Imperial Guards crew (or my attempt to beef up the Imperial Large ships)

By Dwing, in X-Wing

ImperialGuards_zps1hqoifi3.jpg

Pretty simple and pretty thematic I think... It also answears why the Emperor takes up two seats, he is holding it for a friend that might show up.

What do you think, a point to cheap?

( I found the art on the web, so credit for that goes to the maker)

Definitely been thinking for a while we need Royal Guard crewmembers or teams. Not sure what they should do, though. Probably something that synergizes with the Emperor. Or that protects another ship from damage somehow.

Edited by Engine25

Two points seems too cheap for me. I mean, Stealth Device is 3 points, only lasts until you get hit, and takes up an equally valuable slot. I'd make it at least 3, maybe 4 points.

Also...phrasing.

"Increase your agility value by one.

If this card is equipped to the same ship as Emperor Palpatine, treat Emperor Palpatine as a <crew> upgrade." (Instead of double crew).

It's got potential but it should cost far more than two points.

Phraseing sure,the point is the same :)

I don't think it can be compared directly to Stealth Device. It takes up the very valuable crew slot, especially on the Firespray. I thougth 2 points was pretty fair for it even to be considered, but with absolutely no playtesting I could be very wrong :)

Edited by Dwing

I was pretty excited by the title there, was hoping for some lascannons.

Mod slot and crew slot are pretty close, especially on large ships where engine upgrade is a thing, I like the idea but I agree with Ailowynn, probably needs to be at least an extra point.

It is too bad they already have Moff Jerjerrod, that is the ability that should have gone to imperial guards.

you have to do something better than green dice

Hehe Ficklegreendice, that where the Emperor comes in ;). Being guards their role should be something with protecting, but other suggestions are welcome.

Kenkirk

Palp
this thing, Isard...

potential3 evades on a 0 agi ship. seems good.

Kenkirk does not need two evade dice and an evade from Issane, that's ridiculous. Palp shuttle does not need 2 evade dice.

Nice boost to Imperial Firesprays, but the cost of (further) breaking the Decimator and buffing Palpshuttle + 2 Aces lists is too much IMO.

I don't see why the decimator and shuttle need the help.