So, the Ghost looks really good. we've never seen a ship with that many capabilities before. which got me thinking.
Tactician. Its pretty much a given that Tactician was changed to limited to prevent stacking them on the YV-666 and tossing out 3 stress with one ship at a time. But i cant help but notice that the Ghost can equip a turret and a crew member, in the same vein as the K-wing.
Once you add the attack shuttle to the mix via phantom and ghost title cards, you get to fire a second attack at the end of the combat phase with the turret equipped to the ghost.
It doesn't specify that you have to make a primary weapon attack. You can attack with the turret in your normal combat phase. Tactician can hand out 4 stress in one turn buy combining the two. further, you can take Fire Control Systems and have a modification for every single attack.
Basically, you should never want to shoot your main gun unless you're at range one. otherwise, you're getting the same potential damage (4) and you can strip down any ship's defense while having accurate attacks.
The point cost for this combo is a little up in the air, as we don't know the cheapest pieces yet. but that seems like a lot for one ship to do.

