Dash & Miranda?

By El Scorcho, in X-Wing Squad Lists

Hello everyone! I'm pretty inexperienced in tournament play but I am looking to go to some store championships this year. I'm hoping I can get some feedback on the list I have been running lately. Sorry in advance if a list similar to this has been posted I looked around a bit for similar posts and didn't find any.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!95:18,23,-1,74:14:3:;139:135,-1,-1,-1,75,-1,28:-1:16:

Dash Rendar (YT-2400) 58 pts

-Push the LImit

-Heavy Laser Canon

-Outrider

-Engine Upgrade

-Kyle Katarn

Super Dash. This is probably the ship I have the most experience with and is very forgiving to inexperienced/mistake prone pilots (me)

Miranda Doni (K-Wing) 42 pts

-Twin Laser Turret

-Jan Ors

-Proximity Mine

-Advanced Slam

I have been using this build for a few games and I really enjoy it. Basically my strategy is to get out of as many arcs as possible on lower pilot skill ships and to drop the mines on ships moving after me. I took Jan Ors over Recon Specialist because I needed 1 point for the Proximity Mine and it allows me to potentially assign evade tokens to Dash when I get the focus from Kyle Katarn.

I have only played a two games with it against PS 8 Brobots and a Soontir/Palp/Defender list. These games were against my friends and we are all pretty inexperienced so keep that in mind. I was able to do well in both but I didn't necessarily feel great about either game. I'll give a summary of both and if I could have done things better let me know.

Against the Brobots: I was able to take out IG-88C after two rounds of shooting thanks to IG blanking on 4 hits from Dash and Proximity mine/HLC fire in the following round. I struggled bringing down the final IG because it was almost always in my donut hole. Miranda does not do enough damage to take things down quickly. Luckily he kept after Dash so I was able to set up Miranda to always get decent shots. If I had not taken down the first IG so early I think this game could have easily gone the other way.

Fel/Shuttle/Defender: This was a few weeks ago so it is starting to get hazy, but basically I ignored Soontir and killed everything else. I almost lost Miranda early, but was able to get out of the fight and regen my shields shooting at the shuttle while still doing damage. After taking down the shuttle Dash got some big shots on the Defender and took it out in two rounds with help from Miranda. One thing that helped was that my opponent tried to initially bait me with Soontir but since I had decided before hand that I was going to ignore it until the end he wasted a few turns with Soontir out of the fight. Once it was down to Soontir vs Dash & Miranda we decided to call it since it had been close to 75mins and playing it out was going to take forever.

So what does everyone think? I think I would probably have a hard time against 4 TLT since my agility isn't very good and I don't have a lot of raw damage output. Is there any other glaring weaknesses that I am missing? I have flown Corran with Dash in the past and it is very good but I usually get him blown up too early since most people go after Corran first. My thought is that Miranda will be more forgiving and I can always use my advanced slam and take an evade if I need to get out of the fight.

Sorry if this post was rambling/boring! If you are reading this I really appreciate that you took the time to do so. If I need to give additional info let me know and I will do my best to add it.

MiranDash is a solid list. I think it won the national tournament in Italy, and it operates much like DashCorran, but with a little more maneuverability and surprises (bombs). Miranda is great at getting away to regen shields, but you may want to consider R2D2 crew for 2 more points to make her even tankier. It gives you the option to SLAM out of combat altogether to regen, Which is crucial when fighting other turrets.

I'll second the idea of R2-D2 crew; Miranda needs durability, especially with that one defense die. C-3P0 is also a decent choice for the same reason.

MiranDash is a solid list. I think it won the national tournament in Italy, and it operates much like DashCorran, but with a little more maneuverability and surprises (bombs). Miranda is great at getting away to regen shields, but you may want to consider R2D2 crew for 2 more points to make her even tankier. It gives you the option to SLAM out of combat altogether to regen, Which is crucial when fighting other turrets.

I'll second the idea of R2-D2 crew; Miranda needs durability, especially with that one defense die. C-3P0 is also a decent choice for the same reason.

I will give R2-D2 a shot the next time I fly. Thanks for the feedback!

Against quad TLT you may have a hard time, but you can use boost and barrel roll to get into range one of some of them and only take shots from 1-2 of them. Miranda can stay at range one and still shoot while the Y-Wings won't be able to.

Jan Ors is a solid option. Almost recommended Dash Crewdar but you're already flying Dash pilot, lol. C-3PO is still broken, even on a K-Wing. R2-Dcrew is also a good option for Miranda.

Prox mines kind of blow, take off advanced SLAM and go with Conner Net. Since Prox mines are unmodified, you're going to end up with 1.5 average damage on them, which the Conner Net is guaranteed to provide plus the extra effects. Either that or put in extra munitions for a second prox mine instead of advanced SLAM.

Against someone flying a conventional list you've autowon. So if they have low PS ships that have to get you in arc there is nothing they can do unless they use 8 TIE Fighters as a huge net to catch Dash.

