Bounty Hunter Focused Campaign / Materials / Hooks

By Gunrile, in Game Masters

My EOTE group threw me for a loop and went with a Bounty Hunter & Technician focused group during our rollup last night. Usually we are social heavy, so i've been planning to use materials such as Jewel of Yavin which are more heist/smuggler material in my mind.


I'm thinking of focusing the players as 'A bounty hunter team with specialists'. Any suggestions as to what prepublished materials focus around bounties to get some ideas? Any other fanmade or hook ideas? I thought I saw MotPQ was a bounty, so that might be a good start- and space combat to boot since we have a pilot/mechanic. I'm going to run Escape from Mos Shutta as a rule system primer next week, then have some time off to redesign the campaign a bit over the holidays...


Yes MotPQ is a bounty I believe. And there is so, so much that can be done with a bounty hunter team. I'd suggest a talk about the background on the characters. What type of bounties do they specialize in? High-profile missing persons? Cleaning up messes of the criminal underworld? Bringing in the Empire's Most Wanted? Also, do they work for a guild or independently? These questions will help sculpt ideas on where to go. Also there's a pinned discussion somewhere around here that has a link to bounty hunter adventure seeds.

I know Mask is based around a bounty, but I haven't had the time to sit down and evaluate how 'advanced' it is. This book might be of some benefit for hunters also.

My suggestions for a bounty hunter campaign: put considerable restrictions on the bounties. The bounty must be captured alive. The real bounty is for an item the target stole/owns; if you can't get the item with them, no payout. Causing collateral damage means the players have to pay for it. A bounty is not always approved by the Empire, nor is it backed by the powerful criminal organizations, so it's very risky to take. The target has powerful allies, so catching them nets a powerful nemesis; a rival hunter thinks the group are a bunch of upstart punks, and acts to sabotage them whenever the chance rolls around.

I hear these bounties are "to die for".

I'm currently in the midst of prep work for a marathon session of Mask of the Pirate Queen. It's definitely THE adventure when it comes to bounties. Everything revolves around a massive bounty placed by one criminal syndicate on the leader of another. There's lots of underworld conniving, along with multiple hooks to bring subplots already established in your campaign into the fold.

Edited by verdantsf

The WEG book No Disintegrations had several bounty-hunter adventures inside along with a blank bounty sheet to make your own bounty handouts for your players.

One possibility: The Great Hunt

A Mandalorian tradition designed to find the best hunter in the galaxy, there are two ways to enter: be a Mando or receive sponsorship from an influential crime lord (a la Black Sun Vigo or hutt kajidik leader).

Once the contestants have been chosen, hunters and their teams are pitted against each other in rounds: two hunters, one target, one hunter standing. The winner of the Great Hunt is crowned Grand Champion and gains access to the infamous Blacklist, a list of the most dangerous and best paying bounties in the galaxy.

Now granted this was during the heyday of the Mandos, prior to Lucas turning the people of Mandalore into pacifists, so if you plan on doing the Hunt during the default time period of EotE then I would justify it as a Mando movement to reconnect with their heritage.