Fleets with 2 to 3 Gladiators.
Okay, so the Ackbar AF rebels have the conga line. If you've tried it, you probably know it works incredibly well.
The first question is, vs a non conga line, random whatever fleet, how do you deploy your Glads and then move them? Where should they go to get the better of your opponent running into their range?
2nd question: Against the conga line, what do you do? Especially as first player, it can be tricky to avoid being deploy-countered. Also I keep finding its actually much harder to head off and box an AF. A lot of the times, I feel like I see flanking and head on Gladiators overshooting and ending up in the other side of the AFs. And then being toasted by right left shots.
Also, with the VSD and ISD front arc, it seems like theyre always chasing AFs into the focus fire zone where the AFs can crisscross Gunnery team fire on them from one arc along the inner radius of the turn.