I'm a Rebel player and, where I play, I see so many stealth devices, I put Lt. Blount in every list I run.
Stealth Device
Good idea. Stealth Device + Emperor Palpatine's ability has ruined my day more than once.
Its because Blount can just turn off stealth devices, and those 3 points might as well have been spent on nothing. With as big as SD has gotten, I'm surprised that we haven't seen more of him.
I think the problem is actually getting the shot - most of those stealth devices are mounted on people who are annoyingly good at avoiding arcs of fire entirely.....
He's still not bad - but the argument is that yes, he can knock out a stealth device (worth 3 points) easily, but he costs you 5 points (compared to just a 'filler' Bandit Squadron Pilot you might have included anyway).
He's not bad armed with 'if this attack hits' ordnance, but that starts to push his cost up to the point a z-95 is looking mighty fragile for the investment.
That is where the ability to call where your opponent is gonna be and knowing how to be there comes in handy. Now I haven't fought a Phantom yet but every other ship with a stealth device I've flown against (mostly Fel), I can usually remove the SD by turn 3-4.
I wouldn't expect to see a stealth device upgrade on a Phantom as they have much better options.
Mainly see it on Tie Interceptors and occasionally other 3 agility ships. Main reason for it seeing so much use on Tie/in is the ability to take two mod slots. Most other ships that are worth having SD on also have autothrusters as an option which is generally I think the better choice.
I feel it appropriate to say though, If Fel is getting shot by Lt Blount he isn't being flown right.
That's a very black and white statement but a well flown high PS interceptor really should fly circles around Blount. Doesn't make him a bad choice as it will change the way the interceptor flies and approaches. You may be able to take advantage of just the threat of him. Betting the shot in is a bonus really.
If I know Blount is on the field, Blount is NOT getting a shot against my Fel. I would rather throw Fel into a poor position against another ship and rely on the SD, AT, and Palpy... Though that's rarely an issue either. Anyone caught in arc by a lower PS Z-95 they are actively trying to avoid is doing something seriously wrong.
That being said, Blount is interesting. Drop an Ion Missile on him and his ability becomes fun for everyone.
During a game a couple of weeks ago, I had a Sigma Squ Phantom (SD, RecSpec, Sensor Jammer) hold a flank against 3 Z-95s. No hits on the Phantom, and was able to decloak and K-turn to knock one out. Basically, the Sigma forced the Z-95s to break formation and into K-turns so usually no focus to bypass Sensor Jammer and with the Sigma throwing 5 green (two focus) against 2 (occasionally 3) red, there was just not the weight of fire to get through.
Now against attacks more supported by focus, or 3 red base attacks, the story would probably have been a bit different.