My thoughts on a "Mandalorian Sourcebook"

By TheMOELANDER, in Star Wars: Edge of the Empire RPG

Also how the **** is Concord Dawn still habitable? :V

Concord_Dawn_system.jpeg

Edited by Jace911

Well it technically could still hold an atmosphere, it's still massive. But if I heard correctly in the episode, the Protectors had their base on a moon.

Also how the **** is Concord Dawn still habitable? :V

Concord_Dawn_system.jpeg

The same way everything in Star Wars works.

Midichlorians.

Also how the **** is Concord Dawn still habitable? :V

Concord_Dawn_system.jpeg

The same way everything in Star Wars works.

nx57t.jpg

FIFY

Also how the **** is Concord Dawn still habitable? :V

Concord_Dawn_system.jpeg

The same way everything in Star Wars works.

nx57t.jpg

FIFY

Heh. Hard to post images from my phone. Appreciate it.

I really liked the duel! Not with blades, but with blasters and a nice Western style to it. Rough and quick, works well for the Mandos!

How would you handle such a duel rulewise?

I really liked the duel! Not with blades, but with blasters and a nice Western style to it. Rough and quick, works well for the Mandos!

How would you handle such a duel rulewise?

I think Fly Casual has rules for such duels.

Cools checks all around.

I really liked the duel! Not with blades, but with blasters and a nice Western style to it. Rough and quick, works well for the Mandos!

How would you handle such a duel rulewise?

I think Fly Casual has rules for such duels.

Cools checks all around.

Yep, Fly Casual has a section called "Showdowns and Shoot-outs" with mechanics for this. It's pretty awesome actually, with stages for sizing up your opponent, trying to intimidate them, the actual quickdraw itself, and resolving the combat. A good mix of skill checks involved in the different stages.

How would you handle such a duel rulewise?

Off the top of my head, I'd do a Cool vs Cool.

The Mandalorian book should be called "No Disintegrations" and it should also include new options for Bounty Hunters.

The Mandalorian book should be called "No Disintegrations" and it should also include new options for Bounty Hunters.

Or, and this is probably more likely, Mandalorian stuff will be included in the upcoming bounty hunter book.

I lean solidly on the I would not like to see this book created. Partially due to the fans being so divided on the subject of Mandalorians. No matter which way the book goes, people will be upset. But mostly because I get annoyed at the sheer amound of worship and mando-wanking that happens from the die hard fans. I like having heroes, but don't go all 300 on a culture because you saw one guy in a movie that looked cool.

I fall firmly in they're neat, but have been placed on the altar of godhood and fan-wankery too much to even begin to take them seriously. Take our good pal Boba for instance. When I see him in the movies I see that he's wearing what looks like a jumpsuit, probably with some ballistic/energy weaves, and some armored plates. Clearly armored clothing in my opinion. He's also got a few gadgets with a tricked out bracer and a rocket jet pack. But others fall into the camp that he's wearing power armor with tons of gadgets built in and everything under the sun he may ever need.

But, if FFG decides to do a book that includes the Mandalorians then I think they'll be smart enough not to make them all warrior gods that outshine the rest of the galaxy and instead be a little more middle of the road. Who knows, it may finally be the book to bring Mandalorians back into the relevant category for me.

I'd like to see FFG's take on them precisely because I think they'd do it well. And yes, preferably as part of a career or setting book and not the sole focus.

Thus far, they seem to have a sane and restrained take on things, blending what we see in the movies with the EU stuff.

Either way, we won't be seeing 'official' stats for Boba Fett so the fan debate (as to whether he's the most awesome badass guy in the galaxy, or a minor mook given major attention just because he looks cool), can rage unabated.

Edited by Maelora

The Mandalorian book should be called "No Disintegrations" and it should also include new options for Bounty Hunters.

Or, and this is probably more likely, Mandalorian stuff will be included in the upcoming bounty hunter book.

Judging by all the previous career books, the playable species that end up in the supplement will either be random but recognizable (Devaronian, Shistavanen, Kel Dor, Yuzzem, whatever) or tangentially related to bounty hunting (Ubese, Kubaz) or some combination of the two.

Canonically, the Fetts aren't representative of Mandalorians as they're "common bounty hunters." Assuming FFG is even willing to touch that hot potato, and based on what's been presented by The Clone Wars and Rebels , a Mandalorian Human would be a better fit in Age of Rebellion 's Soldier or (maybe) Spy careers (i.e. Sabine Wren).

The Mandalorian book should be called "No Disintegrations" and it should also include new options for Bounty Hunters.

Or, and this is probably more likely, Mandalorian stuff will be included in the upcoming bounty hunter book.

