I know always tend to post negative things, but once again I need the group’s wisdom...
I sat down with my group in Oct. and told them that I wanted to run an F&D campaign in 2016. I let the table know that I wanted to experience some new things when running this campaign, since we are starting a new game after playing EotE for over a year. Here is the list I talked to everyone about, that they approved:
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1. All characters must be **NEW** -- This means that you should move out of your comfort zone a bit and play something different than what you played in EotE. Since we were all just starting to roleplay a year ago, everyone pretty much built a character off their own personality. Since we have been playing for a while and are starting anew, I do expect everyone to play someone that is different from what you played previously.
2. This campaign will not be "all about dem moneez." – Honestly our first campaign really didn't have an end goal besides getting rich. Since we are all going to be playing people/aliens that want to be Jedi, I will be assuming that we will be helping people and hoping for hospitality as compensation as opposed to a buttload of credits. We will also not be starting any money-making endeavors this time around (i.e. the bar & store on Ryloth). We will go by the rule that everything that happens out of session is a zero-sum game, meaning any money you make in between sessions will be used to pay for food/shelter/etc.
3. This will be a Light side based game -- Even though everyone wasn't thrilled that we weren't going to be Sith or running a Dark side game, I think it is for the best of storyline to keep this campaign Light based with a sprinkling of Dark to keep things interesting. If you decide to play in this campaign your PC should be an overall good-hearted person who wants to help others and not profit for personal gain. You may have some tendencies that may lean towards the Dark side, but for all intents and purposes you are a good person
4. Expect more difficulty and injuries -- Since we had one or two PC’s ever get injured on a regular basis, it made the rest of you seem a bit OP because no matter what you did, you always won in the end. This campaign will be riddled with more opportunities to injure/maim yourself or others by your actions. If you truly want your PC to do something that will jeopardize your characters life, you can, but you must be aware that you might die and you will not be given many "second chances" like you were when we were learning how to play this RPG.
5. When you are at the table you're "in-character" -- I want to try this for at least a couple of sessions with no phones and no outside or off-topic conversations (unless they are happening as your character). So far we have done pretty well with keeping things on track even with some distractions, but I want to see how a true RP game does for us and if we enjoy it or if we should go back to a more laid-back type of RP.
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Now that we are coming to the end of the EotE campaign and the beginning of F&D, I brought it up that we are making this a more heavily RP-based game and that we will take the first 3 missions to find and construct our lightsabers. I also touched again on everything above and this time I got a negative reaction from 2 out of the 5 people in our group. The two people in question tend to not roleplay very much in the current campaign. They don’t really get into that aspect of the game, but they still have fun with it and enjoy the company and the story.
One of the people that expressed concern has been a difficult player since the beginning, but I recently had a long talk with him so I am hoping that he can resolve some of the issues he was facing in and out of game. He said he will give this a shot for the first 3 sessions and see if he enjoys the full immersion RP experience. He also told me that he is not comfortable trying to “think as his character,” meaning he can’t get inside the head of someone else and think how they would, which he feels limits his ability to RP.
The other person is not very talkative IRL and doesn’t seem to come out of his shell until he’s had a few drinks...which is fine, but over the past year I thought he would get more comfortable with us because we are all friends and know each other outside of the game. He told me that if this is a heavy immersion RP-based game he will sit this one out, not to be mean or vindictive, but just because he doesn’t feel comfortable with RP’ing very much.
I really want a RP-heavy campaign this time around because I want this game to feel like you’re reading a book and your PC is a character in it that you get to make the decisions for. My main question is this:
Should I alter this campaign so it's not high immersion/high RP even though 3 of the players are really psyched for this type of play (myself included) so I can keep the other 2 involved, or should I just let them go?