Hey guys, I'm a long time lurker here but I finally made an account because I have a very important question. I'm about to GM my first game of Edge(first time GMing period) and I have a player who wants to make a cybernetic bounty hunter Wookiee. The poor guy has tried to play this character with many different gaming groups but none of them panned out, and now that we are finally doing a Star Wars game so he wants to play him.
Here is the dilemma, I started looking into the cybernetic parts he wants, arm/eye and the cost far exceeds what he could afford at character creation, even with obligation. On top of that, it could potentially make him far more powerful than I ever intended any of their characters to be at the start. I really do not want to tell him no, he can't play that character but how do I justify giving him such powerful items right out of the gate? I thought about giving him additional obligation but that could well punish the rest of the group and not just him. Any thoughts on how I could still give him the character he wants without making him overpowered would be greatly appreciated.