Admiral Piett?

By Space Monkey, in Star Wars: Armada

Or perhaps, "Concentrate fire symbol: While attacking at close to medium range,add your anti squadron dice to your attack pool. You cannot perform an anti squadron attack this turn."

I like that idea.

Me too. Thematic and would be cool, but might be too strong.

I think you're right. Perhaps if he is a an officer it would work better. We already have Vader as both a squadron and an admiral; is there no reason why we can't have both an officer and admiral card?

I do think we will see Piett but it may not be with the inevitable SSD in Armada Epic format that there's really no reason not to make. Armada is already not a true scale game and taking the well known Executor Class and it's sister ships is almost a license to print money.

^^Executor Advocate Spotted^^^

But seriously odd segway into an Ssd argument

Guilty as charged.

I would really like to see it but really almost all the SSD classes are welcome in my book.

"[Admiral peitt won't come in an SSD, BUUUTT we are going to the SSD Anyway because....]"

Anyway it was funny :P

No way the Raider is as iconic as the SSD.

Admiral Piet is the main Admiral associated as commanding the SSD (well as an Admiral he would command the fleet from this ship, not the actual ship itself but you get my point). Ozzel lasts five minutes so Piet's command carries over two movies plus he is the Empire's Admiral in charge at Endor, which remains the most iconic (there's that word again) fleet space engagement in movie history.

His omission is notable by its absence and for me there is a very strong logic as to why that is and when he will be appearing.

SSD is to big to fit in the Armada scale... for examle the Executor, is around 12 times longer than an ISD - there is nothing more to say

Just think about the base size..

and even if they would half the lenght down to 6 times longer then ISDs, a SSD would slightly be in both teams deployment zones at the same time.

the rules simply dont work with such a huge technological terror they've constructed

Edited by Jimbo2142

Too big? This game is on a sliding scale of representation! The only thing too big are battlestations or anything bigger than the Executor blah blah stuff we've covered in the SSD thread....

Saving Piett for the SSD sounds like a reasonable arguement to me. I would say, "What other admiral would go in his place if not him for the SSD", but then, if Mon Mothma is an admiral in this game it stands to reason someday we'll see Palpatine too.

We'll have to see. Armada has plenty of Imperial Admirals they can go through before they'd have to bring Piett out. Konstantine, Kallus, and the new admiral Titus are all characters from Rebels that could be added in before Piett shows up. If Piett continues to be conspicuously absent, that might be a clearer sign he's being saved for something special FFG has in mind...

I really do like Ozzel being useful, especially for a ship that turns his "blunder" into a wildly successful strategy, making him out as more of a competent officer executed by Vaders' impatience than someone so inept it's a wonder why he got as high as he did in the chain of command.

Saving Piett for the SSD sounds like a reasonable arguement to me. I would say, "What other admiral would go in his place if not him for the SSD", but then, if Mon Mothma is an admiral in this game it stands to reason someday we'll see Palpatine too.

Which can mean only one thing.........

A playable Second Death Star! :D

Sorry to be that guy, but...

...we already have a 37-page thread for this.

It's my fault I suppose. I had to go there.

I do think it's funny the only size reference brought up is the Executor and it's siblings when SSD is used for numerous ships of different classes. Sure one could assume that there's no way they would make one of the other lines of vessels that are lumped in with the Executor - class in the Super Star Destroyer category.

Oh see, there I go again!

Yeah, leave the SSD speculation to that respective thread. Unless us Rebels get a particularly badass cruiser class to help compensate I'm going to be a naysayer on it being in the game.

NOW THEN, I still like the intensify forward firepower theme. I will say that yeah my idea was undercosted before, so I'll say 30, 32 points? The reason I say he should be less than Ackbar is that it's a weak die (blue) as opposed to a possible FOUR red from Ackbar which Rebel ships have a lot of ways to make even more effective (Home One, Turbolaser Reroute Circuits). In my proposal we have a less powerful ability for anti-ship but it has the option of being non-restrictive compared to Ackbar who curbs firing arcs quite a bit. It also makes front arcs terrifying for squadrons. The way ships for Imperials are run probably won't change while this version of Piett is on the board but that makes him no less useful or powerful. If anything it re-enforces what made Imperials work and makes them that much better. Plus hey, everybody loves Gunnery Teams.

Edited by LeoHowler

Admiral Piett

Friendly ships may add 1 black die to their attack pool when attacking from their forward arc.

Enemy squadrons within distance 1 of Admiral Piett's ship gain "bomber".

Edited by Forgottenlore

SSD is to big to fit in the Armada scale... for examle the Executor, is around 12 times longer than an ISD - there is nothing more to say

Just think about the base size..

and even if they would half the lenght down to 6 times longer then ISDs, a SSD would slightly be in both teams deployment zones at the same time.

the rules simply dont work with such a huge technological terror they've constructed

and an ISD is about 12x longer than a CR90 (remember a CR90 is supposed to fit inside the ISD's hangar bay). The game's scaled.

One could make the case that Vader should have been the admiral for the Super Star Destroyer since that was his flagship after all. But there he is in the Imperial...

Kind of also depends on FFG's criteria for naming cards. Do they have an effect first they attach to the admiral, or the admiral first they attach a name to?

One could make the case that Vader should have been the admiral for the Super Star Destroyer since that was his flagship after all. But there he is in the Imperial...

Kind of also depends on FFG's criteria for naming cards. Do they have an effect first they attach to the admiral, or the admiral first they attach a name to?

Wasn't the Devastator also his flagship before the SSD was completed?

I think Piett would have fit very well with the ISD. I think they would rather have had a commander Vader out instead.

Both are good options. Maybe we'll see Piett in an "Aces" pack, or with a different ship.

Have it so he is slightly different where is officer card is Captain Piett, and his commander card is Admiral Piett.

How about this for Piett? "When attacking only out of your front arc, add four dice of any color to your pool, because **** Akbar, the Imperials are supposed to be the faction with overwhelming firepower."

It's clean, concise, and thematically appropriate.

How about this for Piett? "When attacking only out of your front arc, add four dice of any color to your pool, because **** Akbar, the Imperials are supposed to be the faction with overwhelming firepower."

It's clean, concise, and thematically appropriate.

:)

Not sure a Super Star Destroyer will fit on the board and still be able to maneuver, though I wouldn't mind seeing it attempted. I have a hard time envisioning how they would bring in Admiral Piett otherwise since they haven't already, but they really should. How about an upgrade like "'Concentrate Fire Icon': Once per game, each friendly ship may opt to attack twice from its front hull zone rather than add an extra die to its attack pool when a Concentrate Fire command dial is revealed upon activation. Only one friendly ship may do so per round."

Not sure a Super Star Destroyer will fit on the board and still be able to maneuver, though I wouldn't mind seeing it attempted. I have a hard time envisioning how they would bring in Admiral Piett otherwise since they haven't already, but they really should. How about an upgrade like "'Concentrate Fire Icon': Once per game, each friendly ship may opt to attack twice from its front hull zone rather than add an extra die to its attack pool when a Concentrate Fire command dial is revealed upon activation. Only one friendly ship may do so per round."