Judging by all the previous career books, the playable species that end up in the supplement will either be random but recognizable (Devaronian, Shistavanen, Kel Dor, Yuzzem, whatever) or tangentially related to bounty hunting (Ubese, Kubaz) or some combination of the two.

Canonically, the Fetts aren't representative of Mandalorians as they're "common bounty hunters." Assuming FFG is even willing to touch that hot potato, and based on what's been presented by The Clone Wars and Rebels , a Mandalorian Human would be a better fit in Age of Rebellion 's Soldier or (maybe) Spy careers (i.e. Sabine Wren).

That is actually a valid point!

Currently we know of the Canon Mandalorians the following things:

  • They were a warrior culture with a strict code.
  • they identified themselves through their undistinguishable armor
  • they loved them some jetpacks
  • they prefered to combat with two blaster pistols
  • before the clone wars, there was a conflict between the new pacifistic manalorians and the death watch
  • during the clone wars death watch took over Mandalore under the rule of Darth Maul, and later was "liberated" by the republic, which turned into the empire and occupied Mandalore
  • There is a splinter group, calling themselves the "Protectors" who also adhere to the code of old, but do not want to get involved with anyone and are even ready to work for the Empire to keep their neutrality
  • They aren't the superwarriors (and I agree it's better that way) of Legends time, but they still are an interesting culture inside the human race of Star Wars. If I would rate the distinctive human cultures we witnessed in Star Wars, Mandalorians would be number 2, while Corellians would still be number 1. I rather play a scoundrel, than a merc.
  • Concord Dawn is seriously messed up!
  • http://vignette4.wikia.nocookie.net/starwars/images/8/84/Concord_Dawn_system.png/revision/latest/scale-to-width-down/320?cb=20160128214904

So far so good. If FFG sticks only to new canon, I now also doubt it will be a fullfledged book. It's more likely to be in another setting book, similar to strongholds. I still don't think we'll see Mandalorians show up in the Bounty Hunter book, because then they would take completely over, even with this limited info we now have.

The Mandalorian book should be called "No Disintegrations" and it should also include new options for Bounty Hunters.

Or, and this is probably more likely, Mandalorian stuff will be included in the upcoming bounty hunter book.

Judging by all the previous career books, the playable species that end up in the supplement will either be random but recognizable (Devaronian, Shistavanen, Kel Dor, Yuzzem, whatever) or tangentially related to bounty hunting (Ubese, Kubaz) or some combination of the two.

Canonically, the Fetts aren't representative of Mandalorians as they're "common bounty hunters." Assuming FFG is even willing to touch that hot potato, and based on what's been presented by The Clone Wars and Rebels , a Mandalorian Human would be a better fit in Age of Rebellion 's Soldier or (maybe) Spy careers (i.e. Sabine Wren).

That is actually a valid point!

Currently we know of the Canon Mandalorians the following things:

  • They were a warrior culture with a strict code.
  • they identified themselves through their undistinguishable armor
  • they loved them some jetpacks
  • they prefered to combat with two blaster pistols
  • before the clone wars, there was a conflict between the new pacifistic manalorians and the death watch
  • during the clone wars death watch took over Mandalore under the rule of Darth Maul, and later was "liberated" by the republic, which turned into the empire and occupied Mandalore
  • There is a splinter group, calling themselves the "Protectors" who also adhere to the code of old, but do not want to get involved with anyone and are even ready to work for the Empire to keep their neutrality
  • They aren't the superwarriors (and I agree it's better that way) of Legends time, but they still are an interesting culture inside the human race of Star Wars. If I would rate the distinctive human cultures we witnessed in Star Wars, Mandalorians would be number 2, while Corellians would still be number 1. I rather play a scoundrel, than a merc.
  • Concord Dawn is seriously messed up!
  • http://vignette4.wikia.nocookie.net/starwars/images/8/84/Concord_Dawn_system.png/revision/latest/scale-to-width-down/320?cb=20160128214904
So far so good. If FFG sticks only to new canon, I now also doubt it will be a fullfledged book. It's more likely to be in another setting book, similar to strongholds. I still don't think we'll see Mandalorians show up in the Bounty Hunter book, because then they would take completely over, even with this limited info we now have.

Very good breakdown.

I still suspect that there will be "warrior cultures" book. Mandalorian humans, Gammoreans, and one other race. Lots of gear for the races, armour mods and it will be a sector book like Suns of Fortune and Lords of Nal Hutta.

Very good breakdown.

