Wild Sabine Speculation.

By Punning Pundit, in X-Wing

FFG pays attention to canon, and tries hard to make certain pilot/upgrade/crew combos work. For instance: Lando and Nien flew into the second Death Star. So... If you've got Lando flying your YT-1300, you get maximum value from his ability by putting Nien on your ship.

So: who tends to fly the Phantom? Sabine Wren.

Now: Ezra has a great pilot ability, but... He's not someone we've seen spend a lot of time in the Phantom cockpit.

So my wild speculation: Sabine will have an even better pilot ability. Secondary speculation: her crew ability will involve putting bombs into Torpedo slots, so her pilot ability will not have anything to do with bombs.

Ladies and Gentlemen, Trolls and people: lets start speculating!

Sabine might be more offensive. Maybe she will involve some kind of explosive damage - similar to the ruthlessness ability or the Assault Missile mechanic.

Sabine crew: Some Points

You may equip up to two bombs.

When you drop a bomb token whose card cost is less than 3 points do not discard the bomb card.

But like, WORDED BETTER.

Edited by TasteTheRainbow

The Phantom's asshatch is perfect for a spew of bombs.

Action: drop one bombshell token.

I really hope the Crew!Sabine card isn't "Small and Large ship only", as o want to make a CR-90 mine launched.

Crabbok: I had a similar thought. Sabine could make TIE Swarms cry. :)

The Phantom's asshatch is perfect for a spew of bombs.

DAT HATCH

Action: drop one bombshell token.

I mean, I guess in certain countries it's alright to call Sabine a bombshell.

Crew, I like the idea of changing one torpedo slot to bomb. A B-wing bomber could be fun.

For the Phantom, I'm thinking "if a an attack, that you defend, misses; you get to return fire." Or, While attacking, if the attack misses, perform a barrel role."

These are badly written and might not be extremely fluffy. The last one relies on being a mid to high PS.

Action: drop one bombshell token.

I mean, I guess in certain countries it's alright to call Sabine a bombshell.

So she's mature enough to be a terrorist and killer but not mature enough to want to bang? Slavery and murder run rampant throughout Star Wars, and your concern is that she might be under aged at the location on earth that you live?

Should the Ghost have come with a paint-bomb?

Does no damage, but when it hits a ship you pull out a pen or paint brush and tag all over the ship. Opponents would avoid that bomb like the plague.

Serious consideration now: If Sabine (crew) is to be useful on both the Phantom and the Ghost her ability would have to be adds a bomb upgrade icon. On the assumption that FFG would want to encourage using the crew on both ships I'm going to go with that being her ability.

Crew, I like the idea of changing one torpedo slot to bomb. A B-wing bomber could be fun.

For the Phantom, I'm thinking "if a an attack, that you defend, misses; you get to return fire." Or, While attacking, if the attack misses, perform a barrel role."

These are badly written and might not be extremely fluffy. The last one relies on being a mid to high PS.

As strong as Ezra is I think something like this that really is a strong combo with her mid ps is very likely. We haven't seen very many that take much advantage of being higher than ps2 without being an Ace.

Action: drop one bombshell token.

I mean, I guess in certain countries it's alright to call Sabine a bombshell.

So she's mature enough to be a terrorist and killer but not mature enough to want to bang? Slavery and murder run rampant throughout Star Wars, and your concern is that she might be under aged at the location on earth that you live?

Action: drop one bombshell token.

I mean, I guess in certain countries it's alright to call Sabine a bombshell.
So she's mature enough to be a terrorist and killer but not mature enough to want to bang? Slavery and murder run rampant throughout Star Wars, and your concern is that she might be under aged at the location on earth that you live?

I'm sure there are places to discuss the love lives of cartoons. This isn't one of them.

Sabine might be more offensive. Maybe she will involve some kind of explosive damage - similar to the ruthlessness ability or the Assault Missile mechanic.

9ZzyBbs.gif

Wait, I had something for this!

What if they added a way for her to drop a bomb from any direction? Like place one end of the forward 1 flat against any side of the ship, then place the bomb on the other side like normal

What if they added a way for her to drop a bomb from any direction? Like place one end of the forward 1 flat against any side of the ship, then place the bomb on the other side like normal

This I would like but my big issue with it would be- attack Shuttle: turret, check; 3 att, check; crew shenanagins, check; bomber, check... The ghost and phantom do a lot of things really well. A few too many things well.

I have a sneaky suspicion her crew is going to be good and her as a pilot is going to be the mid-level PS without an EPT that is going to be unused. It could also be reversed since we already have Bombadier who messes with bombs.

Whatever her ability is, I suspect it is going to be seriously out of left field and not something we're going to guess.

Doesn't mean we should stop trying though.

Out of left field idea then:

The Sabine token is not for a mission, it's for her ability.

I'll guess remote/timed detonation of the bombs she drops so you can leave seismic/thermal bombs on the board an extra turn or two.

I'll guess remote/timed detonation of the bombs she drops so you can leave seismic/thermal bombs on the board an extra turn or two.

That would be interesting. When you drop a bomb, put the Sabine token on it. The bomb doesn't detonate while the token is on it and you remove the token at the start of the next round or something.

Time delay fuses on bombs would certainly change a bunch of tactics.

I'll guess remote/timed detonation of the bombs she drops so you can leave seismic/thermal bombs on the board an extra turn or two.

That would be interesting. When you drop a bomb, put the Sabine token on it. The bomb doesn't detonate while the token is on it and you remove the token at the start of the next round or something.

Time delay fuses on bombs would certainly change a bunch of tactics.

That'd be interesting, but you still need a means of equipping the bombs that Ghost comes packaged with, given that neither the revealed Phantom nor Ghost pilots have bomb upgrade options, it's likely that the Sabine crew card adds that option.

If Sabine adds the bomb upgrade option, then her pilot ability is unlikely to be related to dropping bombs as she can't take herself as crew :/

Of course, her crew ability could be "Your ship gains the Bomb icon in its upgrade bar" and then some other ability such as timed fuses on bombs. A double whammy crew ability if you will.

This all assumes that none of the other pilots have bombs as an upgrade option, there's nothing to stop FFG doing that, they just haven't done it within faction before that I know of (taking into account Scum versions of Rebel and Imperial ships that have Illicit upgrades and the Elite upgrade icons in general).

At PS 5, what would be a good ability?

Way out to left field.

Sabine Wren (crew)

Action: place the Sabine Wren token as if it were a bomb. Then discard this card.

Sabine Wren (token)

When an ship or template overlaps the token, deal a face-up damage card to it. Then remove the token and equip the crew card to the ship again.

Actually I'm beginning to think those tokens are a part of a scenario with one of them being Sabine and the rest being Thermal Detonators. You place them face down, the opponent tries to capture Sabine by landing on the token and turning it face up. Get the wrong one though and it's Thermal Detonator pain.