Ezra

By WWHSD, in X-Wing

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

See, I keep looking at it and thinking I would run it without the Ghost entirely. The Attack Shuttle is very aggressively costed

It will depend a lot on the dial. It's primary is quite good, but without a target lock less exciting. As a turret ship it competes with the Y-Wing. It's definitely aggressively costed, and is certainly better than the HWK, but the Y-Wing is stiff competition still.

What is the justification for the turret on the attack shuttle, other than classic Rebel bias? As far as I've seen in Rebels, the only turret on the Ghost is the dorsal turret

http://starwars.wikia.com/wiki/KX4_dorsal_laser_turret

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

See, I keep looking at it and thinking I would run it without the Ghost entirely. The Attack Shuttle is very aggressively costed

It will depend a lot on the dial. It's primary is quite good, but without a target lock less exciting. As a turret ship it competes with the Y-Wing. It's definitely aggressively costed, and is certainly better than the HWK, but the Y-Wing is stiff competition still.

it's not a turreted ship, it's just the rebel Alpha Squadron i.t.o profile

there's very little reason to put a turret on a 3-dice-primary. You'd need a pilot ability to make it matter, or some combination of crew + ept which neither the Y nor the K could do

Edited by ficklegreendice

Pardon my ignorance but is this attack shuttle the same as the Phantom that docks with the Ghost?

Pardon my ignorance but is this attack shuttle the same as the Phantom that docks with the Ghost?

from the show, yes

otherwise, check the article. The Ghost comes with a pair of titles (0 points) that lets you dock a shuttle to the ghost

otherwise, they're completely different ships and can be included in squads without one another

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

See, I keep looking at it and thinking I would run it without the Ghost entirely. The Attack Shuttle is very aggressively costed

It will depend a lot on the dial. It's primary is quite good, but without a target lock less exciting. As a turret ship it competes with the Y-Wing. It's definitely aggressively costed, and is certainly better than the HWK, but the Y-Wing is stiff competition still.

it's not a turreted ship, it's just the rebel Alpha Squadron i.t.o profile

there's very little reason to put a turret on a 3-dice-primary. You'd need a pilot ability to make it matter, or some combination of crew + ept which neither the Y nor the K could do

There's absolutely a reason to put a turret on a 3-dice primary: it's a turret. If someone arc-dodges your PS4 pilot, you might still have something to reach out and punch them in the face.

An Attack Shuttle with TLT can also use that to its advantage at Range 3 to negate any range bonuses.

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

You have a 5/8 chance of getting either a focus or evade result on a given defense die. It's no more fragile than Jake Farrell, especially if you take PTL on Ezra to get an evade token every round. For three more points, you can put a Hull Upgrade on him to give him X-Wing durability. For another four points on top of that, you can give him Chewbacca Crew.

At 30 points, that's effectively a 3/2/4/3 statline on a PS4 pilot with evade. You could also give him C3PO instead of Chewbacca, which might be even more annoying.

I find your faith in green dice disturbing.

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

See, I keep looking at it and thinking I would run it without the Ghost entirely. The Attack Shuttle is very aggressively costed

It will depend a lot on the dial. It's primary is quite good, but without a target lock less exciting. As a turret ship it competes with the Y-Wing. It's definitely aggressively costed, and is certainly better than the HWK, but the Y-Wing is stiff competition still.

it's not a turreted ship, it's just the rebel Alpha Squadron i.t.o profile

there's very little reason to put a turret on a 3-dice-primary. You'd need a pilot ability to make it matter, or some combination of crew + ept which neither the Y nor the K could do

There's absolutely a reason to put a turret on a 3-dice primary: it's a turret. If someone arc-dodges your PS4 pilot, you might still have something to reach out and punch them in the face.

An Attack Shuttle with TLT can also use that to its advantage at Range 3 to negate any range bonuses.

if you're that confident that your enemy will never be in arc, you may as well play a Y-wing

it's simply far more efficient, and nowhere near as brittle as a headhunter

Edited by ficklegreendice

What is the justification for the turret on the attack shuttle, other than classic Rebel bias? As far as I've seen in Rebels, the only turret on the Ghost is the dorsal turret

http://starwars.wikia.com/wiki/KX4_dorsal_laser_turret

I haven't watched the show, but this seems to jive with the preview, in that having the Phantom docked to the Ghost allows you to use the Ghost's "special" (not "auxiliary"?) arc.

if you're that confident that your enemy will never be in arc, you may as well play a Y-wing

it's simply far more efficient, and nowhere near as brittle as a headhunter

It's less a lack of confidence that they'll never be in arc, and more that I value flexibility. Flexibility is great, because my opponent has to plan for it.

Heck, at PS4, there's a good chance that whatever I'm targeting will be dead by the time Ezra gets to fire. A turret gives him options.

This thing is also nowhere near as fragile as a Headhunter. Between the evade action and Ezra's ability, he's probably on par with an A-Wing on defense.

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

I wasn't planning on even using the Ghost.

The only way it balances is if it shares a dial with the 'other' shuttle.

It's still the same price as a HWK. It get's 3 attack and the barrel-roll and evade actions in exchange for losing Target Lock and access to the Moldy Crow title. Even with the Lambdas dial, it'll still be a decent value for what you get.

