Crack Shot, Integrated Astromech] (31)
Tycho Celchu [A-Wing Test Pilot, Chardaan Refit, Push the Limit, Autothrusters, Wired] (30)
Lieutenant Blount [XX-23 S-thread Tracers, Veteran Instincts] (19)
Etahn A’baht [R2-D2, Push the Limit, Advanced Sensors] (42)
GR-75 Medium Transport [bright Hope, WED-15 Repair Droid, Shield Technician, Shield Projector, Automated protocols] (47)
Tala Squadron Pilot [Concussion Missiles, Munitions Failsafe] (18) x 3
Blue Squadron Pilot [Fire-Control System, Heavy Laser Cannon] (31) x 2
Prototype Pilot [Chardaan Refit] (15)
It's not supposed to be super-competitive (although I do want to win); more fun to fly with some interesting tricks up its sleeve.
The idea is that:
- Wes strips focus/evade.
- The Zs provide an alpha strike on hard targets (big or huge ships), with crits added by Etahn.
- The HLC Blues slow roll, providing heavy firepower, again with Etahn hopefully adding crits.
- Tycho flanks and draws fire.
- The transport provides extra actions and can use shield generators to protect vulnerable ships like some kind of Super Biggs. With Bright Hope it can draw fire and also ignore 2 hits!
Any suggestions for improvement?
Edited by voidstate