PS bid shifts downwards (disturbance in the PS force)?

By IG88E, in X-Wing

I sense a PS shift from 9 to level 8 (or even 7). Miranda, as well as Poe (without VI) are nowadays seen a lot on the tables. Even Carnor is back at PS 8. And now with Hera we have an aggressive and very skilled pilot at PS 7 (no EPT slot). Also Dash will show up again more often due to "Kanan Jarus".

I catch myself being satisfied having a PS 8 in my squad instead of PS 9. I know, Soontir is still somewhere in outer space and waiting, but I think FFG is trying to release more pilots for the second rank PS numbers.

Nevertheless, I like the development very much.

Thoughts?

Surely with so many ps 8-7 pilots knocking about, the incentive to bid to ps9 is even greater

Might happen, but VI is a really good choice for Poe and people ran VI Jax successfully. It is not like 9+ is mandatory anymore, but it can still be highly advantageous.

Personally, I prefer to fly more generics vs less named pilots - safety in numbers. My last tournament build was all PS2's

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

Might happen, but VI is a really good choice for Poe and people ran VI Jax successfully. It is not like 9+ is mandatory anymore, but it can still be highly advantageous.[/quote

This is what I keep coming back to in this past post-Phantom nerf year. It's nice to have in its own right, but it's just one tool of many for handling other high PS pilots.

Personally, I prefer to fly more generics vs less named pilots - safety in numbers. My last tournament build was all PS2's

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

I too usually opt for quantity over "quality." I think blue squadron pilots, tlts, (and X-wings with IA) make an excellent case for lower ps pilots thanks in large part to great health and damage output.

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

No.

An initiative bid at PS 8 matters now. It didn't for a long time. But ps9 is still very popular. It's nice to have a meta that isn't 9/2.

If anything, there's even more incentive now to put veteran instincts and engine upgrade on everything.

Even in the Phantom age Engine Upgrade was a point trap. It is only worth it on large bases and very specific ships (some Corrans for example).

Even in the Phantom age Engine Upgrade was a point trap. It is only worth it on large bases and very specific ships (some Corrans for example).

Vader? ~

I've been thinking about running a Scum swarm (with a good bit of teeth).

3x Black Sun Enforcers

2x Binayre Pirates

I was thinking about running a Black Sun Ace with Wingman instead of the Zs (so the Starvipers could shed stress from early S-loops), but I think more is better in this list's case.

Even in the Phantom age Engine Upgrade was a point trap. It is only worth it on large bases and very specific ships (some Corrans for example).

Vader? ~

Yes, Vader, too. But for example X-Wing aces really shouldn't have it. Iused to run Luke with R3-A2 and VI to hunt Phantoms, but it never worked too well. Then I dropped the EU and my lists became a lot better.

I know I am leaning toward going back to Expert Handling. Man, nothing quite like seeing a HWK barrel roll. It used to be my go to EPT for X-wings, as well. And with Integrated Astromech coming, I see that as the ideal repositioning tool for the X-wing. Besides, screw ATC.

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

No.

Yes. Relying entirely on a PS advantage is little better than fat turreting.

Being able to move after your opponent, then adjust that move with ether boost or barrel roll (or both) is INCREDIBLY powerful. There's little skill involved in piloting high PS, multi-action ships - you're simply reacting to what your opponent has done.

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

No.

Yes. Relying entirely on a PS advantage is little better than fat turreting.

Being able to move after your opponent, then adjust that move with ether boost or barrel roll (or both) is INCREDIBLY powerful. There's little skill involved in piloting high PS, multi-action ships - you're simply reacting to what your opponent has done.

Couldn't agree more, though I have to say using a prototype to dodge and tail a PS10 for the entire game is incredibly satisfying.

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

No.

Yes. Relying entirely on a PS advantage is little better than fat turreting.

Being able to move after your opponent, then adjust that move with ether boost or barrel roll (or both) is INCREDIBLY powerful. There's little skill involved in piloting high PS, multi-action ships - you're simply reacting to what your opponent has done.

I disagree. The challenge to high PS is not getting blocked. I have foiled many a high PS build with larger ship count, low PS builds.

Rage on PS War... Rage on.

FFG would have to stop making PS9 pilots for it to calm down. They would also have to stop putting EPTs on 7-8. Neither of those things is going to happen.

What they can do is start giving PS 4-6 high quality abilities that help them against aces and are solid when aces don't showAND MAKE SURE THEY HAVE AN EPT SLOT! So that they aren't DOA.

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

No.

Yes. Relying entirely on a PS advantage is little better than fat turreting.

Being able to move after your opponent, then adjust that move with ether boost or barrel roll (or both) is INCREDIBLY powerful. There's little skill involved in piloting high PS, multi-action ships - you're simply reacting to what your opponent has done.

