Hi everyone,
I was bored at work one day, and this thought appeared in my head.
What if I put my X-Wing Miniatures on a hex grid?
Then:
- How would movment work?
- Can I figure out a way to use the dials as-is?
- What about the firing arc?
- Ranges?
- What size hex would I need?
I knew that with the hex map, the movement templates and the range ruler would not be needed. There were some decisions that could have gone one way or another, and I mostly stuck with whatever made it easiest to remember. I tried to keep things accurate where I could, but ease-of-use won where the alternative - more accurate - option would've been more complicated.
I worked on the basic concepts that night, fleshing out details over the next few days. A friend and I play-tested a bit one weekend, trying different things.
Obviously, it makes for a very different game, but my intent was not to duplicate the all the movement strategy and subtlety of X-Wing. Instead, I wanted some quick and fun dogfights (no large ships) with easy movement while using all the rest of the X-Wing rules.
I thought I'd share it here with the community.
Here it is: heX-Wing version 0.1, in PDF format.
Enjoy! Or not. It's up to you.
Edited by Lifer4700