Help.
What are your findings for the best ways to use the MC80?
I've been running into some stumbling blocks.
ACKBAR:
My main problem with the MC80 as an Ackbar ship is that it doesn't have Gunnery Team. It doesn't fly like the AF that just wants to skirt around the board in a conga line and fire both shots from the same hull zone.
You are paying near 30 points for that extra red die.
And you don't have Gunnery Teams, which means either you "Ackbar Slash" them somehow (which ive done actually a few times with AFs picking off failed flank attacks). Or you settle for losing an entire attack.
The last option sounds like suck honestly.
So, then, the other option is to plan to fly Ackbar through the middle of some hairy situation. Looking to hit the main force and hit the flanker at the same time seems to be a strong option.
Do we need to be first for this?
Is Home One worth it?
Is Engine Techs worth it for setting up double side shots? Not having Gunnery Team sucks.
Also what are the good squadrons for ackbar builds? I've heard that you can really beat up Ackbar / Huge ships with lots of bombers or squadrons.
The best Imperial teams I've seen have been really strong on killing off squadrons and then simply plinking at ships or being straight up bombers.
Should I simply plan for tie-up squadrons to block his for a few turns while I go for the ship kills?
As Bomber Command:
First, what admiral? I feel like perhaps Dodonna. Mothma isn't useful on the MC80. Rieekan, meh. Even Ackbar?
Which one? 106 or 114?
I feel like you don't even really need Independence, because Scurrg have 6 hull and have Grit, letting them b... wait. That only stops you if you're engaged with one ship eh? Okay. B wings.
With Independence.
Share your ideas and lists!