Okay, just....I understand how a player uses it and how it is basically a reflection of deals made, debts owed. But from the other side of the screen, I hate the rolling to activate it, the associated strain penalties. On top of that, using it to hook future parts of story into it, well I already plan most of that into most games I run. SO other then the starting benefits charaters can get with it, I just dont see what it adds to the game.
I guess I just see obligation as un finished, or only partially implamented into the system. It feels like both a mechanic that is far more technical then anything else in the game, but also not specific enough to use besides super broad brushstrokes. But Like i said, when GMing i try to work old deals and other things that obligation is suppose to reflect into the story with plot hoooks from the get go. Any advice?
How you've used it? How PLayers have made surprise uses of it? any insights into the mechanic that i'm just not seeing.