I'm a little disappointed/ surprised that the "Attack Shuttle" has native 3-dice attack. I figured FFG would have learned from the Falcon and done something similar to the Punishing One title. I think the "Attack Shuttle" should be a two dice primary and the "Phantom" title adds one red die.

It will be weird to see Ezra, Zeb, and Sabine each flying their own attack shuttle in the same squad. Not to mention two VCX-100's. I understand that FFG wouldn't want to make the whole ship unique cuz otherwise, nobody would ever buy two!

It will be weird to see Ezra, Zeb, and Sabine each flying their own attack shuttle in the same squad. Not to mention two VCX-100's. I understand that FFG wouldn't want to make the whole ship unique cuz otherwise, nobody would ever buy two!

I had not considered this possibility until you said it. And the thought pleases me. Attack Shuttle swarm gogogo

It will be weird to see Ezra, Zeb, and Sabine each flying their own attack shuttle in the same squad. Not to mention two VCX-100's. I understand that FFG wouldn't want to make the whole ship unique cuz otherwise, nobody would ever buy two!

I had not considered this possibility until you said it. And the thought pleases me. Attack Shuttle swarm gogogo

Banned from tables for being too ugly.

I dunno I'm thinking you may be better off keeping the shuttle docked unless the ghosts about to die, you might roll two focus when defending but more likely you won't and its fragile and a low ps.

You have a 5/8 chance of getting either a focus or evade result on a given defense die. It's no more fragile than Jake Farrell, especially if you take PTL on Ezra to get an evade token every round. For three more points, you can put a Hull Upgrade on him to give him X-Wing durability. For another four points on top of that, you can give him Chewbacca Crew.

At 30 points, that's effectively a 3/2/4/3 statline on a PS4 pilot with evade. You could also give him C3PO instead of Chewbacca, which might be even more annoying.

I find your faith in green dice disturbing.

3PO is not as reliable on an Agi 2 ship...but expose makes him viable. Unfortunately that means no evade action so it's basically a wash. EI could work, but we don't know if Ezra wants to take PTL and EU or just Hull until we see the dial. 3PO expose EI would give 4 dice primary/whatever turret and two evades guaranteed. Not too bad.

It will be weird to see Ezra, Zeb, and Sabine each flying their own attack shuttle in the same squad. Not to mention two VCX-100's. I understand that FFG wouldn't want to make the whole ship unique cuz otherwise, nobody would ever buy two!

I had not considered this possibility until you said it. And the thought pleases me. Attack Shuttle swarm gogogo

Banned from tables for being too ugly.

Hey Zev can't help how he looks! He's beautiful on the inside! Oh, ok maybe not, but at least he doesn't explode babies.

So, the Rookie Pilot has to pay one more point for one extra hull and Target Lock, but loses the Pilot ability, the PS of 4, the Evade, the Barrel Roll and the EPT.

Maybe the dial will balance it?

You forgot to mention that the Rookie Pilot is overcosted on its own, and that Integrate Astromech effectively gives it a free shield for the cost of an astromech.

Don't think the dial will need to balance anything out, but I still see this having a slightly stale, slow dial.

The Phantom doesn't seem to be very fast or maneuverable in the show. Probably a good candidate for a Y-wing dial. Stale enough for ya?

Edit: Wrong thread.

Edited by DarthEnderX

The Phantom doesn't seem to be very fast or maneuverable in the show. Probably a good candidate for a Y-wing dial. Stale enough for ya?

These are part of the issues with theorycrafting the Attack Shuttle's place in the meta. We have no idea how well this thing moves. That'll play a big role in determining whether or not it needs a turret (if you can't K-turn, then you'll absolutely need one) or how it competes next to the X-Wing, HWK or Y-Wing.

Is that the Phantom's Turret, or the Ghost's Turret?

It has to be the Ghost's turret. Based on what we know so far, a docked ship effectively doesn't exist in the game. You can't use EPT's or other upgrades on that ship. Also as you point out, the card is clearly referring to the Ghost.

It has to be the Ghost's turret. Based on what we know so far, a docked ship effectively doesn't exist in the game. You can't use EPT's or other upgrades on that ship. Also as you point out, the card is clearly referring to the Ghost.

Posted in the wrong thread, I moved it to the Ghost thread, but thank you anyway.

Side comment to what you said, since nothing else us usable when docked with the Ghost, doesn't that mean that if you plan on using the Phantom title, there's really no point to putting any other upgrades on the ship?

It has to be the Ghost's turret. Based on what we know so far, a docked ship effectively doesn't exist in the game. You can't use EPT's or other upgrades on that ship. Also as you point out, the card is clearly referring to the Ghost.

Posted in the wrong thread, I moved it to the Ghost thread, but thank you anyway.

Side comment to what you said, since nothing else us usable when docked with the Ghost, doesn't that mean that if you plan on using the Phantom title, there's really no point to putting any other upgrades on the ship?

There's plenty of reason. For when you deploy.

I guess it would be stupid NOT to deploy eventually. Otherwise you're just wasting all of the Phantom's health.