Well, not really, just a little. Let me explain: since my last topic asking for ideas went so well, I thought I could as the hive mind for inspiration again. Warning, long-ish post containing minor spoilers for Escape from Mos Shuuta and Long Arm of the Hutt below!
My group has finished Escape from Mos Shuuta and Long Arm of the Hutt in five very entertaining and fun sessions (and has grown to four players along the way). Now they are entering unchartered territory. One of my players wrote a nice backstory about how slavers captured his two siblings and left him for dead. I put some hooks into the game early on, what with Trex being a slaver and all, and they found out that the brother and sister were taken to Zygerria. Since the character in question discovered that he is force-sensitive, I figured his siblings might be, too, which opens a lot of fun possibilities.
Last session they wrapped up some loose ends (getting rid of the Wookie pelts in an appropriate way and so on). They then investigated the Zygerrians. I gave them an old organisation that was founded to buy back slaves from Zygerria long before the Jedi Council decided to stop the slave trade there once and for all. It is called the Trinity Alliance (founded and financed by the Republic, the Jedi Order and the Galactic Banking Clan - I actually modelled it after real-life orders that were founded to free slaves in the middle-ages). Using that link, they now know the following:
- The younger sister was bought for an outrageous amount of money by a Zygerrian noble and slaver; she is now a podracer in the noble's stable. It is highly unusual for humans to be able to compete at this level.
- The older brother was bought for a modest sum by a mysterious Moff that does not govern a sector, sits on Coruscant and is one of the few with travel rights into the Deep Core.
The characters just landed on Zygerria to free the sister. Buying her is out of the question since the price is too high. Of course, simply taking her and running should be difficult as well; as a promising podracer, she is a valuable asset and protected accordingly. I figured something along these lines would be fun:
- She is kept in line with a shock collar and under constant supervision. The only times she is away from heavily guarded places is when she is racing/training. Are there more ways to protect her from abduction by well-meaning relatives?
- Having to enter the races to win the sister in a bet? Very Phantom Menace-y, I know ...

- The Moff wants the sister, too, but the noble does not sell - agents are there to grab her. Maybe an Inquisitor? It would be nice to add them as recurring adversaries for the two force-sensitives of the group.
- I thought about introducing Ashur Sungazer from Lessons of the Past as a fellow slave and confidante of the sister, acting as a go-between with the group (he enjoys more freedom than she does) and later as help for the force senstitives to find lightsabers.
- Apropos lightsabers - maybe the Zygerrians have some on display? War trophies and all that. Maybe broken, maybe missing something that needs to be procured in another adventure.
- One character is a survivor of Alderaan. Slaves from Alderaan on sale? I thought about an attack on Imperial installations with the message "Remember Alderaan" displayed.
- Are rebels on Zygerria? For what purpose? Trying to free some of their compatriots? They might make good allies, but how to meet them?
- The brother ... brought to the Deep Core for brainwashing and training as an Inquisitor? Or something else, even more sinister?
I need some complications, hurdles, plot hooks, cool scenes, interesting places, evil villains and all the rest that makes a memorable adventure.
tl;dr: What's fun to do when freeing slaves on Zygerria?
Edited by Franigo