A New Punch? (How the Dorsal turret may help a list)

By CheapCreep, in X-Wing

There is no reason in any galaxy to not take tlt on rebel hwks

TLT hwks draw soooo much hate.

What if you don't want your Rebel HWK to take heat? What if you are using one of the named pilots for their ability? If you bring a TLT, they will die fast. What if you don't want them to die fast?

Stresshog

Biggs

End of list

There is no reason in any galaxy to not take tlt on rebel hwks

TLT hwks draw soooo much hate.

What if you don't want your Rebel HWK to take heat? What if you are using one of the named pilots for their ability? If you bring a TLT, they will die fast. What if you don't want them to die fast?

then you bring TLTs

because TLT gives you range 3 and keeps you as far as possible from the enemy, while also giving you room to put other ships between the HWK and the enemy

no HWK is worth it for their ability alone, and TLTs give them the means to contribute from the safest possible distance

Edited by ficklegreendice

So, you don't think you should ever not use a TLT on a HWK?

I think if you like the rest of the list you have and you have a named guy that you want to use (and not die fast), then it's fine to go with a Dorsal Turret. You are probably tight on points, too. That saves some.

you should never not use a TLT on a rebel (named) HWK

Palob and Mux have weird interactions due to their range specifications, and Dace likes ions

You can't shoot it near Carnor. Palob disables it's usage, as does Garven. Bumping? Forget about using it.

How does Garven disable a Blaster Turret? (besides shooting it off).

Edit: I still think I like Ion Cannon Turrets on Y-Wings - ionise your opponent, k-turn behind them, chase them down the board...

Edited by FTS Gecko

Dorsal Turret is a strange name for this, btw...

it suggests that it shoots backwards only ...

But hey - seems like all other meaningful names were taken already

Edited by TheRealStarkiller

Dorsal Turret is a strange name for this, btw...

2873_1shark_scaler_21.jpg

(...)

no HWK is worth it for their ability alone, and TLTs give them the means to contribute from the safest possible distance

Roark and Torkil might want to have a word with you.

Esp Torkil with cloaking device, someone already propsed a naked Torkil with only Cloaking.

Dorsal Turret is a strange name for this, btw...

it suggests that it shoots backwards only ...

But hey - seems like all other meaningful names were taken already

I've always thought of dorsal as being about the top of a thing, not the back of it. Aft Turret would say "shoot backwards" to me. Probably because it's most commonly used (at least in my experience) when discussing fish and aquatic mammals and those things can be vaguely compared to starships.

I'm really liking the look of it for the Scum HWKs (or Torkil and Palob at least). It keeps them cheap, and means that they're not the obvious target the way they are with a TLT. 22 points for something with a decent range 1 attack that can also drop an opposing ship to PS 0 sounds pretty good to me. :)

(...)

no HWK is worth it for their ability alone, and TLTs give them the means to contribute from the safest possible distance

Roark and Torkil might want to have a word with you.

Esp Torkil with cloaking device, someone already propsed a naked Torkil with only Cloaking.

Because they're still not worth it without contributing damage

ESPECIALLY MUX because good luck killing the PS 0 before it shoots with 19 points down the crapper

With dorsal being only 3, there's no excuse for them

Rebel hwks, though, are wedded to TLT

Edited by ficklegreendice

I'd only ever consider the dorsal turret on Kavil. As for every other ship, even of it cost 0 points it would still be a worse option than TLT nine times out of ten. Even for the ghost itself, it makes much more sense to take an autoblaster turret with AC. If you thought Vader or Mara Jade were bad enough, just wait until the ghost get off the boat.

As far as molds crows go I just want to say that a TLT with 2 focus out-damages a focused HLC and has a bigger chance to hit. There is no reason not to take it.

you should never not use a TLT on a rebel (named) HWK

Palob and Mux have weird interactions due to their range specifications, and Dace likes ions

Gotta disagree. If you got the points, sure, do it, but I think there's circumstances when going with the new Dorsal Turret will be the better call.

