Balance>Fluff every time
Statement is irrelevant as always in a game that uses points.
Anything can be balanced if you charge the right amount of points for it.
Represent the fluff, then figure out what you need to charge for it.
yeah no, that's a load of bull
in a game as intuitive and stream-lined as X-wing, there really isn't much room to waste with the minute bull that people put far too much stock in
being fun to play and worth playing is priority #1, considering this is a game first and foremost. If it were just some flash in the pan crap, we wouldn't have even gotten to the Ghost at all
in short, let the game designers do their amazing job regardless of what tiny liberties they have to take with fluff they translated from an entirely different medium
It's funny watching other people in the thread go crazy over technical details in a space fantasy show anyway. I would say it's less "fluffy" to obsess over gun calibers/reactors/barrels than to just say "it's a plot ship"
ah, but the "plot ship" is already reflected in its stats by being more durable than the gonzati
Well the VT-49 Decimator has more hitpoints than the Rebel transport so everything adds up.