YV-666 - If you're using that thing you're braver than I thought

By Akhrin, in Star Wars: Armada

you_came_in_that_thing_star_wars.gif

I hate to simply write something off as useless, so help me out here. Has anyone figured out where the basic YV-666 fits into their list?

It's got pretty good anti-squad, but speed 2 will struggle to catch them and Heavy won't lock them down. Blue anti-ship and no bomber so it's really no good against capital ships. Rogue at least means it can activate without using a squad command and Grit means they'll need to send a couple of squads against it to keep it in place. But again, speed 2 so even if Grit lets it escape it's not going far.

Only thing I've got so far is using it to bodyguard slow ships like VSDs. Its speed 2 won't struggle to keep up so badly, and can be used to take shots at any bomber waves they send in (though it'll still need help to actually lock down the enemy bombers since it's Heavy itself). For 15 points I can almost get two TIEs for that though, and it feels like they'd do the job better over all (and being a pair would help me out with delaying deployment).

Maybe there's something I completely overlooked here. Set me right, folks.

I concur that it seems primarily beneficial for bodyguarding slower capial ships like VSDs and ISDs going speed 2 or slower (given the ISD's sweet spot is speed 2, that's not asking for too much I feel). You'll want something else to pin enemies in place. I'd prefer Aggressors for that task, as it's also a little slower, a Rogue, and both of those squadrons are fairly resilient against attack (7 hull on the YV-666s, 5 and Counter 1 on the Aggressors) which keeps them around for a while. 2 YV-666s and 2 Aggressors are a hefty 62 points but that's a solid brick of "squadrons don't want to be here" that doesn't require any Squadron commands to keep rocking out. I'll also note that I liked Grit when I was playing with Bossk, as you can always activate other squadrons earlier to knock out engaging squadrons until you're down to just the 1, and then you can reposition to go after preferred targets.

The question I have, though, is when I'd be bringing a slow fleet with VSDs and perhaps an ISD where I didn't want to bring Squadrons as a major component; VSD-Is are very cost-effective carriers and VSDs and ISDs overall have high squadron values and appreciate a nice Rhymerball to help them up their ability to catch sneaky CR90s and the like. Thus Rogues don't seem terribly appealing if I was making a fleet like that. Perhaps if you wanted to just Motti beefcake the bejesus out of your fleet with VSD-I spam (with Tractor Beams, likely) and wanted to keep your squadron expenditures, both points-wise and command-wise, to a minimum.

Otherwise I figure your spare YV-666s are just backup Bossks in case you lose your Hound's Tooth ;).

Edited by Snipafist

I mean yeah, you guys got it already

it's just cheap, independent anti-squadron dice

personally, I'd take the aggressor over it every **** time

Heavy ruins it

Edited by ficklegreendice

I mean yeah, you guys got it already

it's just cheap, independent anti-squadron dice

personally, I'd take the aggressor over it every **** time

Heavy ruins it

Who would have thought it not a great idea to bring a clunky freighter to a naval engagement? :rolleyes:

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed 2 and the Silly is Speed 3 defies explanation)

Edited by Green Knight

I mean to continue playing devil's advocate a little, I think the YV-666 would be better than the Aggressor if you're looking for a solution to Intel(likely protected by an Escort)-aided bomber swarms that intend to simply ignore your fighters on their way to your capital ships. It's already Heavy, it rolls better damage than the Aggressor,Grit means it can't be locked down by a sacrificial ship that stays behind, and it's a Rogue so it can continue chasing after and lighting up bombers.

7 hull is also a monstrous amount to get through, which seems to be frequently overlooked. The YV-666 will just keep hitting squadrons (especially when you pair it with non-Heavy squadrons to ensure someone keeps them in place - I still feel like the Aggressor is the preferable buddy-cop) until it's finally put down but doing so is not terribly easy. Please don't take this to mean "Snipafist thinks YV-666s are good," as that is not true. It's definitely a niche ship. It just seems that the disadvantages are immediately obvious but it has its uses. Once I have some more Rogues and Villains I'll be trying it out in the right kind of fleet just to see how I feel about it once it's hit the table rather than theorycrafting it.

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed e and the Silly is Speed 3 defies explanation)

Its Speed e. If you're Rounding Down :D

https://en.wikipedia.org/wiki/E_(mathematical_constant)

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed e and the Silly is Speed 3 defies explanation)

Its Speed e. If you're Rounding Down :D

https://en.wikipedia.org/wiki/E_(mathematical_constant)

Ahahahahahahahaha!!!!!!!!!!!!!!!!!!!

I am at a loss on how you would effectively use the YV-666.

Nice hull value coming in at 7.

Anti squad is good (2 blue + 2 black), anti ship is meh (1 blue).

Speed is horrendous at 2, but to top off the horrible speed, it also has heavy (at least all other speed 2 fighters don't have this).

It does have Rogue and grit, but with its speed 2, I don't see these being as effective as they are on other ships.

Ya, only thing I got is what others have said, good for keeping right by your slow ships to help keep fighters off them. But even then, I feel there are better options.

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed 2 and the Silly is Speed 3 defies explanation)

Dear FFG,

Please stop giving us Imperials non-imperial squadrons.

Sincerely,

HolySorcerer

I suspect they're intended to work with Ruthless strategists.