I still suspect that there will be "warrior cultures" book. Mandalorian humans, Gammoreans, and one other race. Lots of gear for the races, armour mods and it will be a sector book like Suns of Fortune and Lords of Nal Hutta.

Nah I think it will be more like Strongholds and Nexus. Those two featured planets from all over the galaxy. Apart from that I agree! A Warrior Culture book sounds reasonable and would be a perfect book for all three settings, EotE, AoR and FaD! For the Species I can agree with the Gamorreans, but what could the third one be. Maybe they bring back Echani? Or the Lasat! The last few episodes touched deeply onto the Lasat warrior culture! Would be a perfect place to integrate them.

Very good breakdown.

I still suspect that there will be "warrior cultures" book. Mandalorian humans, Gammoreans, and one other race. Lots of gear for the races, armour mods and it will be a sector book like Suns of Fortune and Lords of Nal Hutta.

Nah I think it will be more like Strongholds and Nexus. Those two featured planets from all over the galaxy. Apart from that I agree! A Warrior Culture book sounds reasonable and would be a perfect book for all three settings, EotE, AoR and FaD! For the Species I can agree with the Gamorreans, but what could the third one be. Maybe they bring back Echani? Or the Lasat! The last few episodes touched deeply onto the Lasat warrior culture! Would be a perfect place to integrate them.

A book like Strongholds but for warriors with Mandalorians, Gammoreans, and Lasat would be on my 'acquire' list!

Mandalorians are so famous they need to have at least something about them, regardless of whether you are on the over-hyped warrior side, or the kick-ass unstopable machine side. Disney's decision to include a Mandalorian as a main character in Rebels indicates to me that Mandalorians are a well-known race with unique gadgets, even in the new canon. They may or may not be as good fighters as some claim, but they are there, and it would be a shame for such a well-known race to be excluded from an RPG simply because fans are polarized on their opinions of Mandalorians.

They have been in the OT, PT, The Clone Wars, and now, Rebels. Doesn't that at least deserve a chapter in a book if not an entire sourcebook?

Corellians have an equally good reputation as pilots, and I have yet to hear that FFG shouldn't have done a Corellian sourcebook, or that Corellian piloting skills were over-hyped.

Rules on Beskar'gam would be nice, especially as it is lightsaber resistant

So, armour with the Cortosis quality?
More or less. The Beskar'gam is a bit more than that though!

I suppose we could represent it with the rules we have now, but I think there should be a Beskar quality to represent the difference in material.

Especially since Beskar is supposed to be quite a bit heavier than cortosis. In my group we houseruled, that the beskar quality can't be modded, it needs to be innate, since the armor is made from the stuff, not just coated with it (you can't make armor from pure cortosis). So here are our rules for the Beskar quality:

  • Beskar: Armor made from beskar is resistant to pierce and breach and can't be sundered; add 2 encumbrance to the armors base encumbrance; you can't retrofit armor with the beskar quality, you need to buy or otherwise get it with the quality; add 25.000 Credits to the price.

That is how we play with beskar. It doesn't add to soak though, but is more resistant to lightsabers.

*EDIT* And I forgot, that it's incredibly rare, so rare indeed, that you can't get it by rolling dice, you need to know a mandalorian smith, who is willing to make you ine, which basically boils doown to becoming a mandalorian.

I agree with most of that, but you seem to have missed a couple points about the properties of Beskar. 1) It is only heavy before it is forged, but afterwards is actually pretty lightweight, and 2) It should actually add one or two soak, simply because it is such a tough material, and the armor is made out of the stuff, not just a "weave" like Cortosis

Edited by TheBananaHunter

I know what I'm gonna say is gonna be akin to wading in here and chucking a thermal detonator, but I just want to say that regardless of whether they make a book on Mandalorians or just include them in a side bar in the Bounty Hunter book or any other reason, I do NOT want a 'Mandalorian Human' race. I do not agree with making Corellian Humans a separate race (and don't allow them in my games, if you want to play a Corellian then select Human and use the bonus skill slots to select appropriate skills for your culture), and I would not allow Mandalores as a separate race either. They are humans with a specific culture, that is all.

*Drops thermal detonator and runs*

I know what I'm gonna say is gonna be akin to wading in here and chucking a thermal detonator, but I just want to say that regardless of whether they make a book on Mandalorians or just include them in a side bar in the Bounty Hunter book or any other reason, I do NOT want a 'Mandalorian Human' race. I do not agree with making Corellian Humans a separate race (and don't allow them in my games, if you want to play a Corellian then select Human and use the bonus skill slots to select appropriate skills for your culture), and I would not allow Mandalores as a separate race either. They are humans with a specific culture, that is all.

