Bossk + Mangler + Calculation ?

By Rogue 4, in X-Wing

Stone37, I don't think that's right. The trigger for Bossk's ability is when his attack hits. The very rule you quoted says that we cancel dice results and only then can we say that the attack hit or missed.

With an autoblaster we might roll a (hit) and know before that moment that the outcome will be a hit. Bossk's ability still won't kick in until the very end of step 6, after the defender has had all opportunities to cancel any (crit) results. Autoblaster is a bad choice for Bossk.

Autoblaster is a good choice for Moralo though. Or at least it's better on him and his ability.

Stone37, I don't think that's right. The trigger for Bossk's ability is when his attack hits. The very rule you quoted says that we cancel dice results and only then can we say that the attack hit or missed.

With an autoblaster we might roll a (hit) and know before that moment that the outcome will be a hit. Bossk's ability still won't kick in until the very end of step 6, after the defender has had all opportunities to cancel any (crit) results. Autoblaster is a bad choice for Bossk.

Let's not make up any words here.... Bossk's ability happens "before dealing damage." That's step 6. During step 6, Bossk changes a crit result to two hit results.

Now for the "when you perform an attack that hits" part of his ability... This happens during step 6. If, before Bossk uses his ability, the attack hits he may then change a crit result to two hit results instead. Then, compare evade results to hit results and follow all rules that apply to this attack.

I still would not place autoblaster on Bossk as it is range one only and does not take advantage of his ability like the mangler cannon does.

Edited by Stone37

I think I understand it now. You're saying that because the (hit) results cannot be cancelled you can immediately (at the start of step 6) say that the defender is hit and trigger Bossk's ability before (evade) and (crit) results have been compared and cancelled.

I still thing you're wrong. I read the rule as requiring that all possible cancelling of (hit) and (crit) results is completed before the game state moves from 'attacking' to 'attacked and missed' or 'attacked and hit'. Basically I'm saying Bossk is triggered before/at the start of step 7, rather than during/at the end of step 6.

Just because Autoblaster hits cannot be cancelled by defense dice doesn't mean that there might be something else that might cancel those hits. You know, in the future. That's why you have to determine if an attack 'hits' the old fashioned way. Even Lt. Blounts ability isn't automatic at the beginning of step 6, the attack isn't a hit until the part of the step that a hit is normally determined. You can't skip around on timing.

Edited by GrimmyV

Bossk's ability happens only after the attack hits.

Here is the attack order:

Roll attack dice > defender can modify > attacker can modify

Roll defense dice > attacker can modify > defender can modify

Compare results > each evade result can be used to cancel a hit.png or critical.png (only critical.png if autoblaster is being used)

If AFTER the evades cancel some hit.png or critical.png, if there are any uncancelled hit.png, only then is it considered a hit, and then Bossk's ability will trigger, but by then if all the critical.png have been cancelled already by the defender's evade dice, Bossk's ability will do nothing.

It doesn't matter how many regular hit.png you roll, Bossk could roll 100 thousand million hit.png with autoblaster. It is still not a hit until after you compare dice and the defender is allowed to cancel with whatever evades he rolled

This is how it works, there's no room for confusion, the rules are clear.

Edited by Vulf