Non-Conga Rebels

By RogueCommander, in Star Wars: Armada Fleet Builds

So, I've run a conga, I'm sure I will again, but man, it is boring. And predictable.

I really want to find that nimble fleet that can deploy with some obfuscation in mind. CR90s to screen and wreak high speed havoc. The MC30 to escort the MC80 and hopefully intercept any Glad rushers.

There are some variants, but this is the basic build:

Ackbar MC80/MC30/2 CR90s w/ screen (BID)

Faction: Rebel Alliance

Points: 392/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery

Defense Objective: Hyperspace Assault

Navigation Objective: Dangerous Territory

[ flagship ] MC80 Command Cruiser (106 points)

- Admiral Ackbar ( 38 points)

- Home One ( 7 points)

- Engine Techs ( 8 points)

- Electronic Countermeasures ( 7 points)

MC30c Scout Frigate (69 points)

- Foresight ( 8 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

CR90 Corvette A (44 points)

- Enhanced Armament ( 10 points)

CR90 Corvette A (44 points)

- Enhanced Armament ( 10 points)

2 YT-2400s ( 32 points)

Fleet created with Armada Warlords

The variants include using the bid spread to throw in Phylon's and Jaina's Light to make it a 400 pt build. Or I could leave as is and swap a generic YT for Dash and be back at 400. Either way it's a cursory screen, but one that doesn't involve squadron commands. That frees up spamming maneuver for a few round with the MC 80.

Thoughts?

Edited by RogueCommander

I have been playing around with some similar builds and I am driving myself nuts with the analysis paralysis of the idea of 4 ships + squadrons or 3 Ships + squadrons and the make up of the squadrons.

Just to give some counter to your build:

Faction: Rebel Alliance
Points: 399/400

Commander: Admiral Ackbar

MC80 Command Cruiser (106 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- SW 7 Ion Batteries ( 5 points)

I tend to be able to roll 3 Accuracy on my blue dice so being able to accuracy the Brace and hit for an extra 2 damage or use the red dice results and just accept I have 3 extra damage regardless is quite nice. Drop them if you like there isn't much of a bid here.

MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)

Rebels with black dice and a mini Darth Vader for 4 points.

APT an extra damage and it is a face up card, whats not to like, depending on your luck they can be a great amount of hurt.

CR90 Corvette A Flagship (44 points)
- Admiral Ackbar ( 38 points)

I made the corvette the flagship, it can run around and annoy things but generally wont be chased down as Home One and the MC30 will likely be the big value targets.

I see no reason to put the Enhanced Armaments on these, 1 red dice never seemed to be worth it, I would rather have an extra squadron.

CR90 Corvette A (44 points)

3 YT-2400s ( 48 points)

This could be varied easily enough, if you want to give commands to the squadrons a few A-Wings or others could be better.

Now, here is the point of my problems is the Naked Corvette worth holding on to or is 4 A-Wings better. And around and around my dead lock goes....

I think it's definitely worth putting EA on the CR90s. Speed 4 throwing out 4 red at long range in tandem? Yes, please. That's a feint/screen you cannot ignore.

Edited by RogueCommander

If you guys plan on getting into close range with your MC-30 have you thought about Admonition instead of Foresight? At least then you can still get some use out of your Evades at close range.

Of course if Mon Mothma is Admiral then Foresight is a no-brainer but I think with Ackbar maybe Admonition might be better.

That's a good point. There was a thread elsewhere that explained how Admonition works, and it finally made some tactical sense to me.

So, yes, I think I'll swap out the titles.

Also, in terms of deployment, I was thinking of a line abreast formation towards the back of the zone, for the purpose of disguising basic direction. On round 1, move the CR90s forward, and turn the MC80 and 30 90 sharply after the opponent commits to movement.

Edited by RogueCommander