SoN question about A Demonstration.

By Truppel, in Descent: Journeys in the Dark

So, we were starting the campaign last night, great quest.

But something made us wonder. The players get 25 gold per Citizen on the map, right? Well, does possessed citizens count for that?
Our overlord lost the match with 3 possessed citizens and 1 escaped citizen. In this scenario, we get 75 gold(for the 3 unpossessed citizens) or 150(for 3 possessed citizens and 3 unpossessed citizens)?

Thanks for the help.

Unless I am missing something, I beleive it is 150. A possessed citizen is still a citizen, and is still on the map.

The quest guide says: "The heroes receive 25 gold per villager token remaining on the map" (P.11). By avoiding the term citizen, I would say FFG means normal citizens, as well as possessed citizens that have not moved off the map/ had their soul sucked out by Tristayne.

The quest guide says: "The heroes receive 25 gold per villager token remaining on the map" (P.11). By avoiding the term citizen, I would say FFG means normal citizens, as well as possessed citizens that have not moved off the map/ had their soul sucked out by Tristayne.

Exactly.

Hey Zalt. This question does concern to me as well, since I am playing the OL. The other day we started SoN campaign and a question came up after we finish it:

Does a possessed citizen counts as a Villager token? In the SoN quest guide says "25 gold per villager token remaining on the map", a possessed citizen do not counts as a monster, ok, but it still counts for the number of changelings in play, so in my point of view the players had to get ride of the possessing changelings to make the possessed citizen a villager token again, and only then claim the particular token as a valid reward. And they could do this by using the Iron bindings mechanics.

I will rewrite the part of the rules we are getting ambiguous interpretations:

"SETUP (...) Place 7 villager tokens on the map as indicated. These are citizens".

DEVOURING CORRUPTION (...) As an action , while adjacent to a citizen, a changeling may possessess the citizen. If it does, the overlord places the changeling figure on the citizen's token, discard any conditions from that changeling, and immediately ends its activation. A possessed citizen is treated as the changeling's figure for the purpose of group limits but is no longer considered a monster for any other effects. At the end of each overlord turn, he may perform a single move actionat a speed of 4 with each possessed citizen .

A possessed citizen may move off the map through the exit. If it does, place the villager token in the overlord's play area".

If the quest requirements wanted a citizen to count in the map they would mention citizen, however, the whole quest description and the final win condition, state very well the definition of villager tokens, citizens and possessed citizens. Let me explain better:

Citizens is the whole group of beings: villager tokens and possessed citizens.

A possessed citizen status occurs when a changeling abdutcs the citizen, and its no longer counts as a Villager token , the mechanics are very carefull to separate the concepts as you can see in the whole quest description.

Villager tokens are the free citizens, not possessed. They can be in 2 different places during the quest: the play area of the overlord or in the map.

Since 150 gold is a lot of money, I care about the resolution of this question.

Edited by Dommus

I don't think anything stops the villager tokens from being considered as villager tokens. Its still a villager token regardless of what is represents.

I don't think anything stops the villager tokens from being considered as villager tokens. Its still a villager token regardless of what is represents.

I concur. A possessed citizen is still a villager token on the map. It is just a villager token with a changeling figure on top of it. The villager token does not leave the map until the possessed citizen moves off the map. It would be incredibly easy for FFG to have done this differently, either in the wording of the rewards or the mechanic of possessing citizens. However, it was done in this particular way such that the physical object (the villager token) was the measure of the reward.

Yes, 150 gold is a good chunk. However, having played the Shadow of Nerekhall campaign multiple times, I would like to assure you that this quest works just fine the way I'm describing it. This is an introduction, and will almost always provide rewards to both sides. The OL will almost certainly get at least a couple citizens off the map and get his corrupt citizen card reward. The heroes will likely not lose, and get some gold. Don't worry- there are plenty of quests later in this campaign where the deck is stacked heavily against the heroes (and a few where the OL needs a lot of luck to win, too.)

Edited by Zaltyre

Ok Zalt. I will give up on arguing on this matter. Also I must admit, that part of it is a bad habit Im getting from my profession :) However, I think this quest wording needs an errata. Peace all.

Edited by Dommus

The quest guide says: "The heroes receive 25 gold per villager token remaining on the map" (P.11). By avoiding the term citizen, I would say FFG means normal citizens, as well as possessed citizens that have not moved off the map/ had their soul sucked out by Tristayne.

"SETUP (...) Place 7 villager tokens on the map as indicated. These are citizens ".

I do not agree with this point of view. Avoiding the term citizen is on purpose, there is a difference between villager tokens and possessed citizens. Ok, they are both citizens, but they are not both villager tokens.

Truppel submited the question to rules discussion and we will discuss it further there. No doubt I have a point in this matter.

A possessed citizen may move off the map through the exit. If it does, place the villager token in the overlord's play area".

This right here, in your own post, clearly says that a corrupt citizen is still a villager token..

I don't know why you would say that a citizen, whether it is corrupt or not, would suddenly not longer be counted as a physical villager token?

So possessed citizens that do not move of the map through the exit are still villager tokens on the map, and so they are counted.

Just imagine, for story purposes, that a corrupt citizen isn't completely lost until it is taken away by the evil minions to their lair.

If the heroes manage to win, those not taken away (so, not moved off the map) can still be saved/uncorrupted, and the heroes are rewarded for that.

Avoiding the term citizen is on purpose [...]

Yes, it's on purpose so they could write "25 gold per villager token remaining on the map" instead of having to write "25 gold per citizen, whether it is corrupt or not, remaining on the map" because 'villager token' counts for both those instances.

Edited by Atom4geVampire

A possessed citizen may move off the map through the exit. If it does, place the villager token in the overlord's play area".

This right here, in your own post, clearly says that a corrupt citizen is still a villager token..

I don't know why you would say that a citizen, whether it is corrupt or not, would suddenly not longer be counted as a physical villager token?

So possessed citizens that do not move of the map through the exit are still villager tokens on the map, and so they are counted.

His argument is that "villager token" refers explicitly to civilians, not possessed citizens. That is, he's taking the statement, "...place 7 villager tokens on the map as indicated. These are citizens..." and taking it in reverse order to infer "citizens are villager tokens." While I disagree with his position for the same reason you do (I maintain "villager token" refers to a board game component, just like "search token" or "objective token" would,) he's submitted the question to FFG and we'll just wait for a response.

Edited by Zaltyre

Well, its as I said. Possessed Citizens count as villager tokens

Hey Rodrigo,

Heroes receive 25 gold for "each villager token remaining on the map.” As both citizens and possessed citizens are villager tokens on the map at the end of the quest, then the heroes should receive 150 gold.

Thanks for playing,

Kara Centell-Dunk
Game Developer
Fantasy Flight Games