What card from Wave 8 has the biggest effect on the game?

By gamblertuba, in X-Wing

It's not like it's going to be balanced. Just you wait, 3 banks in both directions. This is from the same post-golden age design team that went through a dozen different decloak rules and settled on the most broken one possible, and that brought us wave 5. They probably had to physically restrain Alex Davy from wording Advanced SLAM as, "When you perform an attack, you may perform a free SLAM action."

It's fine though, I'll just run 3 TLT K-Wings to make sure my opponent's $30 ship was a waste of money. If someone is going to attempt to ruin my game, I'm going to ruin theirs.

If the tractor beam does anything but let me choose my opponents next maneuver, it wont be run, it does no damage.

you could make them fly off the map.......

Of the upgrade cards revealed so far, I think Kanan is the one with the most potential to really change up the meta. He will boost the Outrider and Falcon and quite possibly bring then back to contention, thereby changing the meta. I think Juke is the next runner up.

As for wave 8 ships, the ghost has the potential to change up the meta, if the Ghost+phantom+3rd ship build turns out to be good.

The Jump master has an outside chance, but it seems like it will just slot into 2 ship scum lists.

The inquistor will just slot into imperial ace lists.

The myst hunter is a bit of an unknown, the bwing doesn't see much play, so it depends a lot of what tractor beam does.

Ummm.... wut? I'm seeing stuff above about chimps riding torpedos, and the above in bold is still the craziest talk in this thread. I see B-wing swarms, Bwing with biggs, B-wings escorting Y-wings, B-wings taking X-wings jobs...

At world's in the top 32 there was 1 bwing swarm, and 1 squad with 1 blue in it. That is it.

I don't see how my statement was crazy.

If you are only using worlds for a metric then sure.

You are just skipping the national, regional and store stats.

T-70s have stolen a lot of the B's thunder, but the B isn't down and out just yet.

This is from the same post-golden age design team that

I honestly think you may be one of the only people I've consistently heard say that Alex Davy and the team is the bad era of xwing design. It's fascinating.

Nothing wrong with the cloaking rule, even pre-nerf. Advanced Cloaking Device is horrible and even that is probably fine if Veteran Instincts didn't exist. Not sure what golden age you speak of. The early life of the game consisted of essentially 1 maybe 2 viable ships per faction spammed as cheaply as possible. The past couple years have basically amounted to reassembling the game with those early dominant designs as the primary reference point.

It's not like it's going to be balanced. Just you wait, 3 banks in both directions. This is from the same post-golden age design team that went through a dozen different decloak rules and settled on the most broken one possible, and that brought us wave 5. They probably had to physically restrain Alex Davy from wording Advanced SLAM as, "When you perform an attack, you may perform a free SLAM action."

It's fine though, I'll just run 3 TLT K-Wings to make sure my opponent's $30 ship was a waste of money. If someone is going to attempt to ruin my game, I'm going to ruin theirs.

K-wings are incapable of ruining games

they are far too glorious

now Dengar is concerning, but it has nothing to do with Dash. Dengar's own ability is actually stupidly powerful, and while it's arc-locked (else it'd be instantly broken) and necessary to compete versus opposing Aggressors or Hans, it's also just scary.

he's basically going to bleed a Tie per round with that double tap, especially if it's modified. If he pops stims, for example, you're simply not shooting him with tie fighters.

Stims, Lone Wolf, Recon, R4 and combinations thereof already allow for modification of multiple attacks, and may make Dengar a bit dumb. He only gets worse if scum gets defensive tech, which makes me think it will never happen honestly.

Hopefully, Aggressors will just shoot him out of the space sky and we can get to cool jumpmasters with plasma torpedo and junk

if you hate Dash, though, you cannot go wrong with Dengar :D (PS 9, baby)

Edited by ficklegreendice

If you are only using worlds for a metric then sure.

You are just skipping the national, regional and store stats.

T-70s have stolen a lot of the B's thunder, but the B isn't down and out just yet.

Regionals/Nationals didn't have wave 7. The TLT Ywing has stolen bwing's thunder both in terms that people are running y's instead of B's w/ fcs and the fact that TLT Ywing is effective against B's.

My point is that is the situation that the mysthunter is coming into. And hopefully the tractor beam will give it a new niche.

The tractor beam does seem like it would be exceptionally difficult to balance. It has to be thematic, worth giving up your attack, but not completely rediculous either.

We'll see, we know nothing about it.

I still like to run B's escorting Ys.

Dengar gives a really interesting possibility for a mega 1-2 punch with advanced proton torpedoes against some poor sap foolish enough to attack him range 1 in arc. R4+ptl+rec spec could give 2 focus and 2 target locks needed to smash 10 hits into someone.