First of all, it's a sh*tty phrase that puts down anyone who wants to fly those types of ships. That type of negativity is neither necessary nor constructive.

Second of all, little skill is not no skill. You can't just choose any random maneuver on your dial every turn and win with a fat turret (also, the MoV change fixes something that was broken with the game, not the ships or players), and you can't just choose any random action after moving every turn and win with a high PS ace.

Third, look at the Worlds 2015 lists and results. If high PS and turrets are all there is to this game, then list #10 should have been undefeated, won, and caused everyone to quit the game because it's so broken. Paul Heaver won for the third time in a row, yes with an ace, but not the most reactive one, but also beating multiple ace/turret lists on his way to his undefeated victory. There's BroBots in top 4, a triple K-Wing list in the top 8, and a Swarm in top 16. Things that, apparently, should just roll over and die because they lack fatness or aces.

You don't like turrets and aces? Fine. Don't play them. But bitching and moaning about them in every single thread accomplishes nothing. Better players than you have won against them and lost with them. So until you sweep worlds with RAC/Whipser, kindly shut the **** up about it. Let's keep these forums positive, constructive, and useful for everyone who might be visiting.

To steal a quote from ParaGoomba, High PS arc dodgers are almost as ice-cream-smeary as Fat PWTs.

No.

Yes. Relying entirely on a PS advantage is little better than fat turreting.

Being able to move after your opponent, then adjust that move with ether boost or barrel roll (or both) is INCREDIBLY powerful. There's little skill involved in piloting high PS, multi-action ships - you're simply reacting to what your opponent has done.

First of all, it's a sh*tty phrase that puts down anyone who wants to fly those types of ships. That type of negativity is neither necessary nor constructive.

Second of all, little skill is not no skill. You can't just choose any random maneuver on your dial every turn and win with a fat turret (also, the MoV change fixes something that was broken with the game, not the ships or players), and you can't just choose any random action after moving every turn and win with a high PS ace.

Third, look at the Worlds 2015 lists and results. If high PS and turrets are all there is to this game, then list #10 should have been undefeated, won, and caused everyone to quit the game because it's so broken. Paul Heaver won for the third time in a row, yes with an ace, but not the most reactive one, but also beating multiple ace/turret lists on his way to his undefeated victory. There's BroBots in top 4, a triple K-Wing list in the top 8, and a Swarm in top 16. Things that, apparently, should just roll over and die because they lack fatness or aces.

You don't like turrets and aces? Fine. Don't play them. But bitching and moaning about them in every single thread accomplishes nothing. Better players than you have won against them and lost with them. So until you sweep worlds with RAC/Whipser, kindly shut the **** up about it. Let's keep these forums positive, constructive, and useful for everyone who might be visiting.

1.) Just because something is negative, doesn't mean it's untrue.

2.) Bitching and moaning about the Phantom seemed to help.

3.) You can pretty much select any random maneuver with your turret and be rewarded for it.

Vader likes this.

1.) Just because something is negative, doesn't mean it's untrue.

2.) Bitching and moaning about the Phantom seemed to help.

3.) You can pretty much select any random maneuver with your turret and be rewarded for it.

1) Feel free to visit anyone who made top 32 at Worlds with a fat turret and/or arc-dodger and make a documentary about their life as a sticky, ice-cream-covered toddler.

2) "Seemed to." FFG observes their game and improves on it as they determine is necessary. Does making the issue public and having a conversation about it on their forum help? Yes. Does whining like a bigger baby than the supposed babies that pilot the lists you don't like in every single thread regardless of relevance do anything? No.

3) Please, do that. Create a battle report where you select nothing but random maneuvers for your fat turret and manage to win. Good luck not accidentally flying off the board and into asteroids.

Yup. FFG uses whining, immature complaints as their decision basis. Not logical arguments and tournament data (many thanks to MajorJuggler for those threads).

1.) Great players can play easymode ice cream smeared lists. Doesn't mean they're sticky ice cream smeared 10 year olds at a baseball game, but their lists required no skill.

2.) How do you know it does nothing? You're just buttmad about me complaining about things instead of waving my optimism boner around and using euphemisms.

3.) I've actually been meaning to do that. Assign falcon maneuvers to die rolls, and reroll when it would fly you off the edge or onto an asteroid (or use Dash Crewdar) or double red. I just haven't felt like non-playing the game to prove a point yet. I'll do it this Sunday though.

Even in the Phantom age Engine Upgrade was a point trap. It is only worth it on large bases and very specific ships (some Corrans for example).

Vader? ~

During the Phantom age, Vader was not a great choice. Had ATC been around before the Phantom Nerf, it might have been.