A List I Want to Try

By HistoryGuy, in X-Wing Squad Lists

B-Wing

Ten Numb (36)

Autoblaster

Y-Wing

Horton Salm (31)

Ion Cannon Turret

R2 Asrtomec

E-Wing

Etahn A'baht (32)

Mangler and vi on ten, tlt on salm, and maybe wedge with bb8 and crackshot, instead of naked etahn... That would be my advice.

I'm still fairly new at this and I don't have TLT, Mangler, or crackshot. In fact, I don't even have a B-Wing or Y-Wing, but in the group I play with, they let me borrow their ships before I actually buy them to see if I like them.

Edited by HistoryGuy

If you can borrow the cards that banjobenito suggests, that list does look pretty good. I usually fly the B-Wing with Keyan Farlander, but have been looking for a good build using Ten Numb or one of the other B pilots.

Hi history guy, don't be afraid to 'proxy' cards if you don't own them - it lets you have more fun for less money! Your group sound a nice enough bunch, i'm sure they wont mind...

Ten is a great pilot, but needs certain upgrades to make him a beast - he likes advanced sensors, calculation, mangler cannon, veteran instincts, tactician, that kind of thing. He also loves biggs because those 5 shields go awful fast when everyone wants him dead!

This. Ten Numb is a brilliant "I hate Aces" pilot. The ideal fit-out for him for that job is:

  • Ten Numb, Veteran Instincts, Advanced Sensors, Mangler Cannon, Engine Upgrade, B-Wing/E, Tactician

Unfortunately, that's 46 points and the better part of half the list and he's not that tough. As noted, Biggs provides very good protection.

Pairing Ten up with Etann is a nice thought. The problem is that keeping Etann pointed at someone isn't all that easy, and your Y-wing's turret doesn't care whether it's scoring normal hits or criticals - and for the same points as the Autoblaster you could arm Ten with a Mangler Cannon. Autoblasters are nice but need to be on a fast ship - B-wings are great knife fighters but really need something to give them the speed to close with people.

I agree Horton works well with a Twin Laser Turret - given his ability works well at R2-3, a R1-2 turret is only using his ability occasionally.

My 'ideal' version of Horton is to give him some serious ability to sweep round the board - the problem with a TLT is having someone tagging behind you at close range (hence bombs are nice as a range 1 "get off my arse" tactic!).

  • Horton Salm - Twin Laser Turret, Bomb Loadout, Seismic Charge, Extra Munitions, BB-8, Engine Upgrade

You've got a very unpredictably mobile turret, and the ability to kick out a seismic charge if someone tries to hang on your tail.

Again - he's expensive (41 points) so he needs to be the centre of a list. I think Biggs is less useful because he doesn't want to hang within range.

If you really want to kit Ten with an Autoblaster, I'd say Advanced Sensors and either an engine upgrade or a B-Wing/E mod and Nien Numb. That gives you the speed to get that autoblaster into range, and the action control to get it into arc. Veteran Instincts are still probably a good call because lining up range 1 shots is much easier when you already know where someone is.

Edited by Magnus Grendel

Just my own personal play style, I don't like putting more than 37 points into any ship. That is just too many eggs in one basket for me.

Mangler and vi on ten, tlt on salm, and maybe wedge with bb8 and crackshot, instead of naked etahn... That would be my advice.

This is good advice.

And bear in mind that Etahn A'baht is a force multiplier - he makes other ships better, so the more ship in a squadron the better he is. In a 3 ship squadron his ability is pretty weak.

As for not having cards, my advice would be the following 4-step plan:

  1. Go here: http://xwing-builder.co.uk/build
  2. Build squadron
  3. Print squadron
  4. Borrow ships

:D

Cheers

vs

Just my own personal play style, I don't like putting more than 37 points into any ship. That is just too many eggs in one basket for me.

A sensible principle - why 37 exactly, out of curiousity?

You can always tone down the units above.

  • Ten Numb, Veteran Instincts, Advanced Sensors, Mangler Cannon, Engine Upgrade, B-Wing/E, Tactician

On Ten, the Engine Upgrade is a nice-to-have, as is the tactician. Veteran Instincts and the Mangler Cannon give you the PS10 "Can't Dodge This" shot, and that's really what you're buying him for - everything else is window-dressing around a 35 point 'core'

  • Horton Salm - Twin Laser Turret, Bomb Loadout, Seismic Charge, Extra Munitions, BB-8, Engine Upgrade

On Horton, the Bombs aren't really important. I do think the TLT is a good choice, and BB-8 and engine upgrade give you the agility to keep your blind spot clear. If you want a cheaper version - shootier but less able to maneuver - consider swapping engine upgrade and BB-8 for R2-D6 and Marksmanship, to give you fully modified attacks on both shots. That cuts him down to (again) 35 points

That gives you a fairly reasonable 30 points for your third ship - enough for someone moderately competent and/or well equipped, or else take Biggs to help keep these two alive for long enough to do their stuff.

Edited by Magnus Grendel

Well, 37 give or take a couple points. Any more and I feel like I'm sinking to many points into a ship that I could use to make another ship better.

Mangler and vi on ten, tlt on salm, and maybe wedge with bb8 and crackshot, instead of naked etahn... That would be my advice.

This is good advice.

And bear in mind that Etahn A'baht is a force multiplier - he makes other ships better, so the more ship in a squadron the better he is. In a 3 ship squadron his ability is pretty weak.

As for not having cards, my advice would be the following 4-step plan:

:D

Cheers

vs

Edited by HistoryGuy