Eaden Vrill

By Crabbok, in X-Wing

Is it just me, or is this guy getting better by the day? When he was launched he seemed very situational, but lately it's becoming more and more common to see stress in builds. With Ezra being only the latest entry in pilots who benefit while being stressed, and toss in the abundance of stressbots - I think this YT-2400 ends up being significantly powerful for only 32 points in a meta that sees a ton of stress right now.

Thoughts?

he certainly gets more useful by the day (the more stress in the game..).

he still isn't a dash, nor is he a tank. I have not seen him flown in any other way yet, and in these 2 ways, he dies quickly.

maybe with a hlc on top and the turret simply as for "without an arc, 2-3dice", as a better fringer;

I don't know.. would be nice to see him more regulary on the table and less "I don't mind anything" dash instead ;)

He's great really. He still requires the rest of your build to synergize, but even if he's the first one to go, plopping stress is always a good thing. And if he's the last one to go, he can still utilize his great dial and BR to force others into K turning and stressing themselves. I've had a lot of fun with the following build, and while I've only played it casually, it seems to do well against most builds:

Vrill w/ Luke + Tactical Jammer

Dagger w/ Ion Cannon, Tactician, B/E2

Dagger w/ Ion Cannon, Tactician, B/E2

Total: 100pts

Each and every upgrade has a purpose in this build, but none of it really relies upon synergizes from others. The Daggers are upgraded from blues so they shoot before Eaden and can apply stress. The tacticians are there to apply the stress. The Ion Cannons are a great tool against high agility enemies, and if you can stack a stress as well, then they stay on it. Meanwhile, Eaden is a cheap 32pt 3 attack turret ship, you're paying 1 point to up his PS so he shoots before TLTs, and 1 point for his ability to "situationally" shoot with 3 dice. Luke is there because the way I play, I'm likely to use my action barrel rolling or my focus token on defense, and since he doesn't have an EPT slot, Luke is basically the only way to get any sort of guaranteed modification. The benefit of being a gunner as well is very nice. And the Tactical Jammer is about the only thing that's not really necessary, but can be very useful to screen your B wings on the opening, where they're at R3 behind Vrill, rolling 3 greens, and their return fire uses the ion cannon, denying the R3 bonus, and TJ doesn't work both ways. As such, you get two extra greens. If they go for Eaden on the opening round, he's likely at R2, but he's not the end game threat that the B wings are. Plus, he's more difficult to pin down due to the turret, dial, and 10 health behind 2 agility.

I played a guy at the Plano Regional who flew a HLC (no title) Eaden along side Chewie. He went on to finish Top 4. Eaden's ability is a bonus when your opponent tries to be sneaky. Boost and Barrel Roll of of the primary arc only to be stressed and attacked out of arc. It was really potent.

Edited by Mello13

Love the guy. So under rated. Until you ruin someone's day with him. I fly him with no cannon or EPT. Just Intelligence Agent crew and Anti Pursuit Lasers.

Leverage his low PS to get blocks and with a grey squad stresshog on the field he is effectively a 3 die PWT for 35 Pts for as long as the stress holds. Even without applying extra stress, PTL'ers don't like him as they have to choose between their actions or him being at firepower 3. My highlight has been killing Fel with his stealth device still up by getting bump after bump. :D

My list leaves 37pts. Enough to flavour your list how you want. Mine is usually Poe ate but 37pts is plenty to play around with. There's been a few threads with him in the list building section with him in exploring different options.

He's great really. He still requires the rest of your build to synergize, but even if he's the first one to go, plopping stress is always a good thing. And if he's the last one to go, he can still utilize his great dial and BR to force others into K turning and stressing themselves. I've had a lot of fun with the following build, and while I've only played it casually, it seems to do well against most builds:

Vrill w/ Luke + Tactical Jammer

Dagger w/ Ion Cannon, Tactician, B/E2

Dagger w/ Ion Cannon, Tactician, B/E2

Total: 100pts

Each and every upgrade has a purpose in this build, but none of it really relies upon synergizes from others. The Daggers are upgraded from blues so they shoot before Eaden and can apply stress. The tacticians are there to apply the stress. The Ion Cannons are a great tool against high agility enemies, and if you can stack a stress as well, then they stay on it. Meanwhile, Eaden is a cheap 32pt 3 attack turret ship, you're paying 1 point to up his PS so he shoots before TLTs, and 1 point for his ability to "situationally" shoot with 3 dice. Luke is there because the way I play, I'm likely to use my action barrel rolling or my focus token on defense, and since he doesn't have an EPT slot, Luke is basically the only way to get any sort of guaranteed modification. The benefit of being a gunner as well is very nice. And the Tactical Jammer is about the only thing that's not really necessary, but can be very useful to screen your B wings on the opening, where they're at R3 behind Vrill, rolling 3 greens, and their return fire uses the ion cannon, denying the R3 bonus, and TJ doesn't work both ways. As such, you get two extra greens. If they go for Eaden on the opening round, he's likely at R2, but he's not the end game threat that the B wings are. Plus, he's more difficult to pin down due to the turret, dial, and 10 health behind 2 agility.

love your list

I found his PS3 to be slightly annoying and here's why:

-the YT2400 is a great blocker, huge base+BR is still ridiculous. But the PS3 messes with some of that, especially now that PS2 has become a thing again.

