Ship Titles when compared

By Darth evil, in Star Wars: Armada

I don't know if this has been discussed before but after a game today where we played a 2 vs 2 game where every ship had a title i was really shocked at how good the Rebel titles are compared to the Imperials and especially how cheap they are. so lets compare some similar Titles

Defiance- 5 points WTH! While attacking a ship that has already activated this round, add 1 die of ANY color to your attack pool.

Dominator- 12 points. While attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool.

Devastator 10 points. Once per round, while attacking from your front hull zone, you may add 1 blue dice to your attack pool for each of your discarded defense tokens.

Isidious 3 points.The black dice in your battery armament can be used at medium range. This effect applies only when attacking the rear hull zone of a ship.

Warlord 8 points.While attacking, you may change 1 die face with an dice-accuracy-black.png icon to a face with a dice-hit-black.png icon.

Paragon 5 points.While attacking a ship you have already attacked this round, add 1 black die to your attack pool.

Home One 7 points.While another friendly ship at distance 1-5 is attacking, it may change 1 die to a face with an dice-accuracy-black.png icon.

thats pretty much all the Titles that affect die rolls, clearly imo the Empire is getting the Royal shaft, Isidious,Dominator are range restricted,Isidious and Devastator are hull zone specific,Devastator and Dominator are way Overpriced.

Paragon is 5 points for a range 3 Black die, Defiance is a 5 points die of any color, Home one is a Free accuracy on all ships and i haven't even compared Yavaris to Corruptor or discusses Forsight, seriously i can't be the only one who thinks the game designers have been over generous with Rebel titles.

im sorry for the light gray text, i copy pasted stuff and can't find how to fix it.

Edited by Darth evil

Defiance is pretty easy to trigger, as the rebels usually have activation advantage. I've had Paragon and never used it for entire games, double arcs are nice but miss synergy with Ackbar (who's huge with AF MKII). Home One is wonderful, though you can't use it with a spread-out flanking fleet, which is what I usually play.

As far as "best title", Demolisher has it in spades, at least for Wave 1. One of the trickiest things is the shoot-then-scoot part of Armada. Demolisher lets you close to black range and blast away before the opponent has any chance at retaliation.

Don't forget to look at Admirals either.

Screed lets you trigger all of your crazy Ordinance and Ion Cannon upgrades at will.

The Raider expansion really should have come with the Assault Proton Torpedoes, because that is some crazy damage on such a fast ship.

Grand Moff Tarkin seems like he stays powerful an entire game.

Edited by Vulf

while the rebel titles are cheaper and higher impact you have to remember that is a theme of their ships, the imperial ships are good stock as befits a navy.

the rebels on the other hand are a rag tag collection of heroic vessels, their base stats are poor for their pts, smaller dice pools means altering dice for any form of consistency is key making them a little more reliant on upgrades. all the imperial titles fall under "nice but not needed" alot of the rebel ones warp the way you build and play the ship.

the exception as listed earlier is domolisher which is and prob always will be a busted card since it breaks a core rule of the gameplay of shoot before move, that sort of ability cant be compared to anything else in the game.

Edited by TerrorScream

while the rebel titles are cheaper and higher impact you have to remember that is a theme of their ships, the imperial ships are good stock as befits a navy.

the rebels on the other hand are a rag tag collection of heroic vessels, their base stats are poor for their pts, smaller dice pools means altering dice for any form of consistency is key making them a little more reliant on upgrades. all the imperial titles fall under "nice but not needed" alot of the rebel ones warp the way you build and play the ship.

the exception as listed earlier is domolisher which is and prob always will be a busted card since it breaks a core rule of the gameplay of shoot before move, that sort of ability cant be compared to anything else in the game.

While that seems reasonable, the stock CR90 is very much superior to the Raider. They both have evades, but the CR90 can stay at medium range to use all its dice in an attack, the Raider has to get in to range 1 where the Evades don't help it.

Imperial players need to take advantage of upgrades and commanders.

But it is very lame that the best upgrade cards for Imperial ships tend to come in the Rebel expansions.

The Millenium Falcon also breaks rules, being able to shoot outside of the squadron phase. The Demolisher title also needs to go on the Gladiator, a ship that needs to be in close to get all its damage dice, while Rebel ships like the Nebulon B can snipe at long range.

Edited by Vulf

Foresight for the MC30. You can make that ship nearly immortal with Mothma.

