Hey all. At the moment I only own the base set and none of the expansions for the minis or Twin Suns. I'm planning on fixing that by buying everything in one fell swoop. I do know that the Rebel Troopers and Saboteurs can be won as allies in the campaign, so I'll be getting them too. But since I do not yet own Twin Suns, I am not sure of the other generics such as Hired Guns, Wookie Warriors, and Alliance Smugglers. Can they be used in the campaign or are they skirmish only? Also, is there anything the Stormtroopers expansion offers for the campaign other than being able to add more troopers as an open group?
Just want to make sure because I'll hold off on buying anything that is "skirmish only" for the time being.
Are there any booster packs that are unusable in the campaign(s)?
I don't know for sure, but I believe that Skirmish gets the most out of the ally and villain packs, but they can all be used in campaign. For campaign, I think getting big boxes (ie twin shadows and hoth when it returns) gives you much more value for the money.
None of the villain and ally packs are "skirmish only"
None of the villain and ally packs are "skirmish only"
So does this mean that somewhere (I assume a Twin Suns mission reward) the rebel players can earn Wookie Warriors as an ally to use in the campaign?
All of the ally and villain packs -- at least so far -- have material usable in the campaign.
For the ally packs, that will be a side mission that can go in the side mission deck, with whatever reward is available (usually the allies themselves). In the case of the Rebel Troopers and Saboteurs, if you win them as allies twice (via the side missions that come with their packs and the ones in the core set), you get access to their elite version as allies, as well. Han Solo and Chewbacca's ally pack side missions grant different rewards, since they're already available as allies in the core set.
Villain packs include an agenda set -- the unique villains' agenda sets include a mission granting access to them as an open group. Non-unique villains can be used as open groups already.
None of the villain and ally packs are "skirmish only"
So does this mean that somewhere (I assume a Twin Suns mission reward) the rebel players can earn Wookie Warriors as an ally to use in the campaign?
Wookiee Warriors are available as allies through the side mission that comes in their ally pack.
All villians include new agendas and sometimes new reward cards. All Allies include new side missions that unlock that ally for campaign play.
There are no unusable booster packs in the campaign.
If nothing else, get everything Imperial related and get Twin Shadows. That will add a lot more flavor to the entire campaign.
You could hold off on getting the Rebel packs, because the Rebels are limited on bringing in allies (only one per mission - and they have to earn it on top of that) but the Imperials have no limitations when it comes to non-unique figures.
Edited by Boba RickAwesome! Glad to hear that each pack comes with a side mission and/or and agenda set that allows them to be used in the campaign. Looks like I'll be literally be adding everything in my shopping cart lol! Thanks all!
There are no unusable booster packs in the campaign.
If nothing else, get everything Imperial related and get Twin Shadows. That will add a lot more flavor to the entire campaign.
You could hold off on getting the Rebel packs, because the Rebels are limited on bringing in allies (only one per mission - and they have to earn it on top of that) but the Imperials have no limitations when it comes to non-unique figures.
Thanks... I must have missed the 1-Ally per mission rule... I just figured the more allies the Rebels brought, the more starting threat the Imperials get.
The Stormtroopers Pack reiterates that even if you own that Villian Pack, you are not able to exceed the base box set's component limitations. (Meaning the imperial player is still only able to bring up to 2 regular and 1 elite Stormtrooper group).
But, that said, the models in the pack are a slightly different sculpt and you still get a 3-card imperial agenda deck / side missions that give your troopers rewards. (But there is no additional unit "unlock").
There are no unusable booster packs in the campaign.
If nothing else, get everything Imperial related and get Twin Shadows. That will add a lot more flavor to the entire campaign.
You could hold off on getting the Rebel packs, because the Rebels are limited on bringing in allies (only one per mission - and they have to earn it on top of that) but the Imperials have no limitations when it comes to non-unique figures.
Thanks... I must have missed the 1-Ally per mission rule... I just figured the more allies the Rebels brought, the more starting threat the Imperials get.
Speaking of that... I have a question for some of some of the rule experts around here:
On a mission that automatically includes an ally (like say C-3PO in a Twin Shadows mission), are the rebel players allowed to bring an additional ally?
Edited by Boba RickThe Stormtroopers Pack reiterates that even if you own that Villian Pack, you are not able to exceed the base box set's component limitations. (Meaning the imperial player is still only able to bring up to 2 regular and 1 elite Stormtrooper group).
But, that said, the models in the pack are a slightly different sculpt and you still get a 3-card imperial agenda deck / side missions that give your troopers rewards. (But there is no additional unit "unlock").
But 2 regular and 1 elite Stormtrooper group, along with say a regular heavy Stormtrooper group would be okay, right?
The Stormtroopers Pack reiterates that even if you own that Villian Pack, you are not able to exceed the base box set's component limitations. (Meaning the imperial player is still only able to bring up to 2 regular and 1 elite Stormtrooper group).
But, that said, the models in the pack are a slightly different sculpt and you still get a 3-card imperial agenda deck / side missions that give your troopers rewards. (But there is no additional unit "unlock").
But 2 regular and 1 elite Stormtrooper group, along with say a regular heavy Stormtrooper group would be okay, right?
Yes. With Twin Shadows, you add 1 Regular and 1 Elite Heavy Stormtrooper (but no more, even if you own multiple copies of Twin Shadows) to your deck to pull from as open groups, or as part of initial or reserve groups as the mission dictates.
Speaking of that... I have a question for some of some of the rule experts around here:
On a mission that automatically includes an ally (like say C-3PO in a Twin Shadows mission), are the rebel players allowed to bring an additional ally?
Yes.
"Rebel Allies", RRG Page 5:
Some missions give heroes control of a specific ally for that mission. These figures follow all normal rules for allies but have special deployment rules and do not give the Imperial player additional threat or an optional deployment. These figures do not restrict heroes from choosing to deploy another ally to the mission.
Edited by FizzYes. With Twin Shadows, you add 1 Regular and 1 Elite Heavy Stormtrooper (but no more, even if you own multiple copies of Twin Shadows) to your deck to pull from as open groups, or as part of initial or reserve groups as the mission dictates.The Stormtroopers Pack reiterates that even if you own that Villian Pack, you are not able to exceed the base box set's component limitations. (Meaning the imperial player is still only able to bring up to 2 regular and 1 elite Stormtrooper group).
But, that said, the models in the pack are a slightly different sculpt and you still get a 3-card imperial agenda deck / side missions that give your troopers rewards. (But there is no additional unit "unlock").
But 2 regular and 1 elite Stormtrooper group, along with say a regular heavy Stormtrooper group would be okay, right?
So wait. Given that, if I get the hired guns, can I include then at all? Am I limited to only one deployment if I have two expansions?
hired guns: you are limited by the deployment cards that come in one pack, 1-Elite and 1-Regular, and unlike unique Villains are not unlocked by an agenda mission
and give the skirmish game a shot. it's pretty great!
hired guns: you are limited by the deployment cards that come in one pack, 1-Elite and 1-Regular, and unlike unique Villains are not unlocked by an agenda mission
So if this is the case, if I have the Stormtrooper pack, why can't I bring 3 regular and 2 elite stormtroopers to the campaign?
hired guns: you are limited by the deployment cards that come in one pack, 1-Elite and 1-Regular, and unlike unique Villains are not unlocked by an agenda mission
So if this is the case, if I have the Stormtrooper pack, why can't I bring 3 regular and 2 elite stormtroopers to the campaign?
Are limitations such as these written in the rulebooks somewhere or on the cards that come with the mini expansions?
Yes, the limitations are all on the mission sheet included with the pack, and are worded specifically for each pack.