I was wondering why there was so much resistance to the idea that the Phantom couldn't apply it's upgrades when it was joined to the Ghost.
Forum members kept citing that because it was docked and not out on the field it and all its upgrades don't exist (according to the docked ship rule that is). I was prepared to let the matter drop and wait for the big reveal, until I saw a post in another thread which literally brought everything into focus.
While I agree that the phantoms abilities will not be accessible to the ghost, has anyone considered that if, while the phantom is docked, it and it's assorted upgrades are essentially not in play, that means its title is also not in play, and therefore has no effect.
I went back to the •Ghost and •Phantom "title" cards and it was staring me right in the face all along. There is only ONE unique title, which is assigned to the Ghost, but it involves both ships. "VCX-100 only. Title."
The •Ghost card tells you to equip the •Phantom card to an attack shuttle and that you may deploy it after you execute a manuver.
The •Phantom card has no unique "Title", an upgrade point value of "-" (not "0") and all of the text on the card refers to only what the Ghost can do (not the Phantom) while the two craft are JOINED.
So basically because of the two craft are JOINED; the Ghost gains a "special arc" (instead of an "auxiliary arc").
*And any upgrades from the Phantom would be added to those of the Ghost's (which should give the Ghost a CHOICE of which "equipped" turret to fire, but not fire both).*
This part is not definitive until rules and card explanations of the ships are released to the public but it would make sense.
Think of the title cards as changing the two ships into a SW version of VOLTRON, the Ghost makes up the head and body and the Phantom becomes.... let's just say it adds to Ghost becoming a more powerful craft.
Edited by Sentinal