Double-Tapping As A Way Of Life

By FTS Gecko, in X-Wing

I honestly wish instead of arguing miniatures game semantics people would actually focus on and discuss the content of the post; I used the phrase "double-tapping" once in the entire OP, and that was in the subject line.

Wait, what are you saying, are you supposed to STAY ON TOPIC, STAY ON TOPIC. :)

Catch phrases are all we hear, so double tap it is.

Oh and Corran is still getting th same amount of shot opportunities anyone else does as long as they have lined up someone in their sights. He just takes a round off to chill. And if you are a good enough flier that you can get a shot every round the. Good for you! The rest of us need to make any shots count.

Technically true except for two big things.

Once he has a shot lined up he does not have to reposition; at this point he is GUARANTEED two shots and everyone is not. Also the defender does not get any more actions so this extra shot is without the added benefit of extra focus and/or evade. The defender gets what he started with and only has those available to them for both attacks. Where a normal defender would have the ability to turtle up for each attack.

Technically yes the same number of shots. Practically those shots are completely different.

Turtling up only works on the first shot of the round. Swarms eat up tokens pretty fast.

I honestly wish instead of arguing miniatures game semantics people would actually focus on and discuss the content of the post; I used the phrase "double-tapping" once in the entire OP, and that was in the subject line.

Wait, what are you saying, are you supposed to STAY ON TOPIC, STAY ON TOPIC. :)

Catch phrases are all we hear, so double tap it is.

Oh and Corran is still getting th same amount of shot opportunities anyone else does as long as they have lined up someone in their sights. He just takes a round off to chill. And if you are a good enough flier that you can get a shot every round the. Good for you! The rest of us need to make any shots count.

Technically true except for two big things.

Once he has a shot lined up he does not have to reposition; at this point he is GUARANTEED two shots and everyone is not. Also the defender does not get any more actions so this extra shot is without the added benefit of extra focus and/or evade. The defender gets what he started with and only has those available to them for both attacks. Where a normal defender would have the ability to turtle up for each attack.

Technically yes the same number of shots. Practically those shots are completely different.

Turtling up only works on the first shot of the round. Swarms eat up tokens pretty fast.

I thought you were comparing one ship to another single ship. I didn't realize you are comparing a lone Corran Horn to a TIE Swarm.

Edited by Ken at Sunrise

I honestly wish instead of arguing miniatures game semantics people would actually focus on and discuss the content of the post; I used the phrase "double-tapping" once in the entire OP, and that was in the subject line.

Wait, what are you saying, are you supposed to STAY ON TOPIC, STAY ON TOPIC. :)

Catch phrases are all we hear, so double tap it is.

Oh and Corran is still getting th same amount of shot opportunities anyone else does as long as they have lined up someone in their sights. He just takes a round off to chill. And if you are a good enough flier that you can get a shot every round the. Good for you! The rest of us need to make any shots count.

Technically true except for two big things.

Once he has a shot lined up he does not have to reposition; at this point he is GUARANTEED two shots and everyone is not. Also the defender does not get any more actions so this extra shot is without the added benefit of extra focus and/or evade. The defender gets what he started with and only has those available to them for both attacks. Where a normal defender would have the ability to turtle up for each attack.

Technically yes the same number of shots. Practically those shots are completely different.

Turtling up only works on the first shot of the round. Swarms eat up tokens pretty fast.

I thought you were comparing one ship to another single ship. I didn't realize you are comparing a lone Corran Horn to a TIE Swarm.

If a ghost plus phantom counts as a 'single ship' then one loaded Horn can be compared to three academies.

But then I don't have any issues with Corran or any other 'double tap' ships.

Doubletapping Horn is a Adv Sensor-less Horn.

he's much less of a low-PS murderer than Horn with PTL+Sensors

But indeed, he's the ONLY true double-tapper. Other double-taps like Gunners and IGgunners require conditions.

But yes, against turtled-up Fels FCS-IG is THE DOUBLETAPPER.

but maybe, just maybe we shouldn't use this pesky ceptor as a guideline?

But indeed, he's the ONLY true double-tapper.

BTL-A4.

I think Marinealver responded pretty well with what is the consensus. It is a response to hyper defensive combos that have been dominant for a few waves. I think of it the same way I heard on a documentary about combat armor. "As soon as you build the new best armor someone is already looking for the bullet the beats it. When you make the bullet to beat it they are already looking for the armor to catch that bullet." Obvious paraphrasing but I think the point is unchanged. Being a game that is willing to try new things and later balance itself I think we will always see old ideas built on with new additions. So yeah I think it is an appropriate way to balance high defense and I think it is something the developers will use with some frequency moving forward as it is a good counter without being game breaking. (If one you mother lovers says Corran I swear I'll go nuclear.)

EDIT: Also I saw Vader in a later post and I think he is worth adding to the original list, definitely a secondary effect that lets you get some extra damage out there.

Corran is game breaking.

DEFCON 1. *Klaxon blares, red flashing lights go off*

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So the answer was yes, then. Double-tapping Defenders FTW.

So the answer was yes, then. Double-tapping Defenders FTW.

thats what i was gonna say