Instead of the Prox Mine on Miranda you can put a procket on Dash. The procket doesn't turn into a turret with Dash, but it should help you a little more than the prox mine.

Honestly I'm not a fan of the two ship lists ATM. Two players in our local meta play an almost identical Miranda & Dash list, and it really struggles against an experienced opponent with a well made list. All it takes is a control ship like the stress-hog, an autothruster ace, or a couple TLTs and it tends to fall apart. Having said that if you're confident with your list and enjoy playing it I'd say go for it.

I think I'll try this with my favorite version of Miranda: TLT + Luke crew. I like that setup because I get two shots (against different ships usually) and regen a shield every turn.

Also, a question on that against brobots match. Can you recall trying the hard 1 followed by a boost+roll? It should put you just behind and to the side of where you started and facing almost the opposite direction, I don't think an Aggressor would be able to match that with anything short of calling it with a S-loop (could be wrong there) which still would leave it far enough away for you to shoot back...

Against quad TLT you may have a hard time, but you can use boost and barrel roll to get into range one of some of them and only take shots from 1-2 of them. Miranda can stay at range one and still shoot while the Y-Wings won't be able to.

Jan Ors is a solid option. Almost recommended Dash Crewdar but you're already flying Dash pilot, lol. C-3PO is still broken, even on a K-Wing. R2-Dcrew is also a good option for Miranda.

Prox mines kind of blow, take off advanced SLAM and go with Conner Net. Since Prox mines are unmodified, you're going to end up with 1.5 average damage on them, which the Conner Net is guaranteed to provide plus the extra effects. Either that or put in extra munitions for a second prox mine instead of advanced SLAM.

Against someone flying a conventional list you've autowon. So if they have low PS ships that have to get you in arc there is nothing they can do unless they use 8 TIE Fighters as a huge net to catch Dash.

Instead of the Prox Mine on Miranda you can put a procket on Dash. The procket doesn't turn into a turret with Dash, but it should help you a little more than the prox mine.

Thanks for the suggestions. I'm gonna play around in squad builder and see what I can come up with for Miranda.

Honestly I'm not a fan of the two ship lists ATM. Two players in our local meta play an almost identical Miranda & Dash list, and it really struggles against an experienced opponent with a well made list. All it takes is a control ship like the stress-hog, an autothruster ace, or a couple TLTs and it tends to fall apart. Having said that if you're confident with your list and enjoy playing it I'd say go for it.

A Stress Hog would definitely make Dash's day a lot less enjoyable and would keep Miranda from dropping mines. When the T-70 Expansion comes out I'm planning on picking up a few of those and trying to build a 3 or 4 ship list. Until then I'm trying to stick with ships I am comfortable with. Thanks for your thoughts!

I think I'll try this with my favorite version of Miranda: TLT + Luke crew. I like that setup because I get two shots (against different ships usually) and regen a shield every turn.

Also, a question on that against brobots match. Can you recall trying the hard 1 followed by a boost+roll? It should put you just behind and to the side of where you started and facing almost the opposite direction, I don't think an Aggressor would be able to match that with anything short of calling it with a S-loop (could be wrong there) which still would leave it far enough away for you to shoot back...

I wasn't doing the 1 hard due to being stressed from PTL and wanting to keep my action economy going. I hindsight I probably should have forgone PTL for a turn to do a maneuver similar to that. I was also kind of at a spot on the board where my movement was a little predictable. If I get in a similar situation in the future I will keep your advice in mind. Thanks for your thoughts!

I flew mirandash at worlds.

It has trouble with damages output. A lot of your games will go to time as you attempt to kill them with death of 1000 paper cuts.

I would play with your crew on Miranda. Crewbacca is a fun choice. C3po gives you the same evade token as Jan but let's you use your focus on attack. Don't forget at range 1, you can spend a shield for a 4 dice attack.

I flew mirandash at worlds.

It has trouble with damages output. A lot of your games will go to time as you attempt to kill them with death of 1000 paper cuts.

I would play with your crew on Miranda. Crewbacca is a fun choice. C3po gives you the same evade token as Jan but let's you use your focus on attack. Don't forget at range 1, you can spend a shield for a 4 dice attack.

I've noticed the lack of damage, I'm hoping that Dash's maneuverability and Miranda's regen make up for that. I definitely have some testing to do with the crew slot on Miranda. I've forgotten about the spending the shield for the extra attack several times already. I've even forgotten about regenerating a few times, lol. Thanks for your thoughts!

Edited by El Scorcho

I recommend using Gunner crew on Miranda. It gives you more options for shield Regen, and potentially three attacks a round.

1st shot - TLT.

2nd shot - TLT, -1 die for Miranda regen.

Then, if the two dice TLT misses (as we hope it does):

3rd shot - Gunner, 2 dice, doesn't need to target the same enemy.

I've very often used the TLT to engage a range 2-3 enemy, then used the Gunner attack to punish another enemy at range one.

(NOTE: Do NOT use Gunner if you miss the first TLT shot, as it would cancel the second TLT shot.)