Jan Ors is already pricey, and her ability tends to put a target on her back. Throw a TLT on her and she's already at 31 points and is using green non-stop to burn stress. Wired can help a bit in keeping her alive, but an Engine Upgrade is golden (same with Dace). You're either giving her zero defenses on a predictable ship, on you're making her worth a bigger chunk of points than I'd like to spend. Dropping down to Dorsal and Jan with EU+Wired makes her less of a sitting duck and a more acceptable 33 points. Lose a little bit of offense, but make the person your opponent probably wants dead first a harder target. I think about Captain Jonus and only ever giving him the bare minimum most of the time, because if anyone dies it'll be him: why give any extra points to my opponent when that happens?

Roark Garnet is also a typically "early target" for his ability. Him with a Dorsal Turret is a much less assuming target and clocks in at an almost laughable 22 points. Can be run with literally just a Dorsal Turret be a solid contributor to a list.

Kyle Katarn... well, okay, sure, TLT is probably his best bet. Only real benefit I can think of is Dorsal would conserve Focus tokens for passing out/defense better than a TLT or Blaster Turret, on top of being a wee bit cheaper.

And I think Moldy Crow+Blaster Turret still has its place, if you really need to shave off two points elsewhere... which, really, is why other turrets should still see table time, even on Rebel HWKs. Maybe you need those three points to squeeze PTL or Predator onto another ship in the list, maybe those three points are what you need to get a specific squadron of pilots together. Definitely think the argument could be made that, in these cases, downgrading your gun but keeping the HWK around is the best option.

Gold Squadron Pilot — Y-Wing x2
Dorsal Turret
Bomb Loadout
R2 Astromech
Proximity Mines
BTL-A4 Y-Wing
Ship Total: 50

Gold Squadron Pilot — Y-Wing x 2
Dorsal Turret
Bomb Loadout

R2 Astromech

Ion Bombs
BTL-A4 Y-Wing
Ship Total: 48

Bombs away with a very strong 5/6 attack dice coming in on your attack run, and when you need to pass, drop some bombs for your enemies! Also useable with Scum, but with Scum you could add "Genius" if you're an angry person.

Then how about:

Spice Runner w/ Dorsal turret x5
Add Feedback on 1, Tactician on a 2nd and Greedo on a third.
I will admit this list is lacking but it has a very fun flavour to it. Also could remove 2 Dorsals for TLT to provide a range difference to your team.

Edited by CheapCreep

When you switch from TLT to Dorsal that ship loses some power, but its possible to gain it back in other ways.

4X Thugs with TLT and Unhinged is 100points but if you switch to Dorsals you can throw in a Binayre. You could put BTL-A4 on some, all or none of them.

You lose range and the donut hole the TLT gives you but get 4 more hit points and a blocker and the chance to do more than 2 damage a turn with the occasional crit.

It all depends on your style of play.

A lot of good points so far. Frankly, Dorsal Turret is what Blaster Turret should have been to begin with, and I'm glad for its inclusion in the game. I feel it's appropriately powerful and is going to find a home on filler ships or support ships.

I'm already excited about tweaking an old favourite of mine: VI Xizor with three Y-Wings. I had been running 3x Autoblaster Turrets and 3x Unhinged Astromechs, but I feel the loss of the astro-provided green manoeuvres is acceptable to trade up damage and offensive range. Xizor does good work too, and can stand alongside most other PS9 pilots I feel. The only arguable drawback I have is filling out all 100 points, because an initiative bid would help his Highness.

Prince Xizor (31)
Veteran Instincts (1)
Fire-Control System (2)
Autothrusters (2)
Virago (1)
Syndicate Thug (18)
Dorsal Turret (3)
Syndicate Thug (18)
Dorsal Turret (3)
Syndicate Thug (18)
Dorsal Turret (3)
Total: 100
Xizor is pretty hard to kill with all that health around him, and I really like the extra range afforded the Y-Wings on offence. The Prince also does some solid damage with just FCS, and it leaves him open to Boost, Barrel Roll, or Sloop as needed.

I do like the idea of a cheaper turret that can just do damage for the Y-wing, especially for casual play and Epic. I've been more into having fun than trying to build super lists lately.

Love the Xizor list! I ran a suicide Y with genius and proton bombs, dorsal turret would help it do good damage in its approach but still keeping it cheap.