*Drops thermal detonator and runs*

Then I suggest you not read the product description for the AoR: Friends Like These adventure module that was recently announced.... ;)

I know what I'm gonna say is gonna be akin to wading in here and chucking a thermal detonator, but I just want to say that regardless of whether they make a book on Mandalorians or just include them in a side bar in the Bounty Hunter book or any other reason, I do NOT want a 'Mandalorian Human' race. I do not agree with making Corellian Humans a separate race (and don't allow them in my games, if you want to play a Corellian then select Human and use the bonus skill slots to select appropriate skills for your culture), and I would not allow Mandalores as a separate race either. They are humans with a specific culture, that is all.

*Drops thermal detonator and runs*

There's nothing written in the rules that says variants have to be solely dictated by biological differences. Culture can and should influence starting build packages. And, to be fair, it's not like Corellian Humans can breathe in outer space or whatever; during character generation the player can go up to rank three on Pilot rather than two. It's not that big a deal. Just because there's a Corellian cultural emphasis on machines that go fast doesn't make them non-Human.

There can easily be a Mandalorian Human that can go up to rank three on Cool or a Coruscanti Human that can go up to rank three on Streetwise at character gen.

Edited by Concise Locket

I know what I'm gonna say is gonna be akin to wading in here and chucking a thermal detonator, but I just want to say that regardless of whether they make a book on Mandalorians or just include them in a side bar in the Bounty Hunter book or any other reason, I do NOT want a 'Mandalorian Human' race. I do not agree with making Corellian Humans a separate race (and don't allow them in my games, if you want to play a Corellian then select Human and use the bonus skill slots to select appropriate skills for your culture), and I would not allow Mandalores as a separate race either. They are humans with a specific culture, that is all.

*Drops thermal detonator and runs*

Then I suggest you not read the product description for the AoR: Friends Like These adventure module that was recently announced.... ;)

What makes you say that?

*Finds product description*

*Reads product description*

Oh...

*eye twitches*

*vein pops*

I know what I'm gonna say is gonna be akin to wading in here and chucking a thermal detonator, but I just want to say that regardless of whether they make a book on Mandalorians or just include them in a side bar in the Bounty Hunter book or any other reason, I do NOT want a 'Mandalorian Human' race. I do not agree with making Corellian Humans a separate race (and don't allow them in my games, if you want to play a Corellian then select Human and use the bonus skill slots to select appropriate skills for your culture), and I would not allow Mandalores as a separate race either. They are humans with a specific culture, that is all.

*Drops thermal detonator and runs*

Why are you conflating game rules with game setting? Aqualish and Mustafarians can have variants but Humans, the most widespread species in the galaxy, can't?

There's nothing written in the rules that says variants have to be solely dictated by biological differences. Culture can and should influence starting build packages. And, to be fair, it's not like Corellian Humans can breathe in outer space or whatever; during character generation the player can go up to rank three on Pilot rather than two. It's not that big a deal. Just because there's a Corellian cultural emphasis on machines that go fast doesn't make them non-Human.

There can easily be a Mandalorian Human that can go up to rank three on Cool or a Coruscanti Human that can go up to rank three on Streetwise at character gen.

There are severe biological differences between those subspecies, Corellians are not biologically different and I don't find having a separate species for them as adding anything to my game. Humanity's supposed broad range and different cultures is supposedly covered by their flexibility in their options already, that is enough for me and the Culture-Specific Humans actually constrain player choice I think so I have no interest in them. My opinion of course, but it is one I hold to.

There are severe biological differences between those subspecies, Corellians are not biologically different and I don't find having a separate species for them as adding anything to my game. Humanity's supposed broad range and different cultures is supposedly covered by their flexibility in their options already, that is enough for me and the Culture-Specific Humans actually constrain player choice I think so I have no interest in them. My opinion of course, but it is one I hold to.

So a player creating a Human character shouldn't have the choice to sacrifice an outside specialization Talent to boost a Piloting skill to 3 because...?

Variations in "species" (which is just a player character's starting numerical values prior to class and point adjustments) aren't just due to biology. This has been a part of fantasy game design canon since the days of the D&D Red Box.

Stating that certain alien races are more or less talented at certain skills simply due to their genetic makeup is a really creepy message for a game company to send.

My PC is Corellian. When I made him, Suns of Fortune wasn't even out yet. When the book came out, my GM gave me the option to retcon my character and I said heck no. The only reason to make a Corellian out of that book is if you really really want to start out as a good pilot. Otherwise the two free skills are much better.

Our player with a Pilot character though...

I hope the Mandos are not as lame as the Corellians, but aren't Karen Traviss-level ubermensch either.