Trying to come up with a good metaplot, but am definitely having some trouble due to the broadness of it; could do anything. As a result, I've done nothing.
Basically, because my players are WH40K newbies, I decided it would be best to give them as close to a blank slate as I could.
They start out in a stasis chamber surrounded by a DW kill team, sent to them by the machinations of the Omega Vault. Hypno-indoctrination, cultural knowledge, and most of the other mental conditioning and memories that would make them stereotypical death dealers are out of the picture, allowing them to explore and become introduced to the setting in a more paced out fashion. GM fiat and the vagaries of of dark age devices make such things palatable.
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So, they're on the team, both the players and the characters know nothing and remember nothing. It's enough to be able to get them to go on missions, but without having a greater scheme behind why they were in stasis chamber, there's not enough there to carry them through a year of play.
What do you think? Where should I take this and how should I implement it?