-PS3 also means he shoots before the (almost mandatory) stressbot can do God's work, so oftentimes you won't get to use his ability on the initial exchange. And after that who knows if it'll even be useful.

-In a tournament setting an ability that you can't trigger when you _really_ need it is not reliable.So all things being equal i'd rather invest a few more points and go with Dash or go cheap with Fringer(just slap a HLC on him and you're good to go, might add intel agent too).

With that being said, he can still be great if the situation is right.

Edited by Celes

-PS3 also means he shoots before the (almost mandatory) stressbot can do God's work, so oftentimes you won't get to use his ability on the initial exchange. And after that who knows if it'll even be useful.

In that case, why not use a Grey as the stressbot? Easy enough.

-PS3 also means he shoots before the (almost mandatory) stressbot can do God's work, so oftentimes you won't get to use his ability on the initial exchange. And after that who knows if it'll even be useful.

In that case, why not use a Grey as the stressbot? Easy enough.

It's what I do. I've run Vrill with an Ion Cannon and Tactician along with a Gray Squadron Pilot with the title, ICT, and stressbot, then a trio of naked Bandits for blocking goodness. With the blocking, stress, and ions all over the place, you can deny a truly silly amount of actions. And actionless ships are easy prey even for lowly Bandits :-D Not to mention you've got 30HP and start the game throwing 14 red dice a turn in R2.

Really, I love throwing an Ion Cannon and Tactician on Vrill. It's cheap, and it allows him to very easily set up murder shots next turn.

Only problem I've had with that above list is keeping the Y-Wing alive. Also a good reason to give Vrill the ability to generate his own stress: hate the idea of him losing his support and then his ability becoming nigh-useless. I tend to fly the Y in formation with the Zs (and the rear)... maybe next time I use this list I'll try and have the Zs speed a head of the Y and have them start trying to throw blocks or force my opponent to shoot at them in R1.

He's great really. He still requires the rest of your build to synergize, but even if he's the first one to go, plopping stress is always a good thing. And if he's the last one to go, he can still utilize his great dial and BR to force others into K turning and stressing themselves. I've had a lot of fun with the following build, and while I've only played it casually, it seems to do well against most builds:

Vrill w/ Luke + Tactical Jammer

Dagger w/ Ion Cannon, Tactician, B/E2

Dagger w/ Ion Cannon, Tactician, B/E2

Total: 100pts

Each and every upgrade has a purpose in this build, but none of it really relies upon synergizes from others. The Daggers are upgraded from blues so they shoot before Eaden and can apply stress. The tacticians are there to apply the stress. The Ion Cannons are a great tool against high agility enemies, and if you can stack a stress as well, then they stay on it. Meanwhile, Eaden is a cheap 32pt 3 attack turret ship, you're paying 1 point to up his PS so he shoots before TLTs, and 1 point for his ability to "situationally" shoot with 3 dice. Luke is there because the way I play, I'm likely to use my action barrel rolling or my focus token on defense, and since he doesn't have an EPT slot, Luke is basically the only way to get any sort of guaranteed modification. The benefit of being a gunner as well is very nice. And the Tactical Jammer is about the only thing that's not really necessary, but can be very useful to screen your B wings on the opening, where they're at R3 behind Vrill, rolling 3 greens, and their return fire uses the ion cannon, denying the R3 bonus, and TJ doesn't work both ways. As such, you get two extra greens. If they go for Eaden on the opening round, he's likely at R2, but he's not the end game threat that the B wings are. Plus, he's more difficult to pin down due to the turret, dial, and 10 health behind 2 agility.

I like your list, but would it work if I switched the Bs with two TLTs with tacticians?

Is Eaden useless when he loses his wingmen though?

I had a game where it came down to Vrill vs Whisper. Vrill had already given up his MoV so I had to get the Phantom to win. I snaked out down the side of the board and managed to do the ol' jam on the brakes trick and made the Phantom fly past me. I pulled a hard 1 inward and the Phantom did a K-turn. Thanks to IA I was able to use BR to drag my butt out of Whisper's fire arc as well as glide right on into R1. The "Ace" didn't get to shoot, had no actions and was sitting on a stress token. Pop! Hahaha!