It's not like it's going to be balanced. Just you wait, 3 banks in both directions. This is from the same post-golden age design team that went through a dozen different decloak rules and settled on the most broken one possible, and that brought us wave 5. They probably had to physically restrain Alex Davy from wording Advanced SLAM as, "When you perform an attack, you may perform a free SLAM action."

It's fine though, I'll just run 3 TLT K-Wings to make sure my opponent's $30 ship was a waste of money. If someone is going to attempt to ruin my game, I'm going to ruin theirs.

K-wings are incapable of ruining games

they are far too glorious

now Dengar is concerning, but it has nothing to do with Dash. Dengar's own ability is actually stupidly powerful, and while it's arc-locked (else it'd be instantly broken) and necessary to compete versus opposing Aggressors or Hans, it's also just scary.

he's basically going to bleed a Tie per round with that double tap, especially if it's modified. If he pops stims, for example, you're simply not shooting him with tie fighters.

Stims, Lone Wolf, Recon, R4 and combinations thereof already allow for modification of multiple attacks, and may make Dengar a bit dumb. He only gets worse if scum gets defensive tech, which makes me think it will never happen honestly.

Hopefully, Aggressors will just shoot him out of the space sky and we can get to cool jumpmasters with plasma torpedo and junk

if you hate Dash, though, you cannot go wrong with Dengar :D (PS 9, baby)

What I mean when I compare him to Dash is to compare him to Dash's typical Engine Upgrade + PtL combo. On a large turret ship that combo is super broken.

Don't hold your breath for Jumpmaster torp boats ever being used. It will never happen. All you'll see is the same one or two overpowered loadouts with a bunch of power upgrades stacked together, same as with Dash. PtL, Engine Upgrade, Unhinged (or perhaps another Droid), and K4 Security Droid. 12 point autoinclude title goes without saying.

Dengar is a real wildcard. Depending on a couple unknown factors he could be a real force in this game, or another Bossk.

His ability is really strong, he has a PS9 barrel roll, and the salvaged astromech slot opens some interesting possibilities. Unhinged in particular, along with K4 and/or PTL could be strong depending on his suite of 3 maneuvers.

But, if you equip the title, you trade considerable defensive efficiency for the extra attack.

So we will see, but there is definite potential there.

What makes Dash scary is the ability to ignore obstacles why barreling and boosting around and then tossing 4 dice at range 3 with no defense bonus.

Dengar can do, what?, 2 of those 5 things? Dengar does have a higher PS than Dash so he scares a different group of pilots. Asteroid placement actually matters though.

There is also the fact that Dengar has to actually get shot at in order to use his ability. Dengar's ability is 100% triggered by the opponent. If they don't want to attack Dengar to get the shot back, then they don't have to.

9 hit points behind 2 Agility does not generally favor putting a bunch of points on it.

9 hit points behind 2 Agility does not generally favor putting a bunch of points on it.

Yeah yeah, Dash has 10 health and the Jumpmaster has 9. Not much of a difference.

9 hit points behind 2 Agility does not generally favor putting a bunch of points on it.

To be fair people regularly put 58 points on dash who has 10 hp behind 2 agility. Certainly a different pilot ability and ship, but stat line alone doesn't dissuade being a point sink.

Will you be including T-70 and TIE F/O because lets face it a Wave is released at the same time and those are not released with Wave 8. So I don't include them as Wave 8 ships. They're their own special release like Aces or the core set.

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Dengar w/ title, PTL, K4, unhinged, & engine comes to 56 points. Assuming it does have the full set of 3 speed maneuvers, then I could see this being pretty strong - with both pros and cons vs Dash. Less so, if the ship lacks 3 turns tho.

The dial is really important to knowing how good he is. The Droid he comes with could be an important factor too.

If the tractor beam does anything but let me choose my opponents next maneuver, it wont be run, it does no damage.

you could make them fly off the map.......

Yup. Maybe if it reduced a ships agility that would be useful.

Dengar & Unhinged = potential green 3 speed Segnor's Loop? :blink:

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I was really hoping they would develop this characters more, a tie pilot would be a really cool main character.

Wrong thread, I know.

9 hit points behind 2 Agility does not generally favor putting a bunch of points on it.

To be fair people regularly put 58 points on dash who has 10 hp behind 2 agility. Certainly a different pilot ability and ship, but stat line alone doesn't dissuade being a point sink.

Sure, but Dengar will be much worse at disengaging, and has no access to Rebel defensive crew, so he's in a bit of a worse spot.

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I was really hoping they would develop this characters more, a tie pilot would be a really cool main character.

Wrong thread, I know.

Same, but hey I'll give them time. I would honestly love a story arc that seems him have to defect begrudgingly to the Rebellion.

Do we agree that the Twin Laser Turret was the biggest splash of wave 7? Followed by...?

Biggest splash, yes. Biggest long term effect? I think that wil go to Crack Shot, ossibly Extra Munitions or even TIE mkII, provided that the tractor beam turns out to be the combo piece I hope it will be.