Having the Emperor in this game would be similar to allowing the use of an Imperator class Titan in a game of Space Hulk.
Yes, it exists in the universe. Does it fit thematically? No, it does not.
Its a matter of *scale. The emperor does not fit in a game about a small group of rebels enacting hit and run missions against the empire. His addition would be, essentially, jumping the shark.
The *only* way I could see it being implemented reasonably, is the same way they did with heroclix Galactus. Simply point cost him outside any possible use in any tournament, and not writing him into a campaign. Sith fanboys get their old man fix, and nobody has to take it seriously.
Another nonsense comment.
Its not a Titan in Space Hulk (that would make sense talking about a Death Star in IA) and its not Galactus in Heroclix (that would make sense talking about a Sith god or whatever in IA).
The emperor fits (as an example) if that group of rebels wants to destroy the shield generator in a moon around a planet where happens to be a empire station orbiting... oh wait...
I find you guys amusing... One figure is forbidden to exist just because youre afraid of whats going to be... if ever...
I'll stifle the smartass comeback for your benefit.
I'm afraid you've missed my point. You do understand the idea of scale and theme I am trying to express here, right? Can you give me an example of a comparable power level thing in another mythology (since you didn't like mine).
Imagine you're playing Dungeons and Dragons and your adventure for level 3 characters (four fighters/rogues in this case) ends with you fighting Elminster (or Halaster, if you know who that is).
Imagine you're watching a cop show like Law and Order or CSI and at the end Magneto shows up and murders the crap out of *everybody.
If there were an instance with a shield generator, we already know who took out the Death Star II generator and where the Emperor was at that time, so you can't be referring to that incident. Imperial Assault isn't Star Wars minis, it works within established timeline. I can't imagine the emperor sitting in guard duty on a tertiary shield generator on a secondary space station when he really needs to be busy ruling the universe.
So we can talk apples to apples, who would you compare Palpatine to in another setting?
It wasnt a smartass comment. It made no sense your comment.
Exactly my point... scale. The ruler of a space empire (that doesnt control all the galaxy) its not a god (or demi-god) which is what youre implying by comparing to Galactus (or Elmister or Halaster - whatever). The Roman Emperors tought that also...
I played a lot of D&D - all versions until 4th (and most of other RPGs for that matter - have you ever played Shadowrun? Mechwarrior? Vampire? D6 Star Wars? Earthdawn? ) to know that youre tricking those who dont know to fall on your trap. Tell me why in IA a level 3 rebel group fights a demi-god/god??? Who told you that in IA that group is going to fight that guy???. This isnt D&D... you dont have levels.
You guys love to make stuff up just to try to prove that one character shouldnt be in the game... A game!
Now even crossovers are fair game to try that... Law & Order/CSI and Magneto!?!?!? BWAHAHAH. Dont go there...
I was joking with that scenario but you guys take this too serious... Im not IA game designer.
Skirmish games dont have a timeline and campaign games have the timeline that players choose to have. FFG doesnt force you to follow the timeline.... if thats important even.
Why bother comparing? Any setting that i could write you would counter by pointing that isnt the samething so...
I will try again, because I am patient.
Scale. The ruler of the empire has much better things to do than get in punch-UPS with third string would be heroes (the characters in the game). The emperor I also a powerful wizard, that's why I compare him to Elminster or Halaster. When an old man in dark robes shows up and starts tossing lightning around, that's a wizard, and this one happens to be the most powerful wizard in the entire universe. The impression I am getting from you is you think Palpatine is *far weaker than I do. That's why I was asking for a power level example. Roman emperors were not packing mind control and lightning bolts. The emperor is a *bit tougher than that, you mist admit!
The point I was trying to make with the crossover is to make a jarring juxtaposition. Imperial Assault is a game about a small group of rebels trying to fight the empire. These rebels are not powerful. They are actually quite frail and firmly grounded in our gritty squad based Sci-fi. Palpatine does not fit in our gritty warfare game any more than Magneto fits in a real world based procedural drama.
Honestly I'm not trying to prove one character shouldn't be in the game. I'm excluding an *entire class of people*, Palpatine is just the brightest example of that.
You've played DnD, and that's good. That means I can talk about it and have you understand what I'm saying. You are aware of the "Linear Fighter, quadratic Wizard" problem. Basically wizards get all the cool powers. In this game, the players are all analogues of nonmagic using classes. There is no way in hell they should be *able to beat a well prepared wizard. The only counter is the players get magic too, but that mucks with the canon. Diala existence takes established canon and shakes it in its teeth already. I am wiling to forgive the existence of one rogue force sensitive, but if they add more, and the players turn into space-wizard-ninja Jedi, then that mucks with the theme they already have established of a sci-fi squad combat game set in the Star Wars universe.
I understand you are a big fan of skirmish, and that's your cup of tea, but if Palpatine is as powerful as he's supposed to be, if the Jedi are as powerful as they should be, then the whole thing devolves into "the best piece vs the best piece" and that's *already a problem in the tourneys. It just changes from 4x4 and reb sabs, to "wizard>fighter"