No, seriously, Eaden Vrill is awesome... I really like Eaden + Ion Cannon. Especially with some more Ion turrets in there. Boy, does that suck when all those Ions lock on, I finally know what the term "drink their tears" means. It's awesome..

Shhh. Don't tell!

Vrill fan here as well. I've tried Recon Specialist a couple of times, and I think I have to give Ion Cannon and Tactician a go eventually, but I think the ideal setup is Intelligence Agent and Anti-Pursuit Lasers. Not owning a Rebel Transport and thusly not a stressbot (I mostly play Imperials), I haven't used him all that often but now that the K-Wing is out I'm really tempted to find out what he can do. Miranda + Tactician shoots first and has the ability to keep a target stressed for several turns. She can also use her four dice attack to get rid of some of Soontir's tokens (or his Stealth Device if I get really lucky), and this gives me two ships at 10 and 9 hit points, respectively. If you go after Vrill, hit points, agility, focus, barrel roll and the fact that I know the planned move of your most dangerous attacker makes him pretty hard to kill, leaving Miranda to do her thing undisturbed. If you go after Miranda, again, I can use the again to make sure she SLAMS out of arc if possible, or use the YT to deny actions to the enemy.

Last time I tried using Ion Projector, and while it was ok (took a B-Wing out of commission for a while), I'm pretty sure Lasers is the way to go. Should be perfectly possible for IA, APL Vrill to duel Fel or even fight Han to a standstill. Phantoms could be a problem, which is why I've been using VI, PTL Farrell as the third ship, and he's not too bad at hunting turrents, Corrans and opposing Mirandas either. And again, if the Intelligent Agent is close by I can even force Fel to use his actions to get out of his way, possibly forcing PTL and giving Vrill 3-4 dice, and reducing the chances of him affording to use that focus to modify his attack. So:

Eaden Vrill (32)

- Intelligence Agent (1)

- Anti-Pursuit Lasers

Miranda Doni (29)

- Twin Laser Turret (6)

- Tactician (2)

Jake Farrell (24)

- Chardaan Refit (-2)

- Autothrusters (2)

- Push the Limit (3)

- Veteran Instincts (1)

- Test Pilot (0)

Now, I'm not sure how well this would do against a swarm or quad TLTs, but I barely ever seen them in my meta. The list throws few dice, and Miranda would probably suffer, but Jake shouldn't be all that bad, and with a large base, PS3 and a barrel roll it might be possible to wedge Vrill in between two Ys at R1 of both. In any case, it's been fun playing this list, and I can't wait to try it again.

Played this recently, to great success:

Eaden Vrill (Recon Specialist)

Gray Squadron pilot (Twin Laser Turret, R3-A2, BTL-A4 title)

Poe Dameron (Veteran Instincts, R5-P9, Autothrusters)

100 points

Edited by admat

He's great really. He still requires the rest of your build to synergize, but even if he's the first one to go, plopping stress is always a good thing. And if he's the last one to go, he can still utilize his great dial and BR to force others into K turning and stressing themselves. I've had a lot of fun with the following build, and while I've only played it casually, it seems to do well against most builds:

Vrill w/ Luke + Tactical Jammer

Dagger w/ Ion Cannon, Tactician, B/E2

Dagger w/ Ion Cannon, Tactician, B/E2

Total: 100pts

Each and every upgrade has a purpose in this build, but none of it really relies upon synergizes from others. The Daggers are upgraded from blues so they shoot before Eaden and can apply stress. The tacticians are there to apply the stress. The Ion Cannons are a great tool against high agility enemies, and if you can stack a stress as well, then they stay on it. Meanwhile, Eaden is a cheap 32pt 3 attack turret ship, you're paying 1 point to up his PS so he shoots before TLTs, and 1 point for his ability to "situationally" shoot with 3 dice. Luke is there because the way I play, I'm likely to use my action barrel rolling or my focus token on defense, and since he doesn't have an EPT slot, Luke is basically the only way to get any sort of guaranteed modification. The benefit of being a gunner as well is very nice. And the Tactical Jammer is about the only thing that's not really necessary, but can be very useful to screen your B wings on the opening, where they're at R3 behind Vrill, rolling 3 greens, and their return fire uses the ion cannon, denying the R3 bonus, and TJ doesn't work both ways. As such, you get two extra greens. If they go for Eaden on the opening round, he's likely at R2, but he's not the end game threat that the B wings are. Plus, he's more difficult to pin down due to the turret, dial, and 10 health behind 2 agility.

I like your list, but would it work if I switched the Bs with two TLTs with tacticians?

