This is my new squad, tell me what you think.
-Bounty Hunter
Proximity Mines
-Jax
Title
AT
SD
PTL
-Delta Squadron Pilot
This is my new squad, tell me what you think.
-Bounty Hunter
Proximity Mines
-Jax
Title
AT
SD
PTL
-Delta Squadron Pilot
This squad does wonders! I beat Super-Dash!! I flew the Firespray and Jax together, while the Defender was flanking Dash. Corran was coming around to flank him. But he did a K-Turn around back. Carnor locked down Dash's Lando. The Firespray just stood there to be attacked. All and all, the Defender died, but that was it.
This is my new squad, tell me what you think.
-Bounty Hunter
Proximity Mines
-Jax
Title
AT
SD
PTL
-Delta Squadron Pilot
Jax's ability is strong, but you have no way to capitalize after you've neutralized their tokens with him. The PS of all your ships is low, so I'm not really sure how you intend to catch any Aces.
Delta Squadron guy is fine, but for the same points you could have a PS10 Juno Eclipse, using VI and ATC. That's another ship with 3 red dice and 3 green dice, but you get to move at PS10 with extra maneuverability thanks to her ability. If she uses her action to Target Lock, then on her first attack she should deal 2 damage on average. If the Tie Defender takes a focus and saves it to modify attack dice, then that's 2.25 damage on average. The difference is not worth going from PS10 to PS1, imo.
The Proximity Mines on the Bounty Hunter would do better as a defensive Recon Specialist, or an offensive Darth Vader, which will really threaten the hell out of Soontir for only 36 points. Jax and Juno can team up to put the hurt on otherwise very defensive hombres, then Vader in the Firespray can wrap it up with an unavoidable crit to the face. You can also consider Mara Jade as an option with the Firespray, thus limiting your opponents options for K-Turns, etc, all while your Firespray takes a simple baby step forward and blasts out the rear arc. This can be a real hindrance.