Epic - Huge ship to Huge ship collisions

By maxam, in X-Wing Rules Questions

Ok, so this came up in a game the other day ...

Two huge ships collide, fore section to fore section - both should be assigned a face-up damage card to the appropriate section (in this case the fore section), but one of the ships has a crippled fore section...

For the huge ship with the crippled fore section what happens? Does the damage carry through to the Aft section? Does the already crippled Fore section receive a damage card anyway?

I think strictly by RAW, the already crippled ship does not take any damage. That doesn't make much sense though and creates bad game play so I would house rule it that once the fore is crippled, the aft starts taking damage.

I can imagine 2 ships in a head on collision totally messing each other up until one blows up in a spectacular fireball and the other flys out the other side barely space worthy, I cannot see 2 ships in a head on collision wrecking their fronts and then getting permanently stuck because neither fore section can take anymore damage.

The huge ship rules state that when a section takes a number of damage cards equal or exceeding its hull value it's crippled. Flip the ship card, remove any excess energy tokens and upgrades. It then goes on to say crippled sections cannot be the target of an attack and cannot suffer damage.

So going by that, I would think if you rammed another ship with the crippled section (or vice versa), it would suffer no further damage. You're in effect just pummeling and already pummeled area of the ship.

There's a rule that says "If a huge ship suffers damage from a source that does not explicitly affect a single section, the opposing player chooses which section suffers the damage." But the Overlapping Huge Ships rules deal with specific sections, so that rule wouldn't apply.

I think strictly by RAW, the already crippled ship does not take any damage. That doesn't make much sense though and creates bad game play so I would house rule it that once the fore is crippled, the aft starts taking damage.

I can imagine 2 ships in a head on collision totally messing each other up until one blows up in a spectacular fireball and the other flys out the other side barely space worthy, I cannot see 2 ships in a head on collision wrecking their fronts and then getting permanently stuck because neither fore section can take anymore damage.

Thanks - I really appreciate the response.

Yeah makes sense to me too - maybe if Epic sees more play this may be FAQ'd.

The huge ship rules state that when a section takes a number of damage cards equal or exceeding its hull value it's crippled. Flip the ship card, remove any excess energy tokens and upgrades. It then goes on to say crippled sections cannot be the target of an attack and cannot suffer damage.

So going by that, I would think if you rammed another ship with the crippled section (or vice versa), it would suffer no further damage. You're in effect just pummeling and already pummeled area of the ship.

There's a rule that says "If a huge ship suffers damage from a source that does not explicitly affect a single section, the opposing player chooses which section suffers the damage." But the Overlapping Huge Ships rules deal with specific sections, so that rule wouldn't apply.

Thanks for the reply - and good to know from your response (and Forgotten Lores) that I wasn't missing something.

Still, the RAW means this can lead to some un-thematic ramming situations as FL mentioned in his response ... it's house rulin' time!

The huge ship rules state that when a section takes a number of damage cards equal or exceeding its hull value it's crippled. Flip the ship card, remove any excess energy tokens and upgrades. It then goes on to say crippled sections cannot be the target of an attack and cannot suffer damage.

So going by that, I would think if you rammed another ship with the crippled section (or vice versa), it would suffer no further damage. You're in effect just pummeling and already pummeled area of the ship.

There's a rule that says "If a huge ship suffers damage from a source that does not explicitly affect a single section, the opposing player chooses which section suffers the damage." But the Overlapping Huge Ships rules deal with specific sections, so that rule wouldn't apply.

Thanks for the reply - and good to know from your response (and Forgotten Lores) that I wasn't missing something.

Still, the RAW means this can lead to some un-thematic ramming situations as FL mentioned in his response ... it's house rulin' time!

I kinda like Forgottenlore's house rule idea of dealing the damage to the uncrippled section. It sort of fits better, but it's something you would have to decide on before the game.

It would just SUCK to be playing an epic game and end up with the 2 huge ships stuck unable to move and accruing damage until both are crippled, at which point they just sit there. Even worse if the aft section of the crippled ship only has 1 HP left while the ramming ship's fore has several, "yes, one more point of damage will destroy my cr-90, but since the fore is already crippled it doesn't take any. We'll just sit here until your full health raider also has a crippled fore".

And then there is the possibility that all of both sides fighters are already destroyed and the game grinds to a stalemate because neither huge is destroyed, but neither can damage the other either.

It would just SUCK to be playing an epic game and end up with the 2 huge ships stuck unable to move and accruing damage until both are crippled, at which point they just sit there. Even worse if the aft section of the crippled ship only has 1 HP left while the ramming ship's fore has several, "yes, one more point of damage will destroy my cr-90, but since the fore is already crippled it doesn't take any. We'll just sit here until your full health raider also has a crippled fore".

