If a poisoned weapon hits you but you soak all the damage do you still take the effect of the poison?
Quick Rules Question
I would say no, as you have "soaked" all the damaged and therefore have not been harmed for the poison to take effect.
Would it depend on the poison itself, some need to enter the blood while others just need to be on the skin? I think there is an Animal in the FaD core book that requires damage to be dealt for the poison yo take effect. Many different options seems to complex for this system, so just pick 1 answer and so long as you're consistent within your group it won't matter.
Yes you would have to deal damage (at least 1 point) to apply the poison effect. You wouldnt be able to pay to use a critical hit effect if after soak no damage was done.
My intuitive interpretation would be no; I kind of imagined that damage that did not overcome the soak threshold not to have had any effect on the characters physicality. Piercing damage for instance that did not overcome soak would not have penetrated the characters skin.. Or hull I guess. The point is that it would not have found a way to enter the body. I realize this falls apart when talking about blunt weaponry since penetration is unnecessary, but I think hardly anyone will ever wield poisonous clubs or fists. As others mentioned this is highly specific to the posion, as skin contact would be an immensly important with some poisons. Spend a destiniy point as a GM on this one if you think it is important.
In most cases without further narrative explaination, I'd say no.
I would say that if you are going to use a poison that is absorbed through the skin. It should be handled with in the narrative after combat has been completed. I would not require it to take damage to effect, but I would consider it a less effective method of deployment. Of course that means you can use it to a greater effect in story telling.
If you're looking at a poison in a book, then I'd ask how it's written. If it takes effect on a hit, then I'd argue the poison still works. If it's on damage, then I would argue it doesn't work.
As for a homebrew poison, it's up to you. How do you want it to work? How do you want the NPCs to be able to use it against the PCs? How do you want the PCs to be able to use it against the NPCs? I can see arguments either way. It's all in how you dream it up.
The book will usually say, but generally, yes. Lords of Nal Hutta has a Poison Gas Grenade and Poison Reservoir attachment, both just need to be successful hits to trigger the poison, it's not necessary to deal a point of damage.
The book will usually say, but generally, yes. Lords of Nal Hutta has a Poison Gas Grenade and Poison Reservoir attachment, both just need to be successful hits to trigger the poison, it's not necessary to deal a point of damage.
Well the poison within gas is transmitted differently than a piercing blade, so yes there would be a difference. Gas fills the room no matter if the grenade hit you directly. The reservoir actually works without dealing damage. Huh. Who would've thought. I still maintain that this is somewhat implausible, but the book agrees at least in regards to that mod.
The book will usually say, but generally, yes. Lords of Nal Hutta has a Poison Gas Grenade and Poison Reservoir attachment, both just need to be successful hits to trigger the poison, it's not necessary to deal a point of damage.
Well the poison within gas is transmitted differently than a piercing blade, so yes there would be a difference. Gas fills the room no matter if the grenade hit you directly. The reservoir actually works without dealing damage. Huh. Who would've thought. I still maintain that this is somewhat implausible, but the book agrees at least in regards to that mod.
Keep in mind that Wounds are, just like HP are in other games, an abstract representation. Just because you didn't take a wound when the man tried to stab you doesn't mean you didn't get cut, it just means that the blade didn't do any real damage; the poison on its blade however may just be getting started.
You could handle it by billing Advantages like a custom weapon effect. A successful attack that exceeds Soak, 2 A's to apply the poison. A successful attack that does not exceed Soak, 3 A's to apply the poison. An unsuccessful attack, learn to shoot better.....
The reservoir actually works without dealing damage. Huh. Who would've thought. I still maintain that this is somewhat implausible, but the book agrees at least in regards to that mod.
A hit means contact was made, whether or not the damage from the hit was soaked. So a contact poison could still act.
I think it would have been more consistent if they'd have applied an Advantage cost if you want to trigger the poison but the damage is soaked. So for 2A, you actually made brief contact with skin.
Edit: pirate ninja!
Edited by whafrog