This is my best to least list of titles that have impacted on a games I've played in (as a rebel player)

Imperial:

1) demolisher........ This kills me ( a lot) or get the demolisher killed as it overextends (a lot)

2) dominator ( this linked with expanded launchers has caused me pain when I got my positioning wrong)

3)insidious ( nasty if played with hyperspace assault)

4) Corruptor ( very list specific, the local meta went fighter light and this card went the same way)

I've never played against warlord or wave two cards yet (my main opponents did not have massing gear)

Rebel cards that make a diffence to my games (most to least):

1) Yavaris ( I love this ship, use it to set traps for over extending Glads

2) paragon ( the only wave one reb ship that can lock horns with a vic)

3)Jainas light ( my mission ship)

4)tantive ( have used and it works)

5)gallant haven ( never worked)

6) Doddona pride (always get killed)

Early goes with home one and defiance have been great, not sure which one I will take over the other.....

Independence is list specific to bwings and I play Ywings and Awings

The two MC30 titles look lovely but need to get play in before ranking them.

something you have to remember

the Titles are amazing because the ships are kinda crap

the Neb is a nifty little reliable bugger, but holy **** does it lack for damage. Solution: Salvation and Yavaris

the MC80 is a slow-ass ship that, unlike the ISD, is actually worse in many respects than its medium base counterpart (slower, no gunnery team). Solution: all the titles

Meanwhile, the Cr-90 only has Jaina's Light as a straight benefit (both Taintive IV and D's pride have noted drawbacks) and Haven/Paragon are far more difficult to enable than the Mc-80 titles

except, of course, we can't ignore the amazingness of Avenger and especially Demolisher

Edited by ficklegreendice

while the rebel titles are cheaper and higher impact you have to remember that is a theme of their ships, the imperial ships are good stock as befits a navy.

the rebels on the other hand are a rag tag collection of heroic vessels, their base stats are poor for their pts, smaller dice pools means altering dice for any form of consistency is key making them a little more reliant on upgrades. all the imperial titles fall under "nice but not needed" alot of the rebel ones warp the way you build and play the ship.

the exception as listed earlier is domolisher which is and prob always will be a busted card since it breaks a core rule of the gameplay of shoot before move, that sort of ability cant be compared to anything else in the game.

While that seems reasonable, the stock CR90 is very much superior to the Raider. They both have evades, but the CR90 can stay at medium range to use all its dice in an attack, the Raider has to get in to range 1 where the Evades don't help it.

Imperial players need to take advantage of upgrades and commanders.

But it is very lame that the best upgrade cards for Imperial ships tend to come in the Rebel expansions.

Also, what Upgrades are you referring to aside from XI7 (Which has an Imperial counterpart... In a $50 expansion instead of a $20 one)? ECM is in the core set. Gunnery Teams are everywhere. Intel Officer is in the Neb-b and VSD. Engine Techs is in the Neb-b and Gladiator. Ordnance Experts is in the Raider and the MC30.

Edited by Squark

while the rebel titles are cheaper and higher impact you have to remember that is a theme of their ships, the imperial ships are good stock as befits a navy.

the rebels on the other hand are a rag tag collection of heroic vessels, their base stats are poor for their pts, smaller dice pools means altering dice for any form of consistency is key making them a little more reliant on upgrades. all the imperial titles fall under "nice but not needed" alot of the rebel ones warp the way you build and play the ship.

the exception as listed earlier is domolisher which is and prob always will be a busted card since it breaks a core rule of the gameplay of shoot before move, that sort of ability cant be compared to anything else in the game.

While that seems reasonable, the stock CR90 is very much superior to the Raider. They both have evades, but the CR90 can stay at medium range to use all its dice in an attack, the Raider has to get in to range 1 where the Evades don't help it.

Imperial players need to take advantage of upgrades and commanders.

But it is very lame that the best upgrade cards for Imperial ships tend to come in the Rebel expansions.

The Raider has a brace token. So it doesn't evaporate in a single broadside or ISD 2 shot.

Also, what Upgrades are you referring to aside from XI7 (Which has an Imperial counterpart... In a $50 expansion instead of a $20 one)? ECM is in the core set. Gunnery Teams are everywhere. Intel Officer is in the Neb-b and VSD. Engine Techs is in the Neb-b and Gladiator. Ordnance Experts is in the Raider and the MC30.

APT is only in Mc30

Advanced Projectors in AFmk2

The HUGE one is definitely APT in the Mc30 though

Also xi7 has no imperial counterpart

It is only in the neb-b

Edited by clontroper5

while the rebel titles are cheaper and higher impact you have to remember that is a theme of their ships, the imperial ships are good stock as befits a navy.

the rebels on the other hand are a rag tag collection of heroic vessels, their base stats are poor for their pts, smaller dice pools means altering dice for any form of consistency is key making them a little more reliant on upgrades. all the imperial titles fall under "nice but not needed" alot of the rebel ones warp the way you build and play the ship.

the exception as listed earlier is domolisher which is and prob always will be a busted card since it breaks a core rule of the gameplay of shoot before move, that sort of ability cant be compared to anything else in the game.

While that seems reasonable, the stock CR90 is very much superior to the Raider. They both have evades, but the CR90 can stay at medium range to use all its dice in an attack, the Raider has to get in to range 1 where the Evades don't help it.