And then there is the possibility that all of both sides fighters are already destroyed and the game grinds to a stalemate because neither huge is destroyed, but neither can damage the other either.

Have you ever actually seen this sort of scenario? I'm not sure it's actually possible for the two ships to be stuck up against each other permanently. One of them can usually find a way to bank away.

It would just SUCK to be playing an epic game and end up with the 2 huge ships stuck unable to move and accruing damage until both are crippled, at which point they just sit there. Even worse if the aft section of the crippled ship only has 1 HP left while the ramming ship's fore has several, "yes, one more point of damage will destroy my cr-90, but since the fore is already crippled it doesn't take any. We'll just sit here until your full health raider also has a crippled fore".

And then there is the possibility that all of both sides fighters are already destroyed and the game grinds to a stalemate because neither huge is destroyed, but neither can damage the other either.

If you can avoid your fighters being destroyed a head to head ram can be a good strategy. More for the CR90 players as its the aft that has all the regen abilities move your fighters in behind and take out a helpless rear

Have you ever actually seen this sort of scenario? I'm not sure it's actually possible for the two ships to be stuck up against each other permanently. One of them can usually find a way to bank away.

On a huge ship? Its actually pretty easy if the 2 ships are even remotely pointed AT each other. Between the glacially slow movement, the, well, huge base size and the fishtailing nature of their maneuvers there is no way to avoid overlapping the space that is directly in front of you. If that space happens to be occupied by another ship in the same boat...

Have you ever actually seen this sort of scenario? I'm not sure it's actually possible for the two ships to be stuck up against each other permanently. One of them can usually find a way to bank away.

On a huge ship? Its actually pretty easy if the 2 ships are even remotely pointed AT each other. Between the glacially slow movement, the, well, huge base size and the fishtailing nature of their maneuvers there is no way to avoid overlapping the space that is directly in front of you. If that space happens to be occupied by another ship in the same boat...

Hmm. Well, I just played an Epic game today in which my Raider and my opponent's Corvette crashed head-to-head at a significant angle (the corner of the Raider's fore section touching the front side of the Corvette's fore section). He tried to do a bank toward my Raider and we agreed he wouldn't clear, but then my Raider banked away from the Corvette and actually did manage to clear, just barely (and ran over his Falcon in the process).

Now that I think about it more, I could definitely see how a true face-to-face collision could be inescapable once it happens. The potential for a stalemate scenario is ugly, but it should be a pretty rare occurrence. If you did get into that situation, I think having the damage transfer to the other section is the most logical houserule to deal with it.

I disagree. The fore section being crippled should not transfer impact damage to the rear. The front would keeprobably getting bashed and deformed. Would it mean am uncomfortable ride for those in the back? Yeah, very much so. But the system integrity of the rear would remain largely functional.

I disagree. The fore section being crippled should not transfer impact damage to the rear. The front would keeprobably getting bashed and deformed. Would it mean am uncomfortable ride for those in the back? Yeah, very much so. But the system integrity of the rear would remain largely functional.

If I'm captaining a ship, and the front half has become FUBAR, suddenly I see no reason not to use it as a battering ram. It's scrap anyway, right?

I've played double transports in epic and tryed to get them to lock a corvette in place and smash the second one into the aft. Both transports has repair droid so I could use the 3 energy each round to fix the ram damage. Corvette went down but with my transports out of the fight so did all of my other ships.

I've played double transports in epic and tryed to get them to lock a corvette in place and smash the second one into the aft. Both transports has repair droid so I could use the 3 energy each round to fix the ram damage. Corvette went down but with my transports out of the fight so did all of my other ships.

So not really a viable tactic then?

I've played double transports in epic and tryed to get them to lock a corvette in place and smash the second one into the aft. Both transports has repair droid so I could use the 3 energy each round to fix the ram damage. Corvette went down but with my transports out of the fight so did all of my other ships.

So not really a viable tactic then?

Personally, I enjoy making Ramming Transports for Epic... but you don't steer them towards other Huge ships. The 1 Hit KO on everything else is far more valuable.

I've played double transports in epic and tryed to get them to lock a corvette in place and smash the second one into the aft. Both transports has repair droid so I could use the 3 energy each round to fix the ram damage. Corvette went down but with my transports out of the fight so did all of my other ships.

So not really a viable tactic then?

Not two of them, if you could sync up a block with transport and then unload all you're other ships onto the corvette shouldnt take too long as you're putting 2 crits a round onto the fore, 1 for the transport moving and a 2nd for when the corvette moved.

HULK SMASH is the thing you scream at the top of your lungs when the transport makes a Boost+Bank SMASH