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed 2 and the Silly is Speed 3 defies explanation)

Nonsense. Your fighters aren't too slow to catch up with your capital ships, your capital ships are too fast for your fighters. :P

The YV looks like the same kind of fighter-defensive picket fence you deploy with B-Wings. While the B-wing is geared for anti-capital attacks with decent fighter striking ability, the YV is all about shredding enemy fighters that get too close to the parent ship. It's a heavy defense fighter. It has the hull to tank damage but hits harder than the Aggressor when it attacks. Since it has Grit, it can't be locked down by chump squadrons and can always move to engage something that is hurting your capital ships more (like Bombers on the other side of your VSD/ISD). Rogue also means it has more flexibility in that defensive role.

I agree that Ruthless strategists works well here. Since you don't need the Bounty Hunter scum, they're expendable, and they're paid to take that hit so you can guarantee damage through an enemy squadron's defense tokens.

I don't see speed 2 as much of a liability as Heavy is. You can't pin fighters like B-Wings can, but at least you can kill them better. For list building, if you have carriers, I'd recommend at least one for defending your parent carrier.

Edited by Norsehound

The answer to the YV-666 is to simply wait awhile and replace it with a VT-49 when the Emperor finally sees fit to allow their production and requisition.

Well, glad to hear that I've not missed something obvious, and most of us seem to be on the same page here.

The use of Ruthless Strategist is a nice touch, it's a cheap enough ship with enough hull to pull that off if you wanted to go that way.

I guess if we do see the expected swing towards more squadrons in lists with Wave 2 its role as a bodyguard might seem a bit less of a stretch. Until then I think I'll stick with the suggestion of treating the extra model as a backup in case something happens to the one I'm using for Bossk!

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed 2 and the Silly is Speed 3 defies explanation)

What's the Silly?

Dear FFG,

Please stop making Speed 2 squadrons.

Sincerely,

Green Knight

(and why the B-wing is Speed 2 and the Silly is Speed 3 defies explanation)

What's the Silly?

Scuragugugug H-6.

every time someone says SCRUGG (lol) it sounds like a brick dropping

so it's become the Silly H-6 Bomber

Blimey, all those unpronounceable Scum ships in XWing and this is what we rename!

Speaking of which, has the H-6 ship been announced for XWing yet, or is it just the Jumpmaster that we know is coming (officially)?

....I wish we never got the Scurrg. It's out of place here as a clone-wars era ship and there were other ships we could have gotten in its place, like the K-Wing. *sigh*

Hopefully Wave 3 brings us some interesting fighters, and Imperial standard-issue space vehicles as well. It turns out I do need that bounty hunter scum, because they're the only ships with those abilities!

....I wish we never got the Scurrg. It's out of place here as a clone-wars era ship and there were other ships we could have gotten in its place, like the K-Wing. *sigh*

Hopefully Wave 3 brings us some interesting fighters, and Imperial standard-issue space vehicles as well. It turns out I do need that bounty hunter scum, because they're the only ships with those abilities!

It's a Clone Wars era ship? Awesome, ARC-170s for Wave 3!

You really prefer the K-Wing over the Scurrg?! That's all kinds of wrong, sir, all kinds of wrong.

perhaps its meant to be that squadron you use to tank for ruthless strategist?

....I wish we never got the Scurrg. It's out of place here as a clone-wars era ship and there were other ships we could have gotten in its place, like the K-Wing. *sigh*

Hopefully Wave 3 brings us some interesting fighters, and Imperial standard-issue space vehicles as well. It turns out I do need that bounty hunter scum, because they're the only ships with those abilities!

It's a Clone Wars era ship? Awesome, ARC-170s for Wave 3!

You really prefer the K-Wing over the Scurrg?! That's all kinds of wrong, sir, all kinds of wrong.

ARE YOU KIDDING?? The scurrg looks awesome! I love it way more than the Kwing.

....I wish we never got the Scurrg. It's out of place here as a clone-wars era ship and there were other ships we could have gotten in its place, like the K-Wing. *sigh*

Hopefully Wave 3 brings us some interesting fighters, and Imperial standard-issue space vehicles as well. It turns out I do need that bounty hunter scum, because they're the only ships with those abilities!

It's a Clone Wars era ship? Awesome, ARC-170s for Wave 3!

You really prefer the K-Wing over the Scurrg?! That's all kinds of wrong, sir, all kinds of wrong.

ARE YOU KIDDING?? The scurrg looks awesome! I love it way more than the Kwing.

The Scurrg is a brick with guns on the ends, and over thirty years old by the time it shows up in the rebellion. The only reason Nym is even in this era is because Galaxies was scraping for content.

The K-Wing at least displays enough obvious ordinance to make it look like it could level a city from what it has mounted on the pylons.

The Scurrg is a brick with guns on the ends, and over thirty years old by the time it shows up in the rebellion. The only reason Nym is even in this era is because Galaxies was scraping for content.

The K-Wing at least displays enough obvious ordinance to make it look like it could level a city from what it has mounted on the pylons.

Thirty years is nothing! They're still expecting to ship *new* F35s over twenty years after the first ones, and obviously they'll be in service for many years after that, so thirty years is well within crafts operational life span now, in our world, which is clearly going through a much faster rate of technological change than that of Star Wars, so thirty years wouldn't mean a thing there.

The Scurrg is a brick with guns on the ends, and over thirty years old by the time it shows up in the rebellion. The only reason Nym is even in this era is because Galaxies was scraping for content.

The K-Wing at least displays enough obvious ordinance to make it look like it could level a city from what it has mounted on the pylons.

Thirty years is nothing! They're still expecting to ship *new* F35s over twenty years after the first ones, and obviously they'll be in service for many years after that, so thirty years is well within crafts operational life span now, in our world, which is clearly going through a much faster rate of technological change than that of Star Wars, so thirty years wouldn't mean a thing there.

B-52s were introduced in 1955 and still are in service!