Imperial players need to take advantage of upgrades and commanders.

But it is very lame that the best upgrade cards for Imperial ships tend to come in the Rebel expansions.

The Raider has a brace token. So it doesn't evaporate in a single broadside or ISD 2 shot.

Also, what Upgrades are you referring to aside from XI7 (Which has an Imperial counterpart... In a $50 expansion instead of a $20 one)? ECM is in the core set. Gunnery Teams are everywhere. Intel Officer is in the Neb-b and VSD. Engine Techs is in the Neb-b and Gladiator. Ordnance Experts is in the Raider and the MC30.

Also xi7 has no imperial counterpart

It is only in the neb-b

Heavy Turbolaser Turrets

Available only with the ISD

APT I'll give you, but Advanced Projectors and Leading Shots are situational upgrades. Every Expansion has one or more unique faction-neutral upgrades; The Raider has Quad Laser Turrets, the gladiator has expand launchers, the VSD has flight controllers and ion cannon batteries, and the ISD has HTT, Nk-7 ion cannons, tactical expert, and ruthless strategists.

FFG's distribution model for its miniature games is that each Expansion has at least one unique upgrade card, at least for that wave (Sometimes critical upgrades later get reprinted)

As an Imperial player, I really have found myself staying away from most titles. The only ones I tend to include are:

Demolisher (obviously)

Relentless (For 3 points, changing an ISD to only having 2 command dials is fantastic IMO)

Other than that, I find most of the other titles are, indeed, expensive, and often require other upgrades in order to bring them to their highest potential. In the end, I find those points are often spent elsewhere to greater effect.

On the other hand, for those rare times I play as Rebel Scum, I friggin' love titles. Dodonna's Pride and Jiana's Light are favorites of mine. The second-wave titles for Rebels are even more impressive.

I think "Insidious" has probably been the black sheep of Imperial titles so far.

Even at only three points it rarely sees play over equally-priced upgrades or more points for squadrons.

That said, I think I've finally found a place for it in an Ozzel list as an outside flanker.

Defiance isn't near as strong as Home One as a title, but it does have its place. IMO, it's one of those titles that are great when it happens, but half of the game will see it not activate the way you want it.

Defiance isn't near as strong as Home One as a title, but it does have its place. IMO, it's one of those titles that are great when it happens, but half of the game will see it not activate the way you want it.

I wouldn't take Defiance unless I had an assortment of ships to control activation. You can rely on chance for activations or you can bribe Lady Luck.

I think "Insidious" has probably been the black sheep of Imperial titles so far.

Even at only three points it rarely sees play over equally-priced upgrades or more points for squadrons.

That said, I think I've finally found a place for it in an Ozzel list as an outside flanker.

Definitely this. In all the games I've played with and against Insidious I believe it has come into play ONCE. I do hope it is easier to use with Ozzel.

I actually think Foresight will be the Rebel "Demolisher" as a monster ship. It is so hard to kill that thing.

I'm in love with Relentless for 3 points if I'm running an ISD. Wave 1 favorite has to be Salvation.

I typically don't take many titles. The upgrades to me are a better use of points than the titles.

I'm in love with Relentless for 3 points if I'm running an ISD. Wave 1 favorite has to be Salvation.

I typically don't take many titles. The upgrades to me are a better use of points than the titles.

Relentless is kind of a no-brainer if you're running an ISD, haven't taken another title, and have at least three points.

Nothing like taking the biggest, meanest, fastest ship in its class and giving it two command dials.

It can do nothing but make your job as a commander easier.

Salvation, with XI7s or Slaved turrets. Paragon, Dodonna's Pride & Foresight with a laundry list of pain and protection. These are a few of my favorite things to kill you with.

On the Imp side, Corrupter gives me first strike capability in turn one if I deploy correctly. Avenger is the 2 in the Overload Pulse 1-2 punch. Demolisher is just as good as advertised... If flown right.

As of lately, I've been a HUGE fan of Avenger. For a 5 point upgrade and a close contender to Relentless, I've actually found myself picking Avenger in most cases. Being able to completely ignore exhausted defense tokens on a threat like the ISD-II is godsend. It's such a powerful control card in its own right.

combine with basically any other imperial ship, even the raider, and it's just devastating (more devastating than devastator!)

either they can't brace against Avenger or they cannot brace against the other threat. **** goes right around ECM to boot!

combine with basically any other imperial ship, even the raider, and it's just devastating (more devastating than devastator!)

either they can't brace against Avenger or they cannot brace against the other threat. **** goes right around ECM to boot!

Yeah man, it's brutal. For anyone thinking Relentless is an auto-take, Avenger is my choice 9.9/10.

I agree on Avenger.

After running it with the obvious Overload Pulse combo it became clear that the Avenger really doesn't need OP to be a brutal bastard.