The Ghost might be a bit broken (not as clickbaity as it sounds )

By nikk whyte, in X-Wing

If you are concerned about the quantity of stress, for comparison Paul Heavers Stressbot Y-Wing with BTL and TLT can dish out 3 stress per turn. Okay it has no 360 arc to do it but it isn't limited to Range 2 either. And it costs 26 points.

I am sure this is hellofa lot more efficient than outfitting the Ghost for stressing.

2 stress.

TLTs second attack skips the "declare target"

so only 2 stress from StressHog.

but yep, R2-3

Yes in fact, when did they actually rule this, because i remember it being unclear for a long time (and if you could pick 2 different targets)

I read earlier that the Turret attack you get from Phantom title would only allow you one Of two TLT attacks. Is that confirmed and correct? I would like that since it would actually make Dorsal, Blaster, Ion or even Autoblaster Turrets a better choice for the Ghost, at least long as Phantom is docked. And even if not, turning Ghost into a 50 point TLT Y-Wing is probably a bad idea...

Another question concerning Zeb. So he only activates in arc. Does that include the "special" arc they get from Phantom? I would read it as a yes.l but not sure.

He would also allow your adversary to shoot back, right (unlike Arvel for example)? Since both are considered not touching. That would encourage bumping into someone from behind (no pun intended...)

Edited by ForceM

I read earlier that the Turret attack you get from Phantom title would only allow you one Of two TLT attacks. Is that confirmed and correct?

Yes. Weapons that make you attack twice have been confirmed to be 2 separate attacks for a while now. Since it is 2 attacks and you are forbidden from making more than one attack with the end of combat turret, you can't perform the second TLT attack. There was some confusion with such weapons about targeting, but more recently it has been confirmed that with such weapons you perform 2 attacks, but skip the declare target step of the second attack. This handles the confusing issue regarding things like TLT and Cluster Missiles and tactician.

Another question concerning Zeb. So he only activates in arc. Does that include the "special" arc they get from Phantom? I would read it as a yes.l but not sure.

We don't yet have all of the rules for the "special arc" so we can't say for sure. There will undoubtedly be a rules insert for the Ghost that will (try to) explain the rules for when the special arc is and is not a valid arc. Until then it is all speculation based on inadequate information.

He would also allow your adversary to shoot back, right (unlike Arvel for example)?

Yes, that seems to be the case. Obviously FFG thought that Arvel's ability was overpowered and they had to add a drawback.

Yes indeed, Arvel, dominator of the Meta. That beingsaid if you add Zeb to the Ghost it could make sense. Normally you would have 4-5 dice per attack and more than one if you run a turret. So theoretically you should dish out more damage than your adversary. If you bump an enemy on your front of the ship with a dorsal turret, you get 5, then 3 attacks. That messes up anything.

Thanks for the clarification anyway!

Edited by ForceM

He would also allow your adversary to shoot back, right (unlike Arvel for example)?

Yes, that seems to be the case. Obviously FFG thought that Arvel's ability was overpowered and they had to add a drawback.

Oh, be fair... Arvel isn't throwing 5 dice and a turret shot. ;)

That said, he'd actually be perfectly awesome if he was 2 points of PS lower and had an EPT. But that's just the eternal curse of mid-PS pilots missing their EPT for reasons, eh? The whole thing is even more egregious when their lower-PS generic aces have the slot and their higher-skill pilots don't, I feel.

Decimator with flatchet torpedoes (what, I thought the torpedo slot was for extra bombs!), Gunner and tactician can triple stress in its front arc at range two if the torpedoes don't hit. But I doubt anyone has ever tried it. An Academy TIE would do wonders to block something at that range. And if the torpedo actually hit then there's damage on top of double stress. Conditional, but cheaper than the Ghost plus Phantom and more importantly it's Imperial!

Oh the YV-666 can throw 3 stress with cluster missiles, tactician and gunner. Again conditional on missing the second missile roll. A bit harder to make it munitions failure work though. If only Moralo worked with missiles as well as cannons...

He would also allow your adversary to shoot back, right (unlike Arvel for example)?

Yes, that seems to be the case. Obviously FFG thought that Arvel's ability was overpowered and they had to add a drawback.

Oh, be fair... Arvel isn't throwing 5 dice and a turret shot. ;)

That said, he'd actually be perfectly awesome if he was 2 points of PS lower and had an EPT. But that's just the eternal curse of mid-PS pilots missing their EPT for reasons, eh? The whole thing is even more egregious when their lower-PS generic aces have the slot and their higher-skill pilots don't, I feel.

Arvel can even get an EPT with test pilot, and it doesnt make any difference. Outmaneuver is one of the best on him because he will mostly not get an action anyway if he bumps. Veteran instincts is nice because it often lets you bump and react to the enemy instead of the other way round.

What he really needs is dice modification after shooting. If you run him with Cracken that makes him decent for example. Just that it's too many points for a semi-good combo. What Arvel would need is a rewording of his skill where you can not only shoot but also take actions normally while overlapping other ships. Like the Decimator title. That would make him actually playable without expensive combos.

He would also allow your adversary to shoot back, right (unlike Arvel for example)?

Yes, that seems to be the case. Obviously FFG thought that Arvel's ability was overpowered and they had to add a drawback.

Oh, be fair... Arvel isn't throwing 5 dice and a turret shot. ;)

That said, he'd actually be perfectly awesome if he was 2 points of PS lower and had an EPT. But that's just the eternal curse of mid-PS pilots missing their EPT for reasons, eh? The whole thing is even more egregious when their lower-PS generic aces have the slot and their higher-skill pilots don't, I feel.

The reason is that they have pre-set ability, also at a premium price compared to bought EPTs

They are cool to have better skill and unique ability.

But they are still not cool enough (LOL A-wings LOL)

to have 2 abilities, so only 1, and no EPT