I haven't tried that before. I'm assuming you're discussing using HWKs instead of the Bs. So you'd have to go with named HWKs in order to shoot prior to Vrill. You can fit Roark with either of the two HWKs if you chose to go that route, but Roark's ability is a bit wasted. Sadly, Kyle + Jan takes 2 extra points. Though those could be gained by dropping Luke down to a gunner, and seeing as Kyle can hand off a focus token, he kinda works like Luke.

Though to be honest, I wouldn't expect it to work as well. You're 100% relying upon the initial setup to get the double stress. If that doesn't occur, then you're kinda screwed as the HWKs aren't that maneuverable. Perhaps a combination of a B and a HWK would be best? If you go with a Dagger and Roark, you have 3 points to fit the Moldy Crow title on Roark, providing him with a bank of focus tokens, which also gives your opponent a reason to bull rush you to prevent the constant stacking. It also allows the B wing to shoot first, or if your opponent self stresses, Eaden can even shoot first.

Is Eaden useless when he loses his wingmen though?

I had a game where it came down to Vrill vs Whisper. Vrill had already given up his MoV so I had to get the Phantom to win. I snaked out down the side of the board and managed to do the ol' jam on the brakes trick and made the Phantom fly past me. I pulled a hard 1 inward and the Phantom did a K-turn. Thanks to IA I was able to use BR to drag my butt out of Whisper's fire arc as well as glide right on into R1. The "Ace" didn't get to shoot, had no actions and was sitting on a stress token. Pop! Hahaha!

No, seriously, Eaden Vrill is awesome... I really like Eaden + Ion Cannon. Especially with some more Ion turrets in there. Boy, does that suck when all those Ions lock on, I finally know what the term "drink their tears" means. It's awesome..

In general, no. First, he's still a good value by himself, 10 health behind 2 agility with the best dial in the game*, plus barrel roll... Oh yeah, and a turret. He's not as good, but PTL is still rampant, as is glitterstim, not to mention that the YT-2400, even at PS3, can be a slippery ship to line up a shot, meaning that often your opponent is going to be forced with the decision to K turn, self stressing and giving you an extra die (and be tokenless himself), or not getting a shot, in which case you get a free shot.

*Disclaimer - he has every forward maneuver except the 5 straight. One may argue more ways to turn around or to clear stress would provide a better dial, but he can end up wherever he wants. If you disagree with the term best, substitute "he has a really good dial" and continue reading.

I haven't had a chance to try my list yet, but I should be able to this weekend.

Red Squadron Veteran x2(26)

Push the limit(3)

Auto thrusters(2)

R2 Astromech(1)

64 points(32 each)

Eaden Vrill(32)

Intelligence Agent(1)

Anti-persuit lasers(2)

35 points

99 points total

While I can't hand out stress, I should be able to track the movement of the veteran pilots and block them, and if they push I get to hit them hard.

Edited by Papapoof

I will also throw out there that Jan Ors makes a killer wingman for Eaden, especially when he has the HLC option. A little fragile, but deadly nonetheless! Maybe Eaden Jan and Biggs could be good? Those three pilots leave you with 18 points to spend on goodies... Hmmm...

Edited by Darkcloak

I was thinking about a Tactician K-wing with TLT.

Eaden Vrill

+Luke Skywalker

Gray Squadron Pilot (PS4 Y-wing)

+TLT

+BTL-A4

+R3-A2

Guardian Squadron Pilot (PS4 K-wing)

+TLT

+Tactician

I like the 3 ship Eaden vrill build idea

Been wanting to test this list

Eaden, recon specialst

Miranda, tlt, tactician advSlam

Gold tlt stress bot

I like it because there is strong stress control, plus miranda with tactician and tlt is great with viral or not, if he dies, miranda is still bad ass enough to keep you in the game

Edited by TheOz

Well there is controlling stress and mitigating stress. Mitigation stress makes stress less of a hindrance such as Soontir's free focus token when stressed or Istabams Reroll abilities, still the mitigation is controlled by the defender. Stress control is giving stress to opponent ships though upgrades like mara Jade or R3-A2. Here instead of the player choosing when to take a stress to get the added benefit such as a free token the opposing player dictates where stress is given to the opponent preferably to an opposing ship where stress is more of a hindrance than a benefit (such as a ship needing to K-turn the following round to have a target). If you put terms of MMA stress mitigation is more of the guard while stress control is more of the mount.

Vrill works better with stress control than against stress mitigation because of who dictates stress. in mitigation the defenders dictate stress and they could chose not to stress themselves out and still get the benefits of other action where Vrill gets nothing. The big problem with Vrill is that aside from the very situational tactician and flechet cannons without Outrider he has no way of giving stress so he will need to be listed up with stress control options such as flechete armed B-wings or a Stress hog in order to be effective.