If I'm reading your system right, it's akin to first past the post? In other words, I could win three games by 1 MOV and beat someone who tabled their opponent twice and lost by 1 MOV, so that the "winner" had MOV of 3 and second place had MOV of 799?
Basically yes. Right now you have to play for the table, which is 100% based on rolling buckets of hits and boiling all of the strategy in the game down do "are you in my arc oh good pewpewpew". So that guy that had those 3 wins, by any definition, has 3 wins. Wins WINS. As in, to win. The other guy has 2 wins and one loss, LOSS. As in, didn't win. By how much he didn't win by is irrelevant.
Again, if two people are 3-0, and 4 people are 2-1, and two thousand people are 1-2 then we can look at the MOV. So those two 3-0s get their final standing by MoV, so MoV gives us a 1st place and 2nd place. Those four 2-1s MoVs give us a 3rd-6th place. And those two thousand 1-2 give us 7th-2000th place.
In this way MoV would still matter when it was needed to break ties but ultimately winning the most means you win. If I were a less lazy man I would link Charlie Sheen here.
Fluff-wise, that doesn't sit well with me. An overwhelming victory in war is worth far more than a narrow one. Having just "win" be the only item means that a stellar player earns the same reward as a mediocre one. It also means dice play a MUCH bigger role in close matches (like the final round that started this conversation). IIRC, you're very much against dice deciding things. With first-past-the-post, a single anti-squadron roll could determine the whole tournament whereas with the current system, it's the difference between 5-5 and, well, 5-5. Wouldn't the 10-point spread achieve your goal of avoiding luck determining the game better than FPTP?
Edited by SomeKittens