This is my go-to rebel fighter cover since my HWK-290 arrived:
- 3 X-wings and Jan Ors.
- A guppyB with expanded hangars and flight controllers, gallant haven
- Jan Ors is protected by escort
- Jan Ors protects 2 other ships per turn with brace tokens
- Intel actually allows the ships to stay near gallant haven for the bonus, and escape pinning by useless TIEs
- This allows the ships to head straight for the support characters of the Rhymerball
- 5 blue dice per ship make it enough firepower to kill TIEs
- Decent enough anti-ship to not be a waste of points (don't scoff at X-wings anti-ship. I ruined a VSD with this squad last game)
