And here I'm usually the guy busting out the Art of War.
That said, all of your strategies *sound* perfectly workable, but on the table I've had mixed to poor results.
Blitzkrieg tactics find themselves toothless once they get to close range, badly damaged ships facing full-health ships whose firepower has only increased as they've gotten closer.
Raiders melt against the Home One because they can't brace, and a Raider that isn't bracing is a dead Raider.
Presenting multiple targets only works if your opponent isn't converging fields of fire (which they always are with Ackbar'd corvettes. If they ARE converging fields of fire you're serving your ships up like a buffet.
The real problem with this list is that the "real" threat is Ackbar, because he makes all the "little" threats INTO the "real" threat. Destroying the 'vettes is both challenging and still leaves you with a big ol squid to deal with, focusing on the squid leaves you getting picked apart by 'vettes, and at no point does careful maneuvering do much for you since the only ship that can outmaneuver the CR90 is the Raider, which we've already established is going to die without being able to use brace.
Honestly, I think Gladiators may be the answer here. Glads with Engine Techs in an Ozzel list can pull some insane maneuvers. Maybe just insane enough to quickly box Admiral Snackbar to death...
That's why I've proposed the idea of Raiders being situationally expendable. The big guns he fires are your raiders are big guns he's not firing at your bigger ships.
The idea of facing a Home One clad Fishface is exactly why I started pondering lists like some of the ones I've put in other threads (and variations of which I've posted three or four).
Swimming with Sharks
EMPIRE FLEET 396
1 • Gladiator II-class Star Destroyer - Gladiator-class Star Destroyer (62) - Ordnance Experts (4) - Engine Techs (8) - Assault Concussion Missiles (7) - Demolisher (10)
• Total : 91 • Code : e6w5s3n1f12
2 • Gladiator II-class Star Destroyer - Gladiator-class Star Destroyer (62) - Ordnance Experts (4) - Engine Techs (8) - Assault Concussion Missiles (7) - Insidious (3)
• Total : 84 • Code : e6w5s3n1f13
3 • Raider I-class corvette - Raider class corvette (44) - Ordnance Experts (4) - Expanded Launchers (13)
• Total : 61 • Code : e25w5n2
4 • Raider I-class corvette - Raider class corvette (44) - Ordnance Experts (4) - Expanded Launchers (13)
• Total : 61 • Code : e25w5n2
5 • Victory I-class Star Destroyer - Victory-class Star Destroyer (73) - Admiral Screed (26)
• Total : 99 • Code : e1c6
Something like this I think gives you multiple credible, fast-moving threats, some of which could be sacrificial as required. Hell, one could even conceivably put Screed on a GSD and send the Vic in to tank shots, though its paltry speed makes that questionable. It probably serves best as fire support.
But that's just one variation on a theme that can be tinkered with